PoE's performance is poor for a lot of people
I got caught on the same thing when I read the manifesto. Seems to be that GGG has a lot of things going serverside for interactions with ground effects, like positioning of characters and constant sync between server an client. An important note is that there's a close relation to FPS and latency, client freezes to 0 fps if not in sync when running lockstep, which begs the question do strongboxes work the same way?, the client has to wait for the server to send the roll back when you open the strongbox? or the fps drops are just a result of heavy load in the hardware clientside?, or maybe both.
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"My guess is that it's very hard to deliver on this. "We'll fix it next patch" will turn the people whose cases aren't fixed VERY sour. To ensure that doesn't happen, they'll need to, I'll repeat, author a tool like EVE Probe. "Ghostbusting wasn't "fixed". We started doing it after the "nerf" and still made a large profit very quickly. "I have an FX8350 with an R9 290, seated in an ASUS Crosshair V Formula-Z. Tell me my PC is "minority crappy". I dare you. " Actually untrue now. The performance issues, which may have different causes, but certainly have similar symptoms, are present on seemingly random hardware configurations. " Please remember PoE ran a lot better and more consistently on the exact same hardware pre 2.0. " I have an FX8350 and an R9 290 seated in an ASUS Crosshair V Formula-Z. Tell me I need to upgrade. I dare you. " Thank you, I'm trying my best. " I was under no impression they would. I want this thread to become a threadnaught so that GGG is forced to realise it's actually a big deal to a lot of players, and those very same would be fine if no new features came out for a while in lieu of performance changes. " I've ALWAYS played on predictive, and I made this thread. Networking has nothing to do with it, it seems. sigfault
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" No, but it adds to the dilemma we have. Playing PoE when your connection to the server has hiccup (is it the right word!?) it's like watching a slide show... lag spike = 0 fps @ lockstep Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart Last edited by ScrotieMcB on February 30, 2016 0:61 PM Help Charan color the board - use [u color] to make your posts shine. |
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Just visiting. Still no concrete reply.
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" It's in the patch notes. The change to ground effects has been delayed because it needs more testing. Nothing new about rain, corruption effects, strongboxes and whatnot though. PoE needs better social features... and more cats!
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When it comes to ground effect related performance issues, I'm not sure it there's a major correlation between latency and performance
If I play on the main servers, my latency is around 170ms so naturally I'm limited to predictive mode. If I install the Garena crapware (which I will never do again) and play locally, my latency is around 6ms and thus allows lockstep. As far a micro-stuttering and fps drops are concerned, when ground effects are present, regardless of mode, I experience performance issues. Remove ground effects and the problem is removed. For what it's worth, my hardware is AMD based (8350/7870, however, I ran similar tests on a different PC with Intel/Mvidia (i7/950) and the same performance issues were found. |
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+1
I can choose to Run poe on a mediocre gaming Laptop or my 32gig RAM , quod Core i7 win 7 64bit professional Computer with a 500 gig ssd etc. Either way i can than choose to have Minimum 15 freeze-crashes per 10 min gameplay on lockstep or the Same amount as desyncs. It is further Server independent. No matter if Run from Frankfurt Amsterdam or London. Its also no Difference which grafic settings i use. Simply put: I stopped playing weeks ago because that's simply game breaking and inbearable. I only Come once in a while to See if things have become better. Alas that's not the case. There is currently absolutely no reason for me to play path of freeze Those crashed are further more absolutely unrelated to any ground effects. Lol i sometimes fail to travel from town spawn to hideout because im kicked to loggin screen before. 10,15,20 Times in a row ... easily happens from time to time. I also removed every Microtransactions and the likes. No change yet. Last time that happened again this morning. On these occasions im allways close to post some really pissed off nasty Statements at Forums. Hard not to Do so. Take the game down for some time. No Problem if that fixes it. Regards Maatador |
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I7-6700k @ 4.8 ghz on water
GTX 980Ti @ 1501mhz core on water Samsung 850 pro SSD 500GB 32GB DDR4 2666mhz Corsair vegeance ram XB270HU monitor and even with G sync on.... I get lag :) I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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My rig is old... but it can handle well optimized, recent games way better than PoE (for example, FF:ARR @ 30FPS / DMC4:SE @ 60FPS / MGSV @ 60FPS / TSW @ 60FPS - all constant, without stutters, 1080p on two monitors); pretty much everything runs well with it... except for PoE.
PSU: Zalman ZM700-GLX (700W) Mobo: Asus M2NPV-VM (µATX) Processor: AMD Phenom II X2 555 BE 3.2MHz RAM: 8GB DDR2 800MHz (4x2GB, Unganged Mode) GPU: AMD Radeon R9 270X, OC Edition (Sapphire) SSD: Kingston SV300 250GB (S37A24, SCSI) OS: Windows 10 Pro (Build 10586) Graphic Driver: Crimson Edition - I run the game Fullscreen Windowed - running it Fullscreen actually lowers performance for me, plus it becomes unstable if I alt+tab. - Have to use --nosound, as the game crashes after a couple hours from loading too many sound assets into memory (this crash happens on zone change). - Certain ground effects - mainly from corrupted zones' entrances, beyond "meat" portals, shiny lava golems, etc - drop me from stable 30FPS / ~20ms frame time into 5~10FPS, ~200ms frame time. - Boxes with exiles are currently no problem, thanks to Crimson's Shader Cache handling. - Before 2.0, on this setup, I got ~120FPS in any town / hideout... but now, if I don't lock my framerate to 30FPS by using RadeonPro, it jumps around ranging from 20FPS to 50FPS. Certain shiny player effects (store armor) drop the framerate under non-capped settings. tl;dr: my rig is OK; the game is badly optimized. I would pay money (Kickstarter) for the client to be rebuilt from scratch, easily. It would be money better spent than expansion pre-orders or the cute pets. |
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poe is bad coded game with bad engine , and it's getting biger with every expansion
it's serious problem and GGG should do something about it. |
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