SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Fruz wrote:

And if you are complaining about something that took you less than 10 mins in a video game that you spend tens of hours playing ( so I mean per character here ), that means that this behaviour is similar to one thing mostly :
A kid's tantrum


Here is another quote from you where you bring out your "less than 10 minutes" as a counter argument to the whole lab content, with its 14 trials and 4 labs.

The lab is bigger than the one you run for enchantments. There are more content like that. Lots more.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Since logic does not seem to be your thing :

If a single lab takes about 10 mins (assuming a player that has 0 difficulty issues in it and just want the ascendancy points - for those who can't be bothered to try to understand), and trials are negligible ( because they are, once a league ), it means that the lab overall is not time consuming, it's literally less than one hour for everything, in this case.
And it is spread, a little bit here, a little bit there, which makes it much easier to go through if you do not like it.

But .. oh wait, that's what I said already when I made the point the first time :

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Fruz wrote:

Trials are only needed once per league.
Uber trials are named, you can just do only 6 of them if you just want the ascendancy ( and you can buy more offerings if you fail at it, although if you fail you might need more practice that the trials can offer. )
There is no "grind" for Uber trials, you only need to do 6 of them, period.

There are just the labs remaining, basically. the rest is pretty much negligible.



And if you take a lot of time going through the trials, then ..... it brings us back right to my point : difficulty problem, in which case it isn't just boring, it also means that you are not good at it ( point directed at the "no it's no difficult, I have absolutely no troubles doing the lab !!!!" lab haters.

And if you pretend that you have no troubles with the lab, but that trials are time consuming ( just for the ascendancy points, obviously ), there is an incredible bad faith in there, are trials are definitely something that takes very, very little time.



Main point : if you are good at the lab, it takes very little time, which means that it can hardly be boring.
But if you call it boring, maybe there is a l2p issue somewhere, it is very likely.


Finding it annoying is another thing though, I was just debunking some of the contradictory lines of some (many?) here.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 21, 2017, 6:11:59 AM
Honestly, no idea what are the two of you bickering about, even if the whole thing takes two hours it's still nothing if you play one char, say, 50 hours. The way I see it, the lab might seem like a bit much because you need to stop what you're normally doing, it isn't completed on the fly like levelling masters for instance. If you remember the whole thing with 'no vaal areas in maps' or more recently prophecies, it does seem that the PoE playerbase isn't really amenable to sidetracking.

On the whole issue about complaining because of difficulty, it's true that relatively few actually put it that way, however, remember the complaints about aforementioned masters? What is this crap? Escort missions? Rescue missions? Keep something alive? Who puts that in an ARPG?
And as soon as they made the missions piss-easy, puff, nobody complains anymore. So, difficulty might not be a problem, but it's still a factor and a part of the problem that some have, if you remove a factor you get less of a problem. Based on prior experience, if they made the lab full looney tunes mode I can bet the amount of complaints would more than halve regardless of the content currently being 'easy enough' and it would increase if they made the lab actually challenging.

Can't shake the feeling we lost something with masters, Vorici missions were kinda fun in a group, someone would always get trigger happy, mess up and get dissed for it :)
Wish the armchair developers would go back to developing armchairs.

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Phrazz wrote:
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Xavathos wrote:
it's fair


Is it now? Is it just as "fair" for full out evasion builds as for a health regeneration, EC-stacking builds? What about CI builds, depending on auras for defense? What about hybrid builds, depending on MoM? What about builds depending on block/spell block? Dodge?

"Fair" is a God damn stretch...

I don't know about you, but a lot of guys in here are debating from a "I got a special designed maze runner" perspective, while a lot of other people are debating from a "I'm in here to get my Ascendancy points on my mapping character" perspective.

Is it doable? Sure. Easy? Maybe. But fair? Come on...?


It deals the same damage regardless of your defensive stats. ES, Life, Armour, Evasion, resistance, level, etc. It's a percentage of your pool, so it is by definition fair.

If you run CI which has the weakness of no regen and no flasks, well that's your choice. But the trap doesn't discriminate between builds, the builds do. And that's the way it's meant to be played.

I should start requesting nVidia sponsorship at this point...
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Jun 21, 2017, 6:21:33 AM
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raics wrote:
On the whole issue about complaining because of difficulty, it's true that relatively few actually put it that way, however, remember the complaints about aforementioned masters? What is this crap? Escort missions? Rescue missions? Keep something alive? Who puts that in an ARPG?
And as soon as they made the missions piss-easy, puff, nobody complains anymore. So, difficulty might not be a problem, but it's still a factor and a part of the problem that some have, if you remove a factor you get less of a problem. Based on prior experience, if they made the lab full looney tunes mode I can bet the amount of complaints would more than halve regardless of the content currently being 'easy enough' and it would increase if they made the lab actually challenging.

Can't shake the feeling we lost something with masters, Vorici missions were kinda fun in a group, someone would always get trigger happy, mess up and get dissed for it :)

Of course difficulty has a part to play in there, many QQers here don't like for some reason, but it's quite obvious.

"No it's not difficult at all, it's just tedious duh !!" ....
What is wrong with not being very good doing one thing in a video game ???


I feel you on the master rework, some improvments were welcome, but they butchered Vorici too much imho ( they could have made the guards just tankier for example ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 21, 2017, 6:20:53 AM
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Xavathos wrote:

If you run CI which has the weakness of no regen and no flasks, well that's your choice. But the trap doesn't discriminate between builds, the builds do. And that's the way it's meant to be played.


...

My choice? The BUILDS discriminate? Come on...

If the lab was fair, you shouldn't be better off choosing one main defense (CI) over another (life). The lab came after life and CI. It was designed with all builds existing. ALL builds "are supposed" to ascend. And you're telling me that's the lab is fair, no matter what build you choose?

The builds do... Ok...
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Fruz wrote:
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raics wrote:
On the whole issue about complaining because of difficulty, it's true that relatively few actually put it that way, however, remember the complaints about aforementioned masters? What is this crap? Escort missions? Rescue missions? Keep something alive? Who puts that in an ARPG?
And as soon as they made the missions piss-easy, puff, nobody complains anymore. So, difficulty might not be a problem, but it's still a factor and a part of the problem that some have, if you remove a factor you get less of a problem. Based on prior experience, if they made the lab full looney tunes mode I can bet the amount of complaints would more than halve regardless of the content currently being 'easy enough' and it would increase if they made the lab actually challenging.

Can't shake the feeling we lost something with masters, Vorici missions were kinda fun in a group, someone would always get trigger happy, mess up and get dissed for it :)

Of course difficulty has a part to play in there, many QQers here don't like for some reason, but it's quite obvious.

"No it's not difficult at all, it's just tedious duh !!" ....
What is wrong with not being very good doing one thing in a video game ???


I feel you on the master rework, some improvments were welcome, but they butchered Vorici too much imho ( they could have made the guards just tankier for example ).


Can you guys clarify what you are talking about? The only thing i remember was some Haku instances on high lvl maps with falling rocks that killed you almost instantly when they spawned. Currently Haku and Vagan missions on very high lvl maps are still very rippy... So apart from that bug(?) they didn't make it any easier.

Unless you associate difficulty with the backtracking you had to do when completing missions or how fast the monsters you had to escort were moving? That's not really difficulty lul.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Fruz wrote:

"No it's not difficult at all, it's just tedious duh !!" ....
What is wrong with not being very good doing one thing in a video game ???


Why can't you just respect that some of us are fairly good at the lab, but still hate it? Do you refuse to believe it, or are you incapable of believing it?

It's like cleaning the god damn house. It's boring, it's tedious, it's time consuming to a certain degree (in the sense of "I rather do something else") - it's a pain in the ass. But I'm fucking GREAT at cleaning the house. Doesn't mean I like it. Doesn't mean I wouldn't wish there were other, fun ways of cleaning it.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Pyrokar wrote:

Can you guys clarify what you are talking about? The only thing i remember was some Haku instances on high lvl maps with falling rocks that killed you almost instantly when they spawned. Currently Haku and Vagan missions on very high lvl maps are still very rippy... So apart from that bug(?) they didn't make it any easier.

Unless you associate difficulty with the backtracking you had to do when completing missions or how fast the monsters you had to escort were moving? That's not really difficulty lul.


"Keep all the guards alive" missions for example.
And I'm wondering if they haven't increased the spawn rate of "Kill the target keeping the hostage alive" and "Kill the target within the delay" ones to be honest.


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Phrazz wrote:

Why can't you just respect that some of us are fairly good at the lab, but still hate it? Do you refuse to believe it, or are you incapable of believing it?

It's like cleaning the god damn house. It's boring, it's tedious, it's time consuming to a certain degree (in the sense of "I rather do something else") - it's a pain in the ass. But I'm fucking GREAT at cleaning the house. Doesn't mean I like it. Doesn't mean I wouldn't wish there were other, fun ways of cleaning it.

Because for example, cleaning the house can be a tedious chore since it does usually take a significant amount of time, and you cannot do it whenever you want on top of it depending on where you are leaving.

Saying that the lab is annoying for some, fine, no problem with that, it's purely subjective.
Saying that it's boring and tedious, but it's absolutely not a difficulty problem is imho not competely true.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 21, 2017, 6:40:46 AM
Mate its more than annoying its disgusting .we hate that especially in hardcore. The feeling is so deeply registered in our heart that we re looking for build without ascend point .
I cant figure out platform mechanics in a hack&slash its ridiculous
No risk no fun hardcore forever

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