Labyrinth,the worst content ever made in POE?
I play since Domination league too (with breaks though)and guess what? Lab is my favourite content since 1.0. And remember Lab is optional content. I dont have much chars but when I play some build Lab makes me understand that this particular build is good or not. Well, if you play hardocre merc lab could be hard for you, but anyway it is up to you to run it or not, Lab is optional content.
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" The problem with the "optional content" approach is how do you balance the difficulty? Do you make it so you can go on without the points? Then the difficulty level you aim for is lower, and the ASC are just free power creep. Do you assume that people ends each difficulty level with that extra power? Then it's not that optional after all. |
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" You know in WOW making level 2 is optional you could stay in town and just cyber chat. In hearthstone using non basic cards are optional too. In Diablo3 you could do the game naked. I could also punch myself in the nose or drink lighter fluid or I can listen to the devs who say you need to get them to progress. Not listening to the game designers would feel like I am not playing the game as intended. Ok I admit I don't do the Lab so I listened to them and also do not play. Last edited by Zalhan2#1986 on Jan 25, 2017, 6:47:03 PM
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" Please, stop punching yourself in the head. |
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Regardless of if the lab is the worst content in POE (personally I would suggest the last half of Act 4... watching a party of characters run in a circle around Piety's "laser" is just retarded).
But regardless of how I like or dislike Lab, just free the ascendancy points out of it. Maybe create a Master of the lab master and give him a bench if you complete the each difficulty lab once. |
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" The "optional" argument is meaningless without context, as has already been well established in multiple threads. "Optional" for what? To play the game at all? Well then, so are amulets. You can play the game without amulets, sure. So any criticism of amulet uniques or implicits is automatically rendered invalid, right? Because amulets are optional? See how quickly it becomes ridiculous? Next time someone wants to trot out the "optional" argument, please do us all a favor and contextualize it so that it actually makes sense. Wash your hands, Exile!
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" The thing is if the question would be that the amount of power you get is mandatory for success then it likely is optional... unless you are Hierophant or Ascendant :P But yeah the same goes for jewels or equip pieces and for that it makes sense. You usually don't need specific items to succeed, but something that is so abundant as jewelry means you will have one even if it is not good. I think it is easier to draw the line between the 3 story labs and the uber lab. I can agree that the lab is mandatory to get a bit of power from your ascendancy I can't see how all 8 points are required for success, 6 or even just 4 points are usually enough, because you likely get the best ability with the first 2 or 4 points. |
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" And what is "success?" Ask five different players and get five different answers, all correct. That, sir, is your context. Wash your hands, Exile!
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Guys don't you know that optional things are immune to criticism?
Same thing with free to play games, they're free so they're also immune to criticism! Gosh. |
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" Yeah of course, but success is easily meassureable, would those Ascendancies allow you to do things you otherise can't. Which likely will end up that most builds will not need them unless of course they are defined by it. My FB Templer will likely not need his Ascendancies. Yes ignoring resistances is great, but I don't need it, it mostly helps making rolling maps less of a pain. And then once I got 4 points I have that and once I have 6 I also have the reduced elemental damage and increased elemental damage taken for enemies. So my stance is that mostly 4, but sometimes 6 points is what you should get. And that is why I think you should make it 3 Labs and provide 4-2-2 points in 3.0. The first Lab would be a regular side area with one waypoint directly before Izaro, essentially the entrance area of the Lab contains 3 possible portals which will bring you into the Aspirants Trial and you basically unlock them by reaching each Aspirants Trial. This first Labyrinth would replace the trials as a learning part for the 2nd and the Uberlab. It would also give 4 Points and no Enchantment. The other 2 Labs would be unchanged. So even if a player does not like the lab he can do this "softcore" lab for 4 points and if he feels he need 2 more he can do the current Merc lab. And due to the first version of the lab allow the player to try again immidiatly it might also encourage players to actually do Izaro early and not overleveling him that much. |
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