SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

"
raics wrote:
"
Zalhan2 wrote:
unlike GGG they respond to player responses to content.

They certainly do, and the game is ass now. It isn't the only one, we can probably make a fairly sizeable list of games where devs would be better off if they stuck to their guns a bit more. Off the top of my head, we got HoN and D3 as a good example, in one of them devs listened to the elites too much and in other one to the masses.


So fucking true its sad.


In terms of reg whole "shitting on your choices" statement, it would be one thing if the lab was something you spent a significant portion of your playtime doing, except it isn't. If I had to guess most people spend less then 5% of their total playtime in the lab and that is being VERY generous.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.

"
e1337donkey wrote:
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.



Quoted for truth and increased accuracy :)
"
e1337donkey wrote:
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.



There are days and times when it is worth going and doing the side areas.

In terms of not having ARPG elements or not having enough, traps are not anything new to ARPG games, an area focused a bit more around them then just flavor is to an extent, but its honestly not that big of a deal.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
e1337donkey wrote:
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.



There are days and times when it is worth going and doing the side areas.

In terms of not having ARPG elements or not having enough, traps are not anything new to ARPG games, an area focused a bit more around them then just flavor is to an extent, but its honestly not that big of a deal.


Very rarely is that the case outside of going after argus. It was most definetly not worth the time spent making those rooms work if they are filled with nothing in them.

And yes nearly every RPG has a trap in it. The lab is focused almost 100% on these traps, while other games have very minor traps set inside to surprise you. ARPGs have 3 core elements to them, build crafting, killing monsters, getting loot. The lab should have been more focused around this instead of waiting for some specific areas to incorporate this.

It doesn't matter if the Lab is 1% of the total experience playing path of exile. I am passionate about gaming and would like to see this game get even better. This game has so much missed potential because its busy pumping out new content after new content as quickly as possible. Keep dangling that shiny toy in front of us instead of really putting forth quality work. The lab isn't the only thing in this game that needs some work but it is something.
"
Fruz wrote:


"
e1337donkey wrote:

You guys are acting like this is one of the most skill based concepts ever concieved by man. It's really over exaggerated. This is why the people profiting off the lab generally brute force it.

Wft, nobody said anything like this .....


Not true, it is a common retort. Heck it is probably Sidtherats favorite response to basically say "git gud" but many claim it is skill based. Some have claimed recently that labyrinth is the only thing in PoE that is skill based.

"
Fruz wrote:
But yeah, the lab is more skill based than any other part of the game ( if we are talking mechanical skills of course ).


edit:
______________________________
"
e1337donkey wrote:
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.



+1

ARPG = "Kill monster get loot"
ARPG /= Labyrinth
Instead they implemented this boring irritating monstrosity that ruined my favorite game of all time.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Apr 28, 2017, 2:32:17 PM
"
Turtledove wrote:
"
Fruz wrote:


"
e1337donkey wrote:

You guys are acting like this is one of the most skill based concepts ever concieved by man. It's really over exaggerated. This is why the people profiting off the lab generally brute force it.

Wft, nobody said anything like this .....


Not true, it is a common retort. Heck it is probably Sidtherats favorite response to basically say "git gud" but many claim it is skill based. Some have claimed recently that labyrinth is the only thing in PoE that is skill based.

"
Fruz wrote:
But yeah, the lab is more skill based than any other part of the game ( if we are talking mechanical skills of course ).


edit:
______________________________
"
e1337donkey wrote:
If they had just combined ARPG elements with the concept of traps it would have been better for everyone. If the rooms were more based on defeating enemies in rooms with traps like Izaro, then it would have been amazing. Izaro is the only good thing about the lab. The rewards are just their to distract you from everything.

Instead of these large rooms with a lot of nothing in them and a few trap gauntlets, they could have smaller areas with rooms tailored to enemies and traps that synergize with each other. Side rooms could have higher challenging encounters but offer interesting rewards. Extra treasure keys, chests with currency, additional enchant, chest with a unique in it, etc. Give players a reason to treck through side rooms and risk their character.

There is a ton of missed opportunity with the lab.



+1

ARPG = "Kill monster get loot"
ARPG /= Labyrinth
Instead they implemented this boring irritating monstrosity that ruined my favorite game of all time.


In a sense he is right getting loot to progress is the major focus of the game. Since most people buy the lab he has a misguided point.
"
Turtledove wrote:
"
Fruz wrote:


"
e1337donkey wrote:

You guys are acting like this is one of the most skill based concepts ever concieved by man. It's really over exaggerated. This is why the people profiting off the lab generally brute force it.

Wft, nobody said anything like this .....


Not true, it is a common retort. Heck it is probably Sidtherats favorite response to basically say "git gud" but many claim it is skill based. Some have claimed recently that labyrinth is the only thing in PoE that is skill based.

"
Fruz wrote:
But yeah, the lab is more skill based than any other part of the game ( if we are talking mechanical skills of course ).


Please read the whole sentences when you quote somebody, don't make a fool out of yourself.
Bolded the parts that matter ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
"
Turtledove wrote:
"
Fruz wrote:


(quote="e1337donkey")
You guys are acting like this is one of the most skill based concepts ever concieved by man. It's really over exaggerated. This is why the people profiting off the lab generally brute force it.
(/quote)

Wft, nobody said anything like this .....


Not true, it is a common retort. Heck it is probably Sidtherats favorite response to basically say "git gud" but many claim it is skill based. Some have claimed recently that labyrinth is the only thing in PoE that is skill based.

"
Fruz wrote:
But yeah, the lab is more skill based than any other part of the game ( if we are talking mechanical skills of course ).


Please read the whole sentences when you quote somebody, don't make a fool out of yourself.
Bolded the parts that matter ...


Hi Fruz, your quote was an example of one not of all of the positions that I asserted had been made. Now, buck up, take a deep breath. Let out the air slowly. Try to relax. If that doesn't seem to work then try slowly inhaling and exhaling four or five breaths. If that doesn't work then maybe a few alcoholic beverages?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Apr 28, 2017, 10:39:40 PM
Ok so if you literally cannot understand what you are quoting, I honestly don't know what to tell you.

I mean, what are you doing here then ?

Nobody said anything such as "this is one of the most skill based concepts ever concieved by man".
Nobody ever said that here, period.

I dare you to find somebody that said it.
Fact is : you can't.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

Report Forum Post

Report Account:

Report Type

Additional Info