SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" Point missed, again. " SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 26, 2017, 2:23:19 AM
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" Projecting again. " " So, several pages ago you were complaining about my being 'fallacious' because I split a sentence in two! Here: " " Whereas, what you're actually complaining about is, not the emboldened part of the sentence, being split off but the paragraph that preceded the sentence not being included. By the way, I'm haven't denied anything. " Basically, you should have made this clear some posts ago. " Now you're just putting words in my mouth. Lets look at the whole conversation again: You said: " To which I replied: " The context is important here. Whether or not you meant it this way, your implication was that the game had grown because the because of the inclusion of labyrinth. My response to that suggestion was that your assertion was wrong. Growth of the game is not a factor of the lab, in the same way the inclusion of the lad will not be the games downfall. However, the main reason the labyrinth exists is to acquire the Ascendency Points. You decided that what I said was 'carrot and stick' and have been posting this, since the post I indicated earlier. " I honestly have no idea what 'issue' you believe I have, apart from trying to understand whatever it is your saying. Moreover, I couldn't care less if killing Izaro an getting some Ascendency Points and other rewards is the same, in your mind, as killing TDoTD, The simple fact is, this thread is not about the rewards it's about how they're obtained. Continuing to harp on about carrots and sticks is completely meaningless. Edit: Added clarification. Last edited by Kellog#5737 on Jul 26, 2017, 3:19:28 AM
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" Yes it is.
Spoiler
[what does not hold water however is saying "the lab is obviously bad], [people go in there to get the AC!!!] You didn't understand it maybe, that's not my problem however. Sorry if I don't made huge and annoying to read posts like yours, I'm keeping things more readable and simple, it does not seem enough of course. I haven't put any word in your mouth, in case you would not understand "<=>" denotes an equivalence. I haven't implied that the lab was the cause of the growth of the game either, only that if the lab was as bad as what people pretend it is here, and that people hated it that much, the game would not be growing like this. Simple. I used the words "carrot" and "sticks" to simplify it, to make it easier for some to understand. It does not seem enough though ... Even though I have made it clear, it still isn't to you I guess heh. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 26, 2017, 3:26:19 AM
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" Well, we don't really have an issue with it, you do. The point of all that carrot&stick talk, in case it wasn't clear enough so far, is that the game doesn't necessarily have to be fun all the way for everyone, that isn't the way it works. It would be ideal if it was so but it isn't a hard requirement as long as you have other elements that keep people in the game, I don't think it's even possible, honestly. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 26, 2017, 3:35:20 AM
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Yes but the contrast of the rewards being so unusual and sought after and the way to get them so obnoxious and alienating that it makes sense to, if the developers ever decide to improve their carrot and stick contents, let this be the first one to change and have the most attention focused on.
PoE deserves a better labyrinth. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jul 26, 2017, 6:19:03 AM
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" I never suggested the game should be 'fun' from start to finish, however, keep adding aspects of the game that are annoying and make some people despise playing, will not win many friends. As I said before, we've done the 'carrot and stick' thing now, no need to keep repeating the thing ad-infinitum, it's in danger of becoming a meme. Moreover, as previously mentioned, I don't have a problem doing the lab, I don't like it in it's current form and I wish there we as alternative. That is what this thread is about. Last edited by Kellog#5737 on Jul 26, 2017, 4:35:26 AM
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" Actually, it is. If you want people to understand your point of view, you need to express yourself clearly. " If you say something to me I'm obliged to answer. If that means explaining why something is a thing, then so be it. " But you did. In just the same way you claim I misunderstood your comment regarding the Labyrinth and game growth. " From that comment, you would seem to suggest that everyone reading this thread, apart from you, is a bit dense and needs to have posts explained to them as if they were five! |
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" Can't argue that, it has the room to be better and it's a high profile content, it would be a good place to start. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Rewards/carrots are important parts of this genre, but a reward/carrot will never make any content "better". Will it make it "worth your while"? Sure, but that's beside the point. That's where a lot of us are right now; the carrot is too big to ignore, so we "endure" this uninteresting content, over and over again. Increasing the rewards will never make content better itself.
And as I've written several times; for some of us, the journey itself is important. If some content is totally uninteresting to do, beside the carrot, it has failed - in my eyes. "Stop complaining, the Ascendancy points gives you great power" - yes, yes they do, but that doesn't change the fact that the journey through the lab is uninteresting, boring and tedious. So, if they are hellbent on keeping the lab as the only way to get the points, which seems like the case, they need to focus on making the lab more "fun" and "interesting". And it looks like they are trying. That is a good thing. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" i averaged 6-7 minutes per run in early legacy and average profit was somewhere between 20 and 30c per run depending on layout and goodies. so say, 110c per hour is not an incentive to you? where do you do more in an interesting way? and i dont mention points. Getting 40% more damage for free as last zerker acc is not worth 15 min of your time, but hours of shaped strand grind is? No rest for the wicked Last edited by mezmery#2042 on Jul 26, 2017, 7:54:04 AM
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