Labyrinth,the worst content ever made in POE?
" Again, unless you define precisely what "things you otherwise can't" are, any "It's optional, so you don't have to suffer through it" arguments are meaningless. And we will keep coming back to that. The upshot is that that particular defense is always going to be an exceptionally poor one, because success is granular. "I can be 12% less careful in this particular map because my endurance charge uptime is slightly higher" fits your definition of success quite readily, because "you otherwise can't do that" without those two AC points. But who cares? A sufficiently skilled gamer is probably capable of clearing all game content without an amulet as well. Again, who cares? Also, what TheSomepotato said. Unless you believe optional content is immune to criticism, the "optional" argument is not merely a bad defense; it is a 100% irrelevant one. Wash your hands, Exile!
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" You are every corporations wet dream. |
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it's optional to play this game also.
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Many things in this world is optional.
Your lover appearance are optional. Why you prefer a good looking one? The taste of your food are optional. Why you want a tasty one? The air conditioner/heater are optional. Why don't you just take off your cloth/put on more cloth to handle the temperature? Because while it's optional, It also a quality of life. Of course you don't need it to live, But who doesn't want to live a better and more comfortable life? On top of that. In Path of Exile, Ascendancy point is not just some thing that effect your life quality. It's effect your being in this game as a whole, because if you don't have an ascendancy class, you're just a second-rate player that not suitable for end-game content, can do a limited Tier of map, and no one will want you in their party. (Well, maybe some one. Such as a player who doesn't have ascendancy class like you.) It's like a Bachelor Degree. Sure you can live without it, but it will limited your opportunity a lot. Yes it's just an optional. Depend on what kind of life you want to live in. Last edited by YoyoTanya#5516 on Feb 5, 2017, 6:13:57 AM
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Well, I can't say I mind traps that much - they are doable and not too painful (especially with ES based char lol :P). I also don't find its length the problem - for single run, Labyrinth is just big enough for my liking. My main issues are:
1) Retarded "no-exit" system. Died? Off you go again. Your friend died? Both start from scratch. Inventory is full? Too bad, sunshine. Disconnected? Oh, we are so sorry. Take that spare "fuck you" we have. 2)Izaro mechanics. Yes, it partially falls under category of "git gud", but still - some of them are much easier to execute than others. If you get something killable - you are golden. Got bomb statues? Get cancer from jumping all around arena trying to control them. Got charges? Get rekt. Better luck next day. 3)Izaro himself is absolutely broken. I don't mean to say he is especially difficult - he is just broken. I can take 4 of the very same attacks and live, but fifth will one-shot me from full HP/ES. I can dodge him no problem - until suddenly he sends attack that doesn't get any form of pre-cast for me to even identify it's coming. His green barrage can casually fly around - and next time suddenly all projectiles will hit me with perfect precision AT THE SAME TIME. What the fuck, Izaro? I could swear sometimes he launches multiple attacks at the very same moment. 4) The fact that he is NOT an endgame boss. I'd be fine with him being some endgame challenge - but he is not. He is required to progress through game. To level up. Yet he gives every other progression boss run for their money. Why should I fucking min-max my gear and milk it for 100 more shield to maybe survive to simply face him? Nightmare Malachai - supposed biggest boss of chapters - never gave as much trouble as Izaro does. I can kill him on level easily. Izaro? Not unless I cheese him with minions or totems. Why? Where is logic in that? Last edited by Serafim_94#5220 on Feb 5, 2017, 9:30:03 AM
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The Labyrinth it self is not a bad idea.
It gave a fresh experience and excitement to me on the first time I do it. And that first time only. By repeat it again and again and again on a higher difficulty (with an insane boss on top of that) make this experience gone south real fast. Especially when you die, you need to start it all over again. Just thinking about I need to do this again in next league make me want to give up on playing already. I think a bit of nerf to this content will make it a lot more player-friendly. Such as, allow people to re-spawn in it after they die. This will made it much much less tedious. Or just merge all area in cruelty, merciless, uber to a single area. Like a map with Izaro as a boss at the end of the map. So, people don't need to run pass those six or seven chained area to reach Izaro every time they do the Labyrinth. Like I said, The Labyrinth it self is not a bad idea. But if you need to repeat it four time for every character you create. That's a different story. |
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" Maybe not. but gating one of the most important parts of build *Ascendancy Points) definitively is. " And this too. And all what Serafim_94 wrote above "War's over, soldier. You just don't know it yet. Everybody lost."
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" And IMO it's some of the most interesting content the game has to offer in terms of actual RPG D&D feel. I am maybe not their new shiny "speed clear meta while watching TV" demographic they are actively courting; I admit but solo'ing uber lab last night on a lvl 80 character was some taught exciting (flasks running out in trap heavy areas, going super slow to find some mobs to kill to replenish with 20% health and such) even when I failed to have the DPS to deal with Izzaro solo I found myself wanting to retry which I will do in a few days when my gear is better and I've some more levels. If you prefer virtual lawn mowing well congrats you appear to be the market they are seeking and you will PROBABLY get your way and the Lab will probably have ascendancies removed from it to become an optional side content that doesn't have enough reward. Sadly this is the way things are going in all of the world, the lowest common denominator ruins everything. They drink craft beer when it becomes trendy and says "okay but not watery enough" and a million fake craft beers that are Budwieser with a hispter looking label spring up and you win, and all the people who like the real stuff have to weed through all the crap. In gaming terms that means the sort of "Temple run but with build complexity" game that POE seems to be moving towards. Part of me would like to see Chris Wilson make a public statement about them reaffirming the original design goals and Manifesto's of POE and tell us they will be bringing it back into line of what you would expect of an unapologetically hard core ARPG. But I expect people like you will win in the end. You certainly are winning right now. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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" When the donations stop pouring in, we all lose equally. |
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"And you have some proof that they are losing money over the lab? Yeah I thought so. |
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