SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" I agree that it's not a full or the best solution. The part that I especially agree with is that labyrinth is not worthy to be in PoE. And just to balance out the frenzy curse, I'm very hopeful that 3.0 will be worthy of my gaming time again. It would be wonderful to be able to reap the fruits of all our hard labors of letting GGG know that we love PoE but the labyrinth needs to be fixed! Final complete fix to be in 4.0 or earlier!!! :-) ____________________________________________ edit: " In my thank you phase, thank you for your surveys. They were especially helpful in letting GGG know that the labyrinth needed to be fixed. As much (if not more so) for the discussion they generated. And thank you to everyone that helped on both sides. It's now clear that GGG understands the labyrinth has issues that need to be addressed and that they are working to address them. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jul 25, 2017, 2:28:46 PM
|
![]() |
" OK, but according to you its not being addressed because you still are doing the lab 3 or 4 times and you still have to not die to traps and do a multiple stage boss. Nothing is changing about what you are complaining about, except making normal and cruel a little shorter, if you think your hard work has went to make this change happen so be it, but GGG has pretty much said they aren't doing anything else for 3.0 So you know what that means? Is that enough for you or are you still going to post about it daily and continue to not play the game? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
^
He must be aware of it, yet he seems to blindly avoid the truth. " Me neither, like the rest of the game, it follows that same principle : a carrot, on a stick. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 25, 2017, 8:35:20 PM
| |
" Do you actually understand what fallacious means? I split your original sentence across two lines, both parts of which I answered. I wasn't being deceptive, I wasn't hiding anything you said and I wasn't attempting to mislead anyone. If it makes you happier, here's your quote and my answer again: You: " Me: " You: " Me: ". Nothing changes. " I believe you're becoming confused about who said what to whom. The first time the 'carrot and stick issued was raised, by you, was in your post on 22 July: " Following that post I replied to the "carrot on a stick" comment with: " In a later post you said: " To which I replied: " The aforementioned doesn't include the numerous times you've raised the 'carrot' argument with other posters. " No one is going to miss your emphasis, however, I believe it's time to lay this argument to rest. The title of this thread is: "SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]" Which, as far as I can see, makes no mention about removing the labyrinth or removing the task/reward mechanism. For the last ten pages or so, you've been banging on about carrots and sticks, which, as I noted in an earlier post, is a completely natural part of the arpg genre and something, I imagine, anyone playing has no issue with. What this thread is asking for is a change to the current regime, not the removal of the basic tenet of this style of game. Last edited by Kellog#5737 on Jul 25, 2017, 11:13:42 PM
|
![]() |
Working on the reasonable idea that less bad is better than more bad GGG has decided to significantly reduce the not fun parts of the labyrinth. At least that's my understanding of the 3.0 beta thread that GGG created. Labyrinth Changes in Beta Feedback
There's a few people that seem very upset that GGG has decided to try to make the labyrinth better in 3.0. These people have actually said in the past things like they would be very upset if GGG caved to the "crybabies" demands. I really hadn't appreciated how upset they would get! It seems to have triggered a Frenzy Curse. Perhaps, someone can help with an antidote or a break curse spell though? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
" Almost makes me think that you don't even care about the game anymore (you are not even playing it, yet you spend so much time trying to change it) and only want to prove your point by pretending that people actually got angry over it. A pro tip here: people were steamrolling Normal Lab anyways. They won't care much about it being shorter. Sure, there will be an individual or two who will get overly excited about this change, but they are VOCAL MINORITY. Get it? And the change has nothing to do with your 600+ long spam about how Lab is bad. It is simply aimed at new players who get lost in the Lab. If what you are saying was true, they would decrease Lab's length across the board, which is not the case. In other words - they are making it easier for noobs. Feels like a reoccurring theme, actually. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
Pretty much agree with persq, some here just keep being delusional .... I guess that's the only thing that they can hold onto.
" You were, splitting a sentence in half and answering both parts while ignoring the other is exactly that.
Spoiler
" To make it even more easy to understand, I did say that your argument does not hold water BECAUSE you implied that the fact that it is the carrot WAS THE CAUSE. I suspected that you would deny what you said, I didn't quote it because I was on my phone, here is what you said : " <=> the majority only run the lab because it's a carrot on a stick. 12 pages ago. You seemed to have issues with that, I'm perfectly fine with it however ( only I'm not a hypocrite, as an example I know that I would not systematically go to meet the deep dweller if there wasn't a reward at the end, not like some others here pretended, not you for this one). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 26, 2017, 1:59:22 AM
| |
" https://en.wikipedia.org/wiki/False_equivalence "War's over, soldier. You just don't know it yet. Everybody lost."
|
![]() |
" They changed it because it sucks and they do not have the heart to tell the poor developer he failed. Chances are they are friends and they fear for his sanity. |
![]() |
" Most content is fun and you get a cookie. Lab is more like fear factor. You eat live bees and get a free car if you do not vomit. |
![]() |