SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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raics wrote:
small tweaks don't have the power to turn hate into love or at least acceptance, and massive reworks wouldn't be worth the cost involved. So, the optimal course they could take is just say take it or leave it and do a few tweaks now and then when they can spare someone, I suppose that's as much as we can hope for.


We all have our 'hope and dreams', but if someone hate the lab so much and so blindly that no changes and no tweaks could ever make it "tolerable", I fear it remains just that: hope and dreams.

While I respect that some people quit the game over the 'hate' they have for the lab, I also respect the feeling they're left with; this damn content came and destroyed my favorite game. While there may be some lack of empathy towards GGG, the same goes the other way.

Because I can more or less guarantee you that GGG knew that this content would be controversial. Indestructible dangers, ignoring many of your defenses and all of your offenses? Of course they knew. And for them to force this content not once, not twice, hell, 18 times? I think it it's kind of... Overkill, no matter what content we are talking about.

And here we are. Many have quit over the lab. Many are still playing, even tho they dislike it. Some tolerate it. Some like it. Some might even love it, what the hell do I know. But there is only so much they can do, because they ARE invested in it. And I hate it.

But at the end of the day, I miss numbers. I miss transparency.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Can't really argue with that.

But hey, GGG are not doing nothing either :
- they are reducing normal's lab ( I heard cruel too ? )
- they are reducing the number of trials needed
- they already reduced the number of times trials need to be done ( per league only now )
- they adjusted ES values

It's not like they have done nothing.
What is clear, is that they don't want to move the Ascendancy points away from the lab.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2017, 7:28:23 AM
Well said, Phrazz.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Fruz wrote:
Can't really argue with that.

But hey, GGG are not doing nothing either :
- they are reducing normal's lab ( I heard cruel too ? )
- they are reducing the number of trials needed
- they already reduced the number of times trials need to be done ( per league only now )
- they adjusted ES values

It's not like they have done nothing.
What is clear, is that they don't want to move the Ascendancy points away from the lab.


Correct.

I welcome these changes with open arms. And I don't see many complaints about these changes, telling me that it isn't in many's interest to keep things the way they are. The lab is controversial, and GGG are more or less saying "well, maybe we threw in too much, here are some changes".

But, I DO miss a "KEEP LAB AS IT IS" thread :P
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Shortening the normal lab is probably a good thing, the repetition from the acts is going away, it makes sense that they are at least trying to reduce this feeling for the lab too.
I'm wondering how they are justifying entering it again for the cruel/merc equivalent runs.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2017, 7:46:57 AM
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Phrazz wrote:
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Fruz wrote:
Can't really argue with that.

But hey, GGG are not doing nothing either :
- they are reducing normal's lab ( I heard cruel too ? )
- they are reducing the number of trials needed
- they already reduced the number of times trials need to be done ( per league only now )
- they adjusted ES values

It's not like they have done nothing.
What is clear, is that they don't want to move the Ascendancy points away from the lab.


Correct.

I welcome these changes with open arms. And I don't see many complaints about these changes, telling me that it isn't in many's interest to keep things the way they are. The lab is controversial, and GGG are more or less saying "well, maybe we threw in too much, here are some changes".

But, I DO miss a "KEEP LAB AS IT IS" thread :P


Because even those of us that would prefer that, like myself, don't care enough to make such a stand. Change is coming all the time in a game like PoE. It's healthy and welcome.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Fruz wrote:
Shortening the normal lab is probably a good thing, the repetition from the acts is going away, it makes sense that they are at least trying to reduce this feeling for the lab too.

Speaking of repetition... what if they just made it one big run instead of four small ones? You complete the first one, get two points, unlock a waypoint and go back. Once you get an item through the main storyline that allows you to go further you just take the waypoint and continue, something like
Offering to the people for second segment
Offering to the emperor for the third and
Offering to the goddess for the final one

Maybe the trials could also be a bit larger so they can reduce the number of runs, so you'd do one trial for the second segment to get the item, two trials for the third and the remaining three for the uber lab, it would also be good because some trials are longer and harder as it is, like the fire one. The first lab segment would be free to enter and shorter so it would serve as an introduction instead of trials, I don't think those are doing much anyway.

So we get less repetition, less trials and lab also feels bigger.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
That would make a lot of sense, if well done, I like that.
Now, about the fight's mechanics ... they would likely keep the existing ones, they could put only 3 possibilities for the first two points, 6 for the 2 next ones, 8 for the next two, and just all for the uber version.

Do we have all Izaro's mechanics from the "normal" lab in the beta still, btw ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 7, 2017, 8:12:48 AM
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Xavathos wrote:

don't care enough to make such a stand.


Which is why I think some of you struggle to see the how someone on the other end of the debate DO care that much. Yet you have made a "stand" throughout this thread :)

But now, I'm going to take a shower, and head outside and enjoy the one day of sun we have here in Norway, and then drink myself under the table.

And for the fourth time (I think), I'm done debating this. Until the fifth time, that is.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Changes need to occur in GGG before they'd put together an alternative to lab for POE's prestige classes. The main stimuli likely to affect this seem to be

1. Widespread recognition in GGG that lab is broadly disliked / hated / avoided when possible
2. A realization in GGG that quite a few long term supporters who have loved the game are having their experience spoiled by a single part of the game, which is lab
3. A realization that lab is likely shortening the life span of POE

If lab gets poor reviews during the platform release, then that would probably be a key motivator for change. GGG won't want their platform activities to be internally and externally viewed as a failure; if lab looks like a (partial) cause of problems, then fixing it would move further up the agenda. Another key motivator would be seeing a rise in the decay rate of players spending time in POE (drops in player count and/or time spent) after each new release of material, paired with anecdotal evidence that lab is a factor in falling retention rates.

Another key motivator to get an alternative for earning prestige class skills in place could be a sense within and outside GGG that, after revamping the entire game to cut down on repetition, it seems out of place for the most divisive content to be the content that players run the most.

The steady drumbeat of "I dislike lab" and "I hate lab" posts, together with the number of people ending up in Turtle's thread, are the factors in this forum that can help to shift internal discussions in GGG. Those busy with trying to argue against such posts haven't really had any degree of success in slowing down that drumbeat and have, ironically, ensured that drum beats more loudly and more often by keeping threads like this on or near the front page.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?

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