SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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EnjoyTheJourney wrote:


I like games best when challenge and fun come together.

so how do you describe shaped strand farm? fun? challenge?
No rest for the wicked
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Fruz wrote:
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Nishrek wrote:
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Fruz wrote:
Me neither, like the rest of the game, it follows that same principle : a carrot, on a stick.

https://en.wikipedia.org/wiki/False_equivalence

Point missed, again.
[...]
is not true because the rest of the game already mostly follows the same "pattern".

Guy says to me I am wrong, then follows again with the same logical fallacy.
Man, that's rich!
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Fruz wrote:
only I'm not a hypocrite, as an example I know that I would not systematically go to meet the deep dweller if there wasn't a reward at the end, not like some others here pretended

Ah, you are psychic again! You are reading minds again.
You can call Raics (or me) "hypocrite", I could not care less.
You are either too stupid to understand my post or to conceit to understand that people can do a quest without a reward.
Anyway, this is your problem, I couldn't care less.
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mezmery wrote:
[stuff about lab currency/enchants]

Be my guest. I am all for these kinds of rewards in lab. Full support!
Nobody has any problems with getting wealthy from lab farming.
"War's over, soldier. You just don't know it yet. Everybody lost."
Last edited by Nishrek#6401 on Jul 26, 2017, 11:22:47 AM
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mezmery wrote:
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EnjoyTheJourney wrote:


I like games best when challenge and fun come together.

so how do you describe shaped strand farm? fun? challenge?
Yuck. I'd equate running shaped strand maps with pain and I would never do that.

Running low tier maps that provide little challenge in the hope of building a pool of maps that are higher tier has been my main "pain point" with maps. Even though it's not as efficient, I'm opening up as much of the AoW as I can to keep the level of maps generally higher and to have more variety in my mapping experiences.

I play SSF hardcore, so maintaining a good map pool is more of a challenge than for some.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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EnjoyTheJourney wrote:
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mezmery wrote:
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EnjoyTheJourney wrote:


I like games best when challenge and fun come together.

so how do you describe shaped strand farm? fun? challenge?
Yuck. I'd equate running shaped strand maps with pain and I would never do that.

Running low tier maps that provide little challenge in the hope of building a pool of maps that are higher tier has been my main "pain point" with maps. Even though it's not as efficient, I'm opening up as much of the AoW as I can to keep the level of maps generally higher and to have more variety in my mapping experiences.

I play SSF hardcore, so maintaining a good map pool is more of a challenge than for some.

as i expected.

you are literal definition of hipster
No rest for the wicked
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mezmery wrote:

you are literal definition of hipster


Thank you for the contribution to this thread.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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mezmery wrote:
you are literal definition of hipster

Is it bad?
"War's over, soldier. You just don't know it yet. Everybody lost."
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Nishrek wrote:
Is it bad?

In PoE - yes.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Nishrek wrote:
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mezmery wrote:
you are literal definition of hipster

Is it bad?

this type of person tends to complain about something like ranged attack totetem point blank elemental hit sucks or that lab is too hard. Or something else completely irrelevant to majority.
No rest for the wicked
I was waiting for soooo long for any changes to labirynth. It's still "a must" to get points, however i hate it with all my heart, it's boring, unrewarding. I love killing mobs but i hate going through this sh**.
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raics wrote:
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Kellog wrote:
I honestly have no idea what 'issue' you believe I have, apart from trying to understand whatever it is your saying. Moreover, I couldn't care less if killing Izaro an getting some Ascendency Points and other rewards is the same, in your mind, as killing TDoTD, The simple fact is, this thread is not about the rewards it's about how they're obtained. Continuing to harp on about carrots and sticks is completely meaningless.

Well, we don't really have an issue with it, you do. The point of all that carrot&stick talk, in case it wasn't clear enough so far, is that the game doesn't necessarily have to be fun all the way for everyone, that isn't the way it works. It would be ideal if it was so but it isn't a hard requirement as long as you have other elements that keep people in the game, I don't think it's even possible, honestly.

Exactly, we do not have an issue with x or y being a carrot on a stick.
However, using such a thing to try to find arguments against the lab :
Spoiler

Regardless, with the exception of a minority, who may actually have left because of the inclusion of the lab, I would make an educated guess, based of reading numerous PoE related forums, that the majority of those running the lab, do so, simply because they have to, to acquire the Ascendancy points.

just does not hold water, to use your own expression.
And yes, it is somewhat fallacious.

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Kellog wrote:
If you say something to me I'm obliged to answer. If that means explaining why something is a thing, then so be it.

You could make it clear and somewhat quick though.

And no, not everyone in this thread, there are couple of individuals in the forums that I know of, especially here, that seem to have (for some, recurring) some understanding troubles, that are missing causalities for example.

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Phrazz wrote:

Rewards/carrots are important parts of this genre, but a reward/carrot will never make any content "better". Will it make it "worth your while"? Sure, but that's beside the point. That's where a lot of us are right now; the carrot is too big to ignore, so we "endure" this uninteresting content, over and over again. Increasing the rewards will never make content better itself.

I understand that, the stick isn't enjoyable enough for many.
They are apparently improving it in some aspect, and it should become better for everyone, or at least for most, imho.


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Nishrek wrote:
[...]

I don't do fallacies, I let that to the trollers here, there is enough of these around here.

I don't need to read minds either, I just read some of the nonsense you throw here, and I point out what's wrong with it.
And I have absolutely no reason to call Raics hypocrite, why you would think that is .... whatever.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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