Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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mark1030 wrote:
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vio wrote:
finally managed to get the uber lab today with my first char, a level 89 reave slayer (yes, melee!!)

i must admit, my hands were shaking in the final fight. it's a weird feeling being so excited. thanks ggg for that experience.
It's an intense feeling, isn't it? Congrats! I actually did the endgame lab solo for the first time yesterday too. Didn't start out solo but the guy I was with got himself killed before the first boss fight. He didn't even die to traps. He was careless and got blown up by a bunch of those carrion bugs.


gratulation.

died to traps as well on the first run (there was just one safe space on a long corridor with spikes and this one had a bleeding totem which corresponded nicely with my empty bleeding flask), then to one of the first izaro encounters the second time (any of the adds cast temp chains on me).
i was just about to give up and move it to level 90+ when my gems are level 20 again but gave it one more try.

if there were more incentives to do the uber-lab i could even think about leveling there. it's level 75, there are massive magic mobs and loot ... if they moved the real labyrinth entrance consuming your offering one instance further down that would be great.

another issue is the darkshrines, i'm often too lazy to look them up on reddit and getting a bad effect can be a serious disadvantage in the uber lab. and rewards aren't really worth it imho. if they moved cadiro there (uber lab only) and have some later monsters dropping coins things would be different.
age and treachery will triumph over youth and skill!
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Jgizle wrote:
630 is not enough. It doesnt take a rocket scientist to understand that.

Do you even know how many people play poe? (70k+ daily)

So tell me how is it that you believe 630 people is significant enough to warrant a change.... ( Thats .009% or less of the active playerbase)


You can try and pretend your data is applicable to a larger audience but thats not true. People dont go to feedback and suggestions to compliment the game.



First: I do go to Feedback or General and compliment the Game.

Second : That is the reason why I asked Goetzjam what he thinks is a relevant Number.

Since he can´t or doesn´t want to give me one, I ask you.
What do you think is a significant Number of Complainers ?

And if you can provide me with one, does that mean that every Number below won´t get any Change in the Game done ?

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Shredzilly wrote:
What do you think is a significant Number of Complainers ?


i don't think the number of complainers is influencing any future decision of ggg. it's rather:

- who complains (overal playtime, number of chars, forum activity, etc)
- what arguments speak about the implementation of certain tech

age and treachery will triumph over youth and skill!
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vio wrote:
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Shredzilly wrote:
What do you think is a significant Number of Complainers ?


i don't think the number of complainers is influencing any future decision of ggg. it's rather:

- who complains (overal playtime, number of chars, forum activity, etc)
- what arguments speak about the implementation of certain tech



I don´t think that to, but Goetzjam and Jgizle claim that 630 is not enough, so they have to know the Number that is enough.
But they know where my Questions are heading, so they won´t come up with one, otherwise a lot of their own Arguments and Feedback will fall apart.
Last edited by Shredzilly#5184 on Nov 2, 2016, 5:19:41 AM
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Shredzilly wrote:
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vio wrote:
"
Shredzilly wrote:
What do you think is a significant Number of Complainers ?


i don't think the number of complainers is influencing any future decision of ggg. it's rather:

- who complains (overal playtime, number of chars, forum activity, etc)
- what arguments speak about the implementation of certain tech



I don´t think that to, but Goetzjam and Jgizle claim that 630 is not enough, so they have to know the Number that is enough.
But they know where my Questions are heading, so they won´t come up with one, otherwise a lot of their own Arguments and Feedback will fall apart.


overal numbers of complainers aren't saying anything special.

for these forums: especially long term players have multiple accounts for posting and stuff which they maybe revive to bolster their own complaints.

it would be foolish for ggg to prioritise the number of forum complainers over those of active players and supporters.
age and treachery will triumph over youth and skill!
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gibbousmoon wrote:

You can't have it both ways. Either the forum is somewhat representative of the overall playerbase or it is not. Your statement that I quoted seemed to imply otherwise.


It wasn't my intention to imply such a thing.
I believe the forum is not representative of the overall playersbase - I can see how my previous posts did not clearly convey this, apologies.

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gibbousmoon wrote:

That description is both simplistic and demonstrably incorrect.


It might be, if you consider the 'big picture' of all the complaints available on these forums.
I probably should've stated that most complains I have encountered would fit into the categories I mentioned.
I have not (and admittedly don't care to) taken a look at all the complaints provided in this forum, as such my comments or claims are in no way representative for the overall situation - it's just my own, subjective perception of the situation.

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gibbousmoon wrote:

I think the most common criticisms of the Labyrinth are "I find it boring," "It feels like a waste of my time," and "I find it irritating."

Not very helpful, perhaps, because they are non-specific. But does that invalidate them?


They most certainly are not invalid complaints, it is always unfortunate if new content is perceived as being boring.

It clearly depends on the reasoning, why do they think it is boring, a waste of time or irritating ?
If they provide no reasoning for such feedback then yes, you might as well dismiss it, because it obviously does not provide you with anything substantial - you can't just "fix or improve" boring, waste of time and/or irritating, without knowing what that is.

I won't deny that the normal, cruel and merciless Labyrinth's provide no real incentive, aside from the Ascendancy points, to run them and some improvement to make them more attractive certainly wouldn't hurt.

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gibbousmoon wrote:

Moreover, are those subjective experiences dismissible because they are due to player incompetence, impatience, indifference, or a lack of understanding of game mechanics?


No, this kind of criticism obviously doesn't fit into any of those categories. ;-)

If any criticism does fall into those categories, then it requires improvement on the player's side and not the game's.
Last edited by Jankalor#6579 on Nov 2, 2016, 6:19:25 AM
Argumentum ad Populum: The Thread
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
9 out of 10 People think : posting something in Latin makes you look very intelligent.
It must be true then.
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Shredzilly wrote:
9 out of 10 People think

doubt it.
age and treachery will triumph over youth and skill!
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vio wrote:
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Shredzilly wrote:
9 out of 10 People think

doubt it.


See! that proves it because you are obviously one of the 1 out of 10. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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