Is it time for PoE to have a proper tutorial?
" Not really. Given the extreme niche type of game PoE is, any gamer interested in playing and learning this game would have done so already. There's no significant potential player base left to find. Any hardcore ARPG gamer who'd enjoy what PoE has to offer will have already found it out by now. And of those type (us who now play), are already the kind of gamer who will learn how to play from what is available. |
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" no I didn't but I just looked at the result votes, 37 total votes, 12 votes...lol really? so I guess 12 votes is 100% f new players, and then that must mean the entire poe community agrees to screw over new players, I gotcha. honestly, if a new player likes the game enough they will keep playing and if not then fine, do you want to spoon feed everything. what kind of tutorial would you want in the game? -give me best logout macro? -Teach me how to use health potions? -Right click mouse button to use skill gem when equipped into weapon to kill monster? or is this the kind of tutorial you want? http://us.battle.net/d3/en/calculator/barbarian insert most popular skills used by every big d3 streamer. Last edited by Crims#8108 on May 21, 2016, 2:26:47 PM
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Problem going forward for GGG and all players is that the established base of veteran players are a dwindling financial resource for GGG. Without new players the prospects of getting anywhere close to 10 acts in 10 to 12 years is just a pipe dream as GGG will shut down long before then if a sufficient quantity of new players can't be hooked into playing long term and buy Stash Tabs, supporter packs, bling, etc. to keep GGG in the black.
So it is very foolish to just write off brainstorming new ways to attract and KEEP new players (hook them on playing PoE long term). "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on May 21, 2016, 2:25:15 PM
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" It may be foolish to write it off. BUT... to bring in a significant new pool of potential donators, enough to fill the boots of the current donator pool, means to significantly redesign the game. A tutorial won't be enough. The huge risk in that is alienating the current paying base to the point that they no longer donate in HOPES that the newcomers will pay. It's an all or nothing risk scenario. Something GGG is unlikely to do. They've really painted themselves into a corner by polarizing the player base with recent design directions from 2.0 on. |
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ive posted earlier that i think a written guide of the basics is best but:
shoulden't we as *experienced* players just help the *niewbies* out a bit putting them in the right direction? every league i come across one or two new players and take them under my wing and guide them through learning stuff along the way, and near the end of the league they come up with pretty solid ideas that might/wil actually work in the end we learned through trail and error to maybe with help or maybe not |
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I don't see the point in making a better tutorial any player that is serious about playing the game long term but does not have much knowledge will always google or look into the forums for tips and tricks and guides and will eventually buy a supporter pack or points to buy somethin from the shop.
It's a waste of their money in my opinion to even attempt to make a better tutorial the one they have in the game already is good enough, but the real question should be what is the new player going say when you tell him or her will never reach max level lol Simple PoE Tutorial |
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Now you all have me curious. I'm turning on tutorial next time I play.
Censored.
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"If you're right, then GGG is doomed unless they begin work on new titles (such as a proper sequel). If no one is coming in, then you've only got people going out. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 21, 2016, 4:10:51 PM
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I hope I'm wrong.
GGG's best hope is to keep who they have playing, playing happily and renewing their subscriptions happily. (and working on a sequel too :D) |
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PoE is a niche game,don't mistake it for just another ARPG.
You are supposed to screw up your first second and third characters. You are supposed to blow an exalted orb on an uncommon leveling item. The game is all about trial,error and research....lots and lots of research. There is no need for tutorial because the whole forum is full of tools and guides on almost anything. How would you even make a tutorial? I mean the game has things happening that new player will not know from the moment you create your first character till the moment you enter a T15 map. This is not a casual game,it does not have difficulty choices,the learning curve is mindbogglingly huge which is why it's beyond satisfying when you have finally ''tamed the beast''. Game being overwhelming for a first-time players is a good thing,it's not something that should be eliminated or made pointless by a tutorial. As for the statistics from state of exile podcast,i think if anything it proves that the system is working,and as difficult and overwhelming as PoE can be for a new player,judging by the above mentioned,most people embrace it,because lets face it - most games these days hold your hand from the start to finish while PoE throws you in a pit of lava with a tiny pebble to balance your self on. As for the PoE II.....rofl,whoever came up with that one must of dabbled in his grandparent's heart medicine. Don't try to fix what's already working No rest for the wicked. Last edited by Daiena#7638 on May 21, 2016, 4:29:31 PM
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