SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

Uber Lab is a tad too lucrative, I agree. The recent change where Uber bypasses Atlas progression and can drop any map, didn't need to happen. If you can do 3+ keys, Uber is pretty much a gold mine and you don't even need to decide between Lab or map progression.
When night falls
She cloaks the world
In impenetrable darkness
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Jgizle wrote:
There is only 1 solution provided in OP to lab itself.


I suspect you didn't bother to click on any of the "SHOW" buttons, or didn't realize they could be clicked.
Wash your hands, Exile!
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Turtledove wrote:
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Xtorma wrote:
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goetzjam wrote:
Still looks like the same faces saying how shitty the lab is, but quite a lot of new faces defending the lab design or game content.....


I wonder when GGG is going to release the population distribution of the leagues, to prove that I was right about the migration difference. Until then enjoy these new faces telling you, if you don't like the lab this much, stop playing and there really is no need to post about it weekly.


Yup . it's the same few people. And they will be here despite the fact that it has been months with no changes and no pats on their sjw heads.

the lab is insinuating into the main game. It's here to stay and they are so "offended" by it , that they have to come here and vent, even though they claim to have moved on.

do us all a favor and just go.


I don't agree with everything you say therefore do us all a favor and just go. (Sounds pretty stupid doesn't it?)


Just a suggestion for the greater good. Not nearly as stupid as beating a dead horse thinking it's going to get up and run.
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gibbousmoon wrote:
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Jgizle wrote:
There is only 1 solution provided in OP to lab itself.


I suspect you didn't bother to click on any of the "SHOW" buttons, or didn't realize they could be clicked.


I suspect you didn't actually read what those say, or more than 1 line from my post. Shame. Reading comprehension was not a strong suit with this one
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Jgizle wrote:


My solutions are 2 things. Change trap damage from % max hp and max es to flat damage that can be mitigated. Allow keys to be stored in stash tabs and there fore allow the use of portals. I am 99% positive the reason we cant use portals are because keys cant be stashed and allowing you to use portals would allow you to take keys out of lab and save them in your inventory for future runs.

Many other suggestions defeat the point of ascendancy, to evolve character progression early to late game. Making an AC only orb 70+ map drop only means no AC till 70 or you buy it. Being given free AC points just for playing through main story is dumb progression wise. Nothing you do in main story provides a reason your character would ascend and be able to obtain those points, and none of the fights are difficult enough to be worthy of ascension. Being able to fight izaro only solo without traps makes lab insignificant and another piece of content that can be ignored. Supporters like myself are literally paying to have content like this added to the game, it should not be ignorable content.

The solutions presented trivilize Izaros fight or negate the need to do the fight entirely. Removing traps makes izaro easier. Allowing warbands or exiles to spawn in between each fight with izaro and chaining all 3 fights together allows one to cheese the fight with vaal skills. Getting free AC points for doing prophecy chains is also stupid.

This is the way things need to be. AC points need to be worked for. If your build is inable to do the lab, you should not be able to get the points, simple as that. Likewise the content to get the ac points can not be easy or it defeats the entire definition of ascension. One does not ascend by defeating weaker things. One does not ascend by doing nothing. One can not buy the right to ascend. You have to earn that right.

Other than my suggestions, nothing else needs to be changed. And while you may believe that a lot of people dislike Lab, i will simply say this. Only a select few are actually posting in this thread. Less than 200 threads by different people exist. A small minority uses the forums at all. Unless a truly large majority is complaining about lab nothing will be done. What do you think is greater, the overall player base or sub 200 players on forums.


The whole purpose of making the traps do % damage instead of flat is so that you AVOID taking damage from them, not that you mitigate them. Furthermore, the main reason to disallow portals is obviously pot spam cheese and TP in\out and obviously parties with enchantments\mules would be a determent as well.

You don't pay for anything in particular, except the bonuses you get listed on the shop page. You don't get to dictate where the money is spent or how it is spent, much like I don't either. So the whole "my money is going to this shit" excuse doesn't work to prove your point at all, the content being designed is done so, regardless of your support or not.

If the main rewards are behind the last encounter, obviously running it faster, means you have more chances to get the enchantment or reward you want from the same amount of playtime. So naturally its going to be more fun to rush to the end. Aside from some of the side zones, most aren't going to ever be worth the effort to do, unless you have a specific goal set out.

Obviously 200 players on the forums, they are special and demand changes /s
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
None of the changes in OP will ever happen. Simple as that. Your desire to have Lab as easy and quick to do as any other content in the game is a dream.

At the very least if trap damage was flat, speed would increase. That is the entire point of that suggestion. You can still die, and it wont be as fast as if there were no traps at all, but its an easy and simple fix that will bring positivity to the lab experience for those who don't enjoy lab for what it is.

From a lore and historical standpoint lab is exactly how it should, and the way ascension works lore and story wise actually makes sense. I dont understand peoples desire to have ascension that is effortless to obtain. Likewise ascendancy is power creep, and people want it effortlessly. If GGG goes down that road soon we will have another D3 boring game that you can beat in less than a week casually.

Finally, supporters like myself are the reason this game exists at all. I might not be supporting as much as others, but its more than most the player base gives. People demand changes all the time but never ay forward to fund those changes they desire. Even if GGG wants to make a change they need the time and money to do so. Its hard to do that in a game where most the player base doesn't spend a dime on it or at most 5$ for stash tabs.

It is easy to feel entitled to change, even easier to ignore the problems or issues involved in making the changes or desires you want. That is the reason OP is pointless, all the solutions are too time consuming in a game where they barely have enough time just to do balance changes and setting up leagues. GGG is very small and has few people to even work on the game. I highly doubt its ran like Konami either forcing people to work 20 hr shifts and having to sleep at work to make sure content gets finished on time.
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Last edited by Jgizle#5723 on Sep 30, 2016, 1:50:10 PM
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At the very least if trap damage was flat, speed would increase. That is the entire point of that suggestion. You can still die, and it wont be as fast as if there were no traps at all, but its an easy and simple fix that will bring positivity to the lab experience for those who don't enjoy lab for what it is.


Flat Trap damage is a balance nightmare. Either it is ignoreable for some and just as hard as now for others. Or it is still challanging for some and utterly destroys any build not being made to survive them.

Right now the trap damage is annoying but not terrible. The ones exception is hybrid chars, but they are in a terrible shape anyway, so there isn't really a reason why the lab should be any different. ES basically gets a free pass, because the reduction in trap damage for ES makes it really easy for them to do it and life has flasks, which also makes them easy. The only one with an issue could be an Abyssus wearing high HP Berserker. But he could just take off abyssus for the traps. And honestly some even manage the traps with that setup.

A big thing for the lab will be reducing it down to 2 regular labs. I assume you get 3-3-2 points then. Which makes it less annoying if you are not enjoying it. And since the lab is likely still in A3 you actually have two regular gameparts behind it. Not sure how maps work then, because the Eternal Laboratory basically is accessible after 3/4 of the game, but that's not really an important matter. However both story labs are easy to outlevel.
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Emphasy wrote:
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At the very least if trap damage was flat, speed would increase. That is the entire point of that suggestion. You can still die, and it wont be as fast as if there were no traps at all, but its an easy and simple fix that will bring positivity to the lab experience for those who don't enjoy lab for what it is.


Flat Trap damage is a balance nightmare. Either it is ignoreable for some and just as hard as now for others. Or it is still challanging for some and utterly destroys any build not being made to survive them.

Right now the trap damage is annoying but not terrible. The ones exception is hybrid chars, but they are in a terrible shape anyway, so there isn't really a reason why the lab should be any different. ES basically gets a free pass, because the reduction in trap damage for ES makes it really easy for them to do it and life has flasks, which also makes them easy. The only one with an issue could be an Abyssus wearing high HP Berserker. But he could just take off abyssus for the traps. And honestly some even manage the traps with that setup.

A big thing for the lab will be reducing it down to 2 regular labs. I assume you get 3-3-2 points then. Which makes it less annoying if you are not enjoying it. And since the lab is likely still in A3 you actually have two regular gameparts behind it. Not sure how maps work then, because the Eternal Laboratory basically is accessible after 3/4 of the game, but that's not really an important matter. However both story labs are easy to outlevel.


Which lab is being removed in that scenario?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Posting my opinion on the subject in a long thread of arguments and attacks...

I'm happy the way GGG has implemented the lab. I don't support the OP's opinion.
(and that opinion is way back from March, even before uber lab)

That said, I understand the pain by many in regards to the lab. Yes, it can be tedious, yes it doesn't conform with other game mechanics (trap damage scaling), and yes, it's like adding hardcore mode in leagues that are not supposed to be hardcore. But I think the positives of the lab and having this diversity of mechanics brings more to PoE and the enjoyment of countless players than it does to wreck the game for those who hate it. I'd be open to GGG tweaking the lab, untying the ascendancy points from it and boosting something else to give us motivation to run it, but I don't think it's a priority that's worth taking time away from other aspects of PoE development. Now, feel free to attack my opinion or argue against it, but note I won't be replying much to this. :-)
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Last edited by cipher_nemo#6436 on Sep 30, 2016, 3:16:41 PM
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goetzjam wrote:
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Emphasy wrote:
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At the very least if trap damage was flat, speed would increase. That is the entire point of that suggestion. You can still die, and it wont be as fast as if there were no traps at all, but its an easy and simple fix that will bring positivity to the lab experience for those who don't enjoy lab for what it is.


Flat Trap damage is a balance nightmare. Either it is ignoreable for some and just as hard as now for others. Or it is still challanging for some and utterly destroys any build not being made to survive them.

Right now the trap damage is annoying but not terrible. The ones exception is hybrid chars, but they are in a terrible shape anyway, so there isn't really a reason why the lab should be any different. ES basically gets a free pass, because the reduction in trap damage for ES makes it really easy for them to do it and life has flasks, which also makes them easy. The only one with an issue could be an Abyssus wearing high HP Berserker. But he could just take off abyssus for the traps. And honestly some even manage the traps with that setup.

A big thing for the lab will be reducing it down to 2 regular labs. I assume you get 3-3-2 points then. Which makes it less annoying if you are not enjoying it. And since the lab is likely still in A3 you actually have two regular gameparts behind it. Not sure how maps work then, because the Eternal Laboratory basically is accessible after 3/4 of the game, but that's not really an important matter. However both story labs are easy to outlevel.


Which lab is being removed in that scenario?


Presumably uber lab since it is not easy to out level as the story ones are.
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