SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

omg... GGG please just remove those points... or make an alternative possible.

Ascendant orb :)
"
Fruz wrote:
"
sucemab wrote:

If you don't pay attention = bad play.
So you're saying that it can be dangerous if you're playing bad. I'm assuming that peoples are not playing bad, because they can die anywhere if they are. So Lab is not dangerous/hard/challenging.

People chaining blue gorge with the tankiest build that can afk in the middle of the map ?
Don't think that volatile scares them at all, they just overgear it.

Lab ? they can't, if they fail they can still die, that's the main difference, you cannot overgear traps.



Do people only die in the Lab ? No
So people can die anywhere when they fail/play bad.
Of course they can, but I believe many people try to chain easy maps ( aka george ) with a build and gear that allows them to basically never be in danger, and then trivialize the experience ( it still takes a looot of time of course ), making it almost not dangerous at all anymore, even by blindly going against volatile ( bearers are probably the only thing that could be a threat ).
They are just putting risk to the lowest minimum they can, which is understandable because the game allows that very minimum to be reached.

And that cannot be done with the lab, c'mon you get my point ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
Of course they can, but I believe many people try to chain easy maps ( aka george ) with a build and gear that allows them to basically never be in danger, and then trivialize the experience ( it still takes a looot of time of course ), making it almost not dangerous at all anymore, even by blindly going against volatile ( bearers are probably the only thing that could be a threat ).
They are just putting risk to the lowest minimum they can, which is understandable because the game allows that very minimum to be reached.

And that cannot be done with the lab, c'mon you get my point ....


I'd say that gorge shouldn't give any exp at a certain level if you ask me. But this isn't the topic.
My point was that people can have issue with the lab even if they don't find it hard.
"
Fruz wrote:
"
Albinosaurus wrote:
if the Lab gameplay wasn't so drastically different from the rest of the game [...]

It isn't.

One shot mechanics .... rofl
One shots mechanics are Izaro if you are undergeared, like most bosses in PoE, of course.

Because you cannot understand the design ( everybody cannot be good at designing such things, don't worry, you're not the only one ) does not mean that it's bad.
It does not test your build only ( there is some impact from the build, as obvious as it is you are ignoring that is convenient to ignore for your narrow point of view ), it test your skill and knowledge of the place, good thing they started implementing such mechanics.


Can't wait for 2.4.0 ...


Labyrinth is a different gameplay than the rest of the game for many if not most people. That is why it is fair, accurate and truthful to say that labyrinth gameplay is drastically different from the rest of PoE. If that is not the way it is for you then fine. It doesn't mean that you are right and we are wrong. It means that we are both right.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:


Labyrinth is a different gameplay than the rest of the game for many if not most people. That is why it is fair, accurate and truthful to say that labyrinth gameplay is drastically different from the rest of PoE. If that is not the way it is for you then fine. It doesn't mean that you are right and we are wrong. It means that we are both right.


Actually he is trying to force you to play his build and his style doing his content.
You are saying lets go back to the old level progression with multiple ways to level in a way that's most fun to you.

How it was for years and years.

I would say he is being elitist and your being sane.

"
Fruz wrote:
Of course they can, but I believe many people try to chain easy maps ( aka george ) with a build and gear that allows them to basically never be in danger, and then trivialize the experience ( it still takes a looot of time of course ), making it almost not dangerous at all anymore, even by blindly going against volatile ( bearers are probably the only thing that could be a threat ).
They are just putting risk to the lowest minimum they can, which is understandable because the game allows that very minimum to be reached.

And that cannot be done with the lab, c'mon you get my point ....


Well I think the solution here would be making the rest of the game to behave like lab. Make every monster to hit you for a % of your life. Would that be dangerous enough for you mate?
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!
"
gathor wrote:

Well I think the solution here would be making the rest of the game to behave like lab. Make every monster to hit you for a % of your life. Would that be dangerous enough for you mate?


Good point, the thought stunned me and then I had to laugh out loud! If labyrinth is arpg gameplay then let's make the rest of PoE arpg gameplay. Let's make monster's have the same danger whether they are higher level or far lower level than your character. A concept that brilliantly demonstrates some of the inconsistency in the labyrinth design compared to normal PoE gameplay.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Aug 6, 2016, 4:13:12 PM
"
Turtledove wrote:
"
gathor wrote:

Well I think the solution here would be making the rest of the game to behave like lab. Make every monster to hit you for a % of your life. Would that be dangerous enough for you mate?


Good point, the thought stunned me and then I had to laugh out loud! If labyrinth is arpg gameplay then let's make the rest of PoE arpg gameplay. Let's make monster's have the same danger whether they are higher level or far lower level than your character. A concept that brilliantly demonstrates some of the inconsistency in the labyrinth design compared to normal PoE gameplay.


That would also work for the people who say character progression is optimal because if every fight the same difficulty at every level, well then they would have a point.

"
Turtledove wrote:
Labyrinth is a different gameplay than the rest of the game for many if not most people. That is why it is fair, accurate and truthful to say that labyrinth gameplay is drastically different from the rest of PoE. If that is not the way it is for you then fine. It doesn't mean that you are right and we are wrong. It means that we are both right.

Less than 10% of the lab is traps that you have to go through, the rest is about bashing mobs and killing the boss.
10% drastic ?
Go find a dictionary, you need it.

"
Zalhan2 wrote:

Actually he is trying to force you to play his build and his style doing his content.


I'm encouraging everybody to play my not-adapted lab character ( that still has no troubles running it when you know how ), of course.
/facepalm
do you always ignore what's convenient for you to ignore in real life also ?
must be sad ...

"
gathor wrote:

Well I think the solution here would be making the rest of the game to behave like lab. Make every monster to hit you for a % of your life. Would that be dangerous enough for you mate?

Brace yourself, captain obvious moment is coming :
....................
It would be so inconsistent and stupid I'm facepalming at your idea.

you can read the previous pages if you do not understand such a basic thing.

Chances are you are just a troll like the others maybe.,
If not, you clearly lack something, it being information, or thinking, or good faith, or whatever.
In any case if you like the previous ones lack such things, no wonder your opinion about game design is worthless...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 7, 2016, 12:11:16 AM

Report Forum Post

Report Account:

Report Type

Additional Info