SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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goetzjam wrote:

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If you hate something that's not changing anything , why are you still here.


Holy shit this is the best line to use against yourself and anyone that hates the lab.



I like this discussion about hating the lab and yes I am waiting for my WOW pug to start so it's this or watch monkeys throwing stuff :).
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Zalhan2 wrote:


I like this discussion about hating the lab and yes I am waiting for my WOW pug to start so it's this or watch monkeys throwing stuff :).


I thought that this was watching monkey's throw stuff?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Zalhan2 wrote:
This is because the traps in the last fight are boring and a waste of time too.

You're pulling my leg now, a fight is not boring but the same fight with an extra element you have to keep an eye on is boring? You wouldn't happen to be one of those people that claim a manual clutch makes driving boring?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Zalhan2 wrote:
This is because the traps in the last fight are boring and a waste of time too.

You're pulling my leg now, a fight is not boring but the same fight with an extra element you have to keep an eye on is boring? You wouldn't happen to be one of those people that claim a manual clutch makes driving boring?



Dude he hates the lab, so more shit going on = longer time in the lab and more time hating it.



It seems like they nerfed merciless lab as well, I didn't see him do the green teleport shit out at all when I fought him yesterday....
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I just saw this.
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- New lab changes are awesome. Personally I still hate lab and I will never farm it like some do... but the changes are good. Specifically the Waypoint in lab + the design of which lab you want to run. Also the traps at the end stopping and dealing 0 damage when Izaro dies is fantastic.
My full honest feedback of beta thus far! (A1-A7)

GGG apparently made some additional enhancements to labyrinth in 3.0 that I never saw mentioned before, the waypoint and trap deactivation on Izaro death! It is good that GGG keeps chiseling away at the horribleness of the labyrinth. These are two very nice fixes. I find it amusing that the waypoint is being added. I could have sworn that at least one of the labyrinth thread trolls had said that would never happen? (Note: I consider there to only be three lab thread trolls. One of which rarely posts any longer. So don't think I'm dissing you, Xavathos. ;-) )

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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goetzjam wrote:
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raics wrote:
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Zalhan2 wrote:
This is because the traps in the last fight are boring and a waste of time too.

You're pulling my leg now, a fight is not boring but the same fight with an extra element you have to keep an eye on is boring? You wouldn't happen to be one of those people that claim a manual clutch makes driving boring?



Dude he hates the lab, so more shit going on = longer time in the lab and more time hating it.



It seems like they nerfed merciless lab as well, I didn't see him do the green teleport shit out at all when I fought him yesterday....
\

Lab is casual friendly now?

Bet it's still as boring as ever.
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Turtledove wrote:
These are two very nice fixes. I find it amusing that the waypoint is being added.

Wait, isn't that waypoint right at the start? I'm trying to avoid beta this time but I think that's what they have been saying.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Zalhan2 wrote:
This is because the traps in the last fight are boring and a waste of time too.

You're pulling my leg now, a fight is not boring but the same fight with an extra element you have to keep an eye on is boring? You wouldn't happen to be one of those people that claim a manual clutch makes driving boring?


Its subjective I know. I do boss fights with tons of stuff in WOW all the time. Its just a badly designed fight. It's not fun and it scales badly with a lot of builds. Maybe without the boring ass time sinks I would have time to like it, but I don't think so.

As it stands I am not wasting the time to get to it I really hate everything but the last fight with a passion.
Last edited by Zalhan2#1986 on Jul 7, 2017, 4:37:30 PM


Rofl the WP isn't in the fucking lab instance its outside of the entrance, but its ok you don't know the difference.



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Wait, isn't that waypoint right at the start? I'm trying to avoid beta this time but I think that's what they have been saying.


Correct hes just being a smartass, WP for the entrance and new activation alter is not the same thing as wp inside of the lab.




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It's not fun and it scales badly with a lot of builds.



Elaborate?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Nishrek wrote:
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goetzjam wrote:
Which is why I go back to why anyone would post here or at all with "lab sucks"

The Lab itself is not a problem.
The problem is AP gated behind the Lab.


Ascendancy points. Labyrinth. Trial of Ascendancy.

_______________________________________________________________________________

Trial

noun
1.
a formal examination of evidence by a judge, typically before a jury, in order to decide guilt in a case of criminal or civil proceedings.
"the newspaper accounts of the trial"
synonyms: court case, case, lawsuit, suit, hearing, enquiry, tribunal, litigation, judicial proceedings, legal proceedings, proceedings, legal action
2.
a test of the performance, qualities, or suitability of someone or something.
"clinical trials must establish whether the new hip replacements are working"
synonyms: test, try-out, experiment, pilot study

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All that's left is for you to put the pieces together and...
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Jul 7, 2017, 5:01:32 PM

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