SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" No need to learn patterns and positions. Just juice through with autopots with eyes closed. Boom, so skills = no problems. |
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" I'm almost tempted to play PoE just to create a lab run character. Just to make the boring labyrinth at laughable. Note that I consider laughable to be superior to boring. At least when it's laughable it would make some of these type of conversations more entertaining to laugh through as I'm reading. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Sounds really REALLY boring to me! Have 'fun' with it ;)
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" How is paying some moron with a perfect spec a few baubles to do it for you skill!!!!!!!! |
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" You make the choice to reduce the required skill to couple of trap gauntlets that somebody can open for you potentially. That is a choice that you make, if you suck at the lab, you can pay somebody else to make is easier, like everything else in the game (not that I am advocating for that). But yeah, the lab is more skill based than any other part of the game ( if we are talking mechanical skills of course ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Apr 28, 2017, 1:32:45 AM
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" So your definition of the "Skill Based hardest content in the game" is those moronic simple and horridly tedious (for me) traps leading up to the last fight???? I have watched streamers lead people thru it who were about as hardcore as a lost puppy. Last edited by Zalhan2#1986 on Apr 28, 2017, 2:07:09 AM
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You guys are acting like this is one of the most skill based concepts ever concieved by man. It's really over exaggerated. This is why the people profiting off the lab generally brute force it.
In any good platformer you can design levels based around the knowledge that a player has X ammount of mechanics to work from. Like jumping, sprinting, wall jumps, etc.. In PoE, there are way too many varying forms of builds going around that you couldn't possibly account for that when designing an area with traps in it. Just watch some of these lab runners, they aren't standing there assessing the situation.. and carefully planning there next move. They are running right through everything. The only skill you need is the move the mouse cursor towards the exit and press 1-5 on your flask bar, its generally the same skill required to play the rest of the game. Also people keep saying this is optional but I don't believe that. In any game, especially ARPG, the point of playing is to find builds you enjoy and push them to their limits. This is pretty core part of character planning and the power you can possibly get. Can I complete everything in the game without them? Sure. But at that point I may as well pick up a stick off the beach and use the default attack.. I'll be able to finish the game with just that. |
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" So what other part of the game requires more mechanical skill than this ? The only thing that could come close to it would be Atziri, and maybe Shaper I guess. So I am waiting, what part of the game require more skill exactly ? " Wft, nobody said anything like this ..... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" i made 230 runs this league, not single death, 1 dc though, because lightning killed my router with meticulous brutality. still i survived that. why dont you cry that not every character may complete shaper and most builds struggle at status immune guardians? No rest for the wicked
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A level in a game can take skill, but still have poor level design which a lot of trap layouts do. There were times I have thought "this looks like I should be able to weave and squeeze through all of this junk like a boss, but I know it's not going to happen with how big they are in these tiny corridors", for example.
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