SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Regulator wrote:

As for the "doesnt make sense content-wise" GGG and Chris have different opinion, and because the result is actually lab gating ascendancies that does not mean that it wouldnt make sense otherwise. Here go to 34:40 and hear Chris talk about that. If you are bored he basically says : "ascendancy points started out as an awakening feature (the expansion that added a4, jewels, lockstep), giving class specific passives as rewards in act 4". Thats also an indirect answer to all those "lore will be ruined" doomsaying dung beetles.

Because you know, the original idea and way to implement it has to be exactly the same that the one they ended up putting in the lab, I mean it cannot be possibly any different.

Such simple thinking there ... good job.
I will listen to it later, kinda curious.

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Albinosaurus wrote:

I actually do appreciate that the devs put a lot of hard work into making the content, but that doesn't mean the content is good. It's not. At all. Lab was a mistake, and they should just admit that and fix the issue (that it's not really optional from a practical point of view). Gating Ascendancy behind it was a mistake. Trap gameplay was a mistake. Keys/Doors were a mistake. One shot mechanics are toxic as hell and undermine the decisions a player makes in their build.

Rofl, do you actually hear yourself ? like seriously ....
Thank you god Albinosaurus, to have the all mighty understanding and know what's best for this game and what all player wants.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
"
Regulator wrote:

As for the "doesnt make sense content-wise" GGG and Chris have different opinion, and because the result is actually lab gating ascendancies that does not mean that it wouldnt make sense otherwise. Here go to 34:40 and hear Chris talk about that. If you are bored he basically says : "ascendancy points started out as an awakening feature (the expansion that added a4, jewels, lockstep), giving class specific passives as rewards in act 4". Thats also an indirect answer to all those "lore will be ruined" doomsaying dung beetles.

Because you know, the original idea and way to implement it has to be exactly the same that the one they ended up putting in the lab, I mean it cannot be possibly any different.

Such simple thinking there ... good job.
I will listen to it later, kinda curious.

"
Albinosaurus wrote:

I actually do appreciate that the devs put a lot of hard work into making the content, but that doesn't mean the content is good. It's not. At all. Lab was a mistake, and they should just admit that and fix the issue (that it's not really optional from a practical point of view). Gating Ascendancy behind it was a mistake. Trap gameplay was a mistake. Keys/Doors were a mistake. One shot mechanics are toxic as hell and undermine the decisions a player makes in their build.

Rofl, do you actually hear yourself ? like seriously ....
Thank you god Albinosaurus, to have the all mighty understanding and know what's best for this game and what all player wants.


Plus 1
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
@goatjam

If you are not appealing to the masses then ur product is eventually doomed to fail. POE has gotten away from its core and it going to suffer from player losses. Its already begun.

GGG is pretty much silent on everything except fluff in their own forums. We cant take too much into the fact they treat lab subject like Chernobyl. Its a shame really.

Im not sure how u think a policy of non-communication is now the right move for GGG as it goes against everything they have done in the past but no longer do.

Saying well just dont do lab if u hate it so much u dont need those points is one of the most idiotic things u can say. The most powerful game changing points is optional? Seriously get a clue. That is like sayin well u dont have to have gems in your sockets you could autoattack stuff to death and do tier 1 maps. Common man.
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Prebornfetus wrote:
@goatjam

If you are not appealing to the masses then ur product is eventually doomed to fail. POE has gotten away from its core and it going to suffer from player losses. Its already begun.

lol
PoE started getting away from its core when it started giving free loot and free power creep to everyone, way before lab.
Lab makes Wraeclast somewhat dangerous again, it's more like going back to its core.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Lol.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Prebornfetus wrote:
@goatjam

If you are not appealing to the masses then ur product is eventually doomed to fail. POE has gotten away from its core and it going to suffer from player losses. Its already begun.

GGG is pretty much silent on everything except fluff in their own forums. We cant take too much into the fact they treat lab subject like Chernobyl. Its a shame really.

Im not sure how u think a policy of non-communication is now the right move for GGG as it goes against everything they have done in the past but no longer do.

Saying well just dont do lab if u hate it so much u dont need those points is one of the most idiotic things u can say. The most powerful game changing points is optional? Seriously get a clue. That is like sayin well u dont have to have gems in your sockets you could autoattack stuff to death and do tier 1 maps. Common man.



Every product like this is "doomed to fail" people can play it as long as there is new content and a reason to continue to play it, but unlike very large AAA game companies they don't need to sell a magnitude of copies to remain profitable. Part of what allowed them to make the game in the first place, the way they wanted is they didn't need to make the game appeal to as many players as possible. Not sure if you understand the term whale, but it applies pretty well here.

Responding to feedback on forums is tough, they can't say anything without really fucking up the balance of the situation. Lets say someone post feedback about something that is slated for change, sharing that information too early can lead to complications and disappointments it if isn't ready. What if they agree with the idea, but don't think it is a wise investment of resources, can't really say that can they? Responding to threads just to acknowledge that someone has read it is also pointless because it takes away from dev time for no positive gain either.

Like I said before what does GGG have to gain by saying they are or aren't going to change the lab, in the next patch or any future patches? Nothing, if they say it isn't going to get changed you complain, if they say it is going to get changed you wanna know how and then after all of the complaints listed here about this or that being what is "wrong" with the lab they realize they can't cater to all of these complains that I personally view most as "i just don't wanna do it" Well thats too bad, you do them anyway to get the rewards, the exact statement Chris made on the podcast months ago.

Auto attacking and the lab is completely different, but hey whatever shitty comparison you gotta make to make yourself feel better. Tell me what content in this game do you think is not possible without the additional points.


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PoE started getting away from its core when it started giving free loot and free power creep to everyone, way before lab.


Perandus is really the league that gave away free loot, that was with the introduction of the lab. Still prophecy is a pull back on those reigns and hopefully they won't give loot away so easily going forward again.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Fruz wrote:
"
Regulator wrote:

As for the "doesnt make sense content-wise" GGG and Chris have different opinion, and because the result is actually lab gating ascendancies that does not mean that it wouldnt make sense otherwise. Here go to 34:40 and hear Chris talk about that. If you are bored he basically says : "ascendancy points started out as an awakening feature (the expansion that added a4, jewels, lockstep), giving class specific passives as rewards in act 4". Thats also an indirect answer to all those "lore will be ruined" doomsaying dung beetles.

Because you know, the original idea and way to implement it has to be exactly the same that the one they ended up putting in the lab, I mean it cannot be possibly any different.

Such simple thinking there ... good job.
I will listen to it later, kinda curious.


You're arguing that lore can be changed. That is what Regulator was also arguing. Lore is just an idea. The sunk cost into lore is primarily voice recordings. This is a relatively minor part of the production costs, way behind programming and graphic arts. It is relatively easy to change.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
"
Fruz wrote:
"
Regulator wrote:

As for the "doesnt make sense content-wise" GGG and Chris have different opinion, and because the result is actually lab gating ascendancies that does not mean that it wouldnt make sense otherwise. Here go to 34:40 and hear Chris talk about that. If you are bored he basically says : "ascendancy points started out as an awakening feature (the expansion that added a4, jewels, lockstep), giving class specific passives as rewards in act 4". Thats also an indirect answer to all those "lore will be ruined" doomsaying dung beetles.

Because you know, the original idea and way to implement it has to be exactly the same that the one they ended up putting in the lab, I mean it cannot be possibly any different.

Such simple thinking there ... good job.
I will listen to it later, kinda curious.


You're arguing that lore can be changed. That is what Regulator was also arguing. Lore is just an idea. The sunk cost into lore is primarily voice recordings. This is a relatively minor part of the production costs, way behind programming and graphic arts. It is relatively easy to change.


So not only do they have to change the lore, they still have to spend time programming the changes. The lore is just another downside and one that to my knowledge they've never gone back on to date.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
The beetle will never see over the dung hill. He has bad vision, and is happy to roll around on the hill.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Turtledove wrote:
You're arguing that lore can be changed. That is what Regulator was also arguing. Lore is just an idea. The sunk cost into lore is primarily voice recordings. This is a relatively minor part of the production costs, way behind programming and graphic arts. It is relatively easy to change.

Lore is never just a voice, like seriously, you really seem to be of bad faith here.

They need ( like most things ) to design it with an idea that they like and fit their game, then comes the art that goes with it, the voices, and some programming, depending on what lore they are putting.

Maybe you don't like the lore in PoE, or you just don't care, but that is of no matter, Lore is an important part of PoE, and some players do enjoy it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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