SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
"No other leveling boss gets run as often as Izaro because of 4 labs and 3 fights per lab, per character (ie: 12 fights per character to fully ascend). And, once you know his moves he's basically dead easy. My personal record in Izaro fights is a few hundred wins (or thereabouts) versus 1 loss. My sole character death against Izaro happened while not paying attention in a "nightmare" run when playing softcore. Basically, Izaro attacked while I was distracted and he one-shotted my necromancer who was standing still, waiting for me to pay attention to the fact that the fight had just started. Izaro is like Yugul in that he's tediously slow to defeat, because of his surroundings, and yet the outcome of the battle really isn't in any doubt if you're paying attention. Why that's supposed to be interesting is beyond my understanding. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Took a break from the game for several months and I have to say that my distaste for the lab still stands.
I really miss the pre ascendancy poe. simple grind to get to maps and when i got a char to mid 80s or close to 90 i'd reroll and it was no big deal. Personally my league retention (interest) is really much lower for this game since ascendancy and lab and the new acts+structure , it added a bunch of pre-map/endgame busystuff I really didnt want that made rerolling several characters per league completely unpalatable to me now. definitely not feeling like spending more time or money on the game if im just gonna quit like a couple weeks/2nd character in a league because 'ugh i gotta do labs for ascendancy crap again'. Its never about challenge, its tedious and not fun. Its like backtrack and go collect fireflies in the crappy dread thicket map to progress in the storyline not fun. On second thought, gimme a version of poe thats endless ledge or descent, you got way too much random fluff and league filler trash in this game now. Lab is a chore Delve / Harbinger / Incursion / Delirium best leagues. Last edited by Ruby_Lux#0056 on Jun 30, 2018, 9:10:48 PM
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" Thanks for sharing your distaste of the unpalatable Labyrinth. I too wish that I could play the pre-lab version of the game. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Just had a client crash in the final room of the Eternal Lab. Thank god I made a beeline to the ascendancy wall-calendar first, but I'm still annoyed at having lost 3 enchantments and 6 treasure keys' worth of loot. (I do Labyrinth full-clears, so it take over an hour to do the whole thing.)
The fake-hardcore addition to the Labyrinth really doesn't add much, honestly. Though it does make PoE's crash farts stink much, MUCH worse. Wash your hands, Exile!
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" If you do full clears, you definitely need some faster character. I do full clears too, unfortunately without “lab compass", with character with only max 150% faster movement and it takes me 15-21 minutes, depending on lab layout. And when I look at the table, I'm always somewhere in 3000th place, so…. I’m terribly slow :) “Over and hour” it's like asking for trouble with crashes… |
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" You're probably right, though the Labyrinth could also be made less top-heavy and vulnerable with a simple fix: When you do an optional puzzle, give the reward directly instead of a treasure key. If I really wanted to speed up my times, I'd use the sanctioned online maphack that is poelab, and also engage in the meta-game of doing lab runs on good-layout days, but I really do loathe that kind of gaming. Wash your hands, Exile!
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" Let's do a little reality check here on his claim that he does a full clear in 15-21 minutes. Looking at today's eternal lab ladder times the median time is 20 minutes. The times in this ladder are the fastest time for each person that has run the labyrinth. I suspect that times in the top half are heavy with lab runners doing multiple runs and so that time with the fastest time being the posted time is likely not their first run for many of them. The times in the slower half are more likely have times for people that are less likely to be lab runners. However, I would assert that very few if any of the faster times are for people doing full clears of lab. One potential caveat here is that we may be talking about different definitions of what full clear means. My definition would be opening almost all chests and clearing most all monsters. I would guess that it's not likely possible to do this in less than 20 minutes especially on a first run without "cheating" (using poelab). Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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As someone who has never enjoyed the lab, granted, I'm not very good at it, even with a dedicated lab runner type character, I've finally decided enough is enough.
As a Self-found player, every league, finding the correct trials to allow access to The Eternal Lab, is nearly always an issue, I also hate doing the trials when I do find them. Then, even with everything in place, I tend to wait until my character is late eighties before making a run, which often fails on the first attempt and quite often the second as well. It's just not enjoyable and really makes me not want to play. Anyway, I've decided not to play any more leagues and just play Standard. No need for trials or labyrinths, although I do have a dedicated character there if I need it. |
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" Ok, I will clarify what "full run" means for me. My definition of "full" means - 3 keys before final fight and possibility to do additional enchantment, which can be obtained from darkshrine. So, if I get this from my first encountered darkshrine, I will chase other darkshrines only if they are on main path or if they are in same room with chest, possible containing key. Same thing with “silver chests”, which in most cases contains some junk. When it comes to “kill all monsters in every room”, it is pure timewasting, unless you run char on lvl. 70-74 and you use it to gain experience faster. So to recapitulate, for me “full” means – 3 keys and 3 uses of enchantment device (twice enchanted prophecy), as this is one and only reason to even go to lab. Which I treat only as a source of currency, so there is no reason to stay there a second longer after getting all the potential "currency sources". So with my lvl 91 juggernaut, with 80/150 (without and with flask) movement speed, slow by "lab runners" standards I can do such „full run“ within 15-20 minutes or within 7-10 minutes, if I go only for enchantments from „twice enchanted“ and don’t care about anything else. |
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" That is the disconnect then. To you it is wasting time. To me and I suspect to gibbousmoon it is having fun. I assert that both points of view are valid and reasonable. Although according to the history of this thread there are many that have disagreed with this assertion that different people can have different points of view and that neither point of view is wrong. It's just different. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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