SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
" And you should really stop and go back and re read what I said. Of course nobody said that.. but its how people act when talking about lab and this trap gameplay. They talk about how much skill you need and how the AC points and long grind for enchants are justified due to the challenge of the lab. While I am not opposed to challenges offering rewards, the challenge of the lab is over rated. I was merely speaking on the exaggeration people have on this topic. Not literally someone saying that exact line. |
![]() |
" Listen poor Fruz, you stated "Wft, nobody said anything like this ....." Those things that I mentioned were something like that. Now maybe you didn't mean what you said? Perhaps you should try to practice some of the relaxing exercises that I suggested? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
I meant what I said, and you are still not getting it.
" Not really, the lab requrires definitely more skill than the rest of the game ( there are 2 others encounters that do requires some skill too, so we could argue about those ones yeah ), but nothing amazing. But yeah, people playing PoE being able to just facestomp everything and then there is an area with a higher skill requirement => potential whine. That is the thing I think. People do exaggerate and over react on both side, I'm sure of it, but .... the exaggeration is more from your end on this one imho. tldr : Lab does not requires amazing mechanical skill, but it's still significantly more than the rest of the game ( 2 encounters being arguable about this ), since the rest of the game does not really require any kind of advanced mechanical skills. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
" This is just judging from the countless lab threads when ppl constantly are going back and forth and then people start talking about the skill requirement. Which has been debated. Most of the skill required to play path of exile comes in the form of understanding how the system works. How certain mechanics work from enemies, skill, uniques, etc. That doesn't really change in the lab. Most of the people who struggle with the lab don't fully understand poe on a higher level. Once you do, there are a bunch of ways to bypass almost all the mechanics of the lab just like you do in the rest of the game. I am certainly not the greatest player of poe but when I walk in the lab, its a joke. It doesn't feel any different for me, using movement skills and a quicksilver isn't something I regard as skill. |
![]() |
" For me, running lab required lots of skill, even more than using blink arrow and taking potions. The skill of controlling my vomit reflex, for example. The skill of dealing with boredom and irritation at the same time, as another example. (Note: I had to prove your point about people exaggerating on this topic. You're welcome.) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
![]() |
" There are was to build a character that bypasses part of it, too much to my liking if I may add. There are those specific cases were running the lab requires less skill, I'll definitely give you that ( still slightly higher than the *standard* poe experience imho ). I hope that GGG does something one day to those kind of builds only, for example having life regeneration being reduces when certain traps hit or such. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
What does all this have to do with paying someone a few mats to do the last encounter for you? I think we all agree a blind man suffering from lepracy could get to the last encounter after a few tries if he didn't die from bordom in the process.
Does this mean we all agree the Lab needs to be solo self found as a first step, since EVERYONE pro lab feels its susposed to be skill based. Further since we logically must all agree to this can we get a response from GGG? Please make it Solo only! We all know what will happen if they did. Last edited by Zalhan2#1986 on Apr 29, 2017, 12:33:54 AM
|
![]() |
^
As much as the lab would use some more restrictions regqrding carries, that here was just nan aweful and terrible ideas for reasons repeated many times, and in this thread. And you won't get an answer from GGG here, you should now that by now. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
" Of course I don't but I can show how little they give a shit about our opinions. |
![]() |
" Well, isnt that one sort of player skills? I mean picking ur flasks and such accordingly or swapping out gear to match the area is pretty much what player skills are in ARPG or not? |
![]() |