PoE's performance is poor for a lot of people

I got caught on the same thing when I read the manifesto. Seems to be that GGG has a lot of things going serverside for interactions with ground effects, like positioning of characters and constant sync between server an client. An important note is that there's a close relation to FPS and latency, client freezes to 0 fps if not in sync when running lockstep, which begs the question do strongboxes work the same way?, the client has to wait for the server to send the roll back when you open the strongbox? or the fps drops are just a result of heavy load in the hardware clientside?, or maybe both.
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Actkqk wrote:
It's been a month and nobody in GGG says nothing... What a shame. What happened to the contact with people or is it just nice words that they feel uncomfortable when they must deal with important topics like this?
My guess is that it's very hard to deliver on this. "We'll fix it next patch" will turn the people whose cases aren't fixed VERY sour. To ensure that doesn't happen, they'll need to, I'll repeat, author a tool like EVE Probe.

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Treffnix wrote:
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k4n3 wrote:
the sooner they start fixing the engine, the better for the survivability of the game.
the more they delay the cloggier the game will run with next updates.

Amen, there is no upside to lousy performance.

If they were to just cull clutter (crate fragments, arrows, gore, then later corpses and/or loot which is hidden by the filter) more agressively, the performance would increase and the map crashes would decrease.
Then decrease the amount of particles in effects and POE would be miles better than now. None of this is magic requiring a graphics guru.

But GGG are only worried about the economy. If someone finds a way to drop ludicrous amounts of loot (such as spirit vaccuuming), we get a fix the very next day, even if it causes huge collateral damage for people not abusing such a mechanic.

I love POE, but I no longer respect GGG's vision like I used to.
Ghostbusting wasn't "fixed". We started doing it after the "nerf" and still made a large profit very quickly.

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SL4Y3R wrote:
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johnKeys wrote:
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SL4Y3R wrote:


Easy to point to where a problemap lies with the specs and complaint given. Can often times either find a solution, or pinpoint the bottleneck.



no.
please stop that crap already, Slayer.
the "bottleneck" is ultimately in GGG's code and not the PC Specs.
you know it, I know it and GGG know it too.
are some players (you) running it on a PC capable of powering through every single hiccup? sure. is it a solution? no. it's a Work Around, and one that costs a fuckton of money at that. so much money, I don't think anyone would be buying a rig like that, just to play Path Of Exile.

I recently tried PoE on my office PC (you commented in that thread), and the experience with an SSD, a brand new Core i5, and a ton or RAM was radically different compared to my good old home Potato. it's a machine that cost me quite a bit, and it is not for PoE or any other games.
and even there, doing a Kaom run with 2 other people in a Public Party was FPS-stressful...

GGG's engine needs a fix.
GGG's compression, reading/loading and indexing of the content file, needs a fix.
these are facts, and you going into every single thread and going "hmm what's your specs?" isn't helping. it's annoying and beside the point.


Umm. No. Specifically with your PC, it's yours. I'm all for optimization, but there has to come a point when games stop being bending to the minority crappy PC owner. Who refuses to upgrade their PoS 32-bit OS 4 GB DDR2 system, and DEMAND that a game work on their computer. And not only work, but work well.

These people realize that one of the reasons this game has problems is because it's 32-bit. They could load more into RAM initially, but GGG cannot do so, because these people would complain that their 10 year old PC cannot play the game.

PS: Thank god MS ended support for XP.
I have an FX8350 with an R9 290, seated in an ASUS Crosshair V Formula-Z. Tell me my PC is "minority crappy". I dare you.

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SL4Y3R wrote:
Main culprits are AMD hardware, and RAM usage. Not saying usage is high per se, but I would like to see better usage of RAM tied to a decrease in disk calls (stutter).


Actually untrue now. The performance issues, which may have different causes, but certainly have similar symptoms, are present on seemingly random hardware configurations.

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SL4Y3R wrote:
How is that sad? Find out what battlefield cost to make. That program uses multi core setup, which only AAA titles are really pushing.

I would love it to perform better, but comparing games that cost more than $100M vs. This indie game is insane.


Please remember PoE ran a lot better and more consistently on the exact same hardware pre 2.0.

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XSUB7X wrote:
Easy solution, Buy a better PC. That's what i did.
I get 200-300 FPS now :)
All i need to do now is buy an SSD to help with loading times.

I know the game isn't as optimized as it could be but that's how it is.


I have an FX8350 and an R9 290 seated in an ASUS Crosshair V Formula-Z. Tell me I need to upgrade. I dare you.

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Dos_Fafner wrote:
My PC is top-end, my internet speed is mind blowing and this games lags more than anything else I play online. Not only that, but specific features in the game (skills, strongboxes, etc) cause enormous lag spikes that can obviously be attributed to poor netcode. There's something fundamentally wrong with the programming in this game and I feel that it's getting ZERO attention from the developers. At some point these issues become gamebreaking (anyone ever get closed out of a map, how about dozens of maps?) and the lack of attention is disheartening to say the least.

Great thread incidentally, I really like the quality and presentation.


Thank you, I'm trying my best.

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silumit wrote:
That doesn't means they're going to post in this thread :)


I was under no impression they would. I want this thread to become a threadnaught so that GGG is forced to realise it's actually a big deal to a lot of players, and those very same would be fine if no new features came out for a while in lieu of performance changes.

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Peacemakerex wrote:
I got caught on the same thing when I read the manifesto. Seems to be that GGG has a lot of things going serverside for interactions with ground effects, like positioning of characters and constant sync between server an client. An important note is that there's a close relation to FPS and latency, client freezes to 0 fps if not in sync when running lockstep, which begs the question do strongboxes work the same way?, the client has to wait for the server to send the roll back when you open the strongbox? or the fps drops are just a result of heavy load in the hardware clientside?, or maybe both.


I've ALWAYS played on predictive, and I made this thread. Networking has nothing to do with it, it seems.
sigfault
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Asday wrote:
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Peacemakerex wrote:
I got caught on the same thing when I read the manifesto. Seems to be that GGG has a lot of things going serverside for interactions with ground effects, like positioning of characters and constant sync between server an client. An important note is that there's a close relation to FPS and latency, client freezes to 0 fps if not in sync when running lockstep, which begs the question do strongboxes work the same way?, the client has to wait for the server to send the roll back when you open the strongbox? or the fps drops are just a result of heavy load in the hardware clientside?, or maybe both.


I've ALWAYS played on predictive, and I made this thread. Networking has nothing to do with it, it seems.


No, but it adds to the dilemma we have. Playing PoE when your connection to the server has hiccup (is it the right word!?) it's like watching a slide show... lag spike = 0 fps @ lockstep
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Just visiting. Still no concrete reply.
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monsoonrider wrote:
Just visiting. Still no concrete reply.


It's in the patch notes. The change to ground effects has been delayed because it needs more testing.

Nothing new about rain, corruption effects, strongboxes and whatnot though.
PoE needs better social features... and more cats!
When it comes to ground effect related performance issues, I'm not sure it there's a major correlation between latency and performance

If I play on the main servers, my latency is around 170ms so naturally I'm limited to predictive mode. If I install the Garena crapware (which I will never do again) and play locally, my latency is around 6ms and thus allows lockstep.

As far a micro-stuttering and fps drops are concerned, when ground effects are present, regardless of mode, I experience performance issues. Remove ground effects and the problem is removed.

For what it's worth, my hardware is AMD based (8350/7870, however, I ran similar tests on a different PC with Intel/Mvidia (i7/950) and the same performance issues were found.
+1

I can choose to Run poe on a mediocre gaming Laptop or my 32gig RAM , quod Core i7 win 7 64bit professional Computer with a 500 gig ssd etc.

Either way i can than choose to have Minimum 15 freeze-crashes per 10 min gameplay on lockstep or the Same amount as desyncs.

It is further Server independent. No matter if Run from Frankfurt Amsterdam or London.

Its also no Difference which grafic settings i use.

Simply put:
I stopped playing weeks ago because that's simply game breaking and inbearable.

I only Come once in a while to See if things have become better. Alas that's not the case.

There is currently absolutely no reason for me to play path of freeze

Those crashed are further more absolutely unrelated to any ground effects.

Lol i sometimes fail to travel from town spawn to hideout because im kicked to loggin screen before. 10,15,20 Times in a row ... easily happens from time to time. I also removed every Microtransactions and the likes. No change yet.

Last time that happened again this morning. On these occasions im allways close to post some really pissed off nasty Statements at Forums. Hard not to Do so.

Take the game down for some time. No Problem if that fixes it.

Regards

Maatador
I7-6700k @ 4.8 ghz on water
GTX 980Ti @ 1501mhz core on water
Samsung 850 pro SSD 500GB
32GB DDR4 2666mhz Corsair vegeance ram

XB270HU monitor and even with G sync on....

I get lag :)
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
My rig is old... but it can handle well optimized, recent games way better than PoE (for example, FF:ARR @ 30FPS / DMC4:SE @ 60FPS / MGSV @ 60FPS / TSW @ 60FPS - all constant, without stutters, 1080p on two monitors); pretty much everything runs well with it... except for PoE.

PSU: Zalman ZM700-GLX (700W)
Mobo: Asus M2NPV-VM (µATX)
Processor: AMD Phenom II X2 555 BE 3.2MHz
RAM: 8GB DDR2 800MHz (4x2GB, Unganged Mode)
GPU: AMD Radeon R9 270X, OC Edition (Sapphire)
SSD: Kingston SV300 250GB (S37A24, SCSI)
OS: Windows 10 Pro (Build 10586)
Graphic Driver: Crimson Edition

- I run the game Fullscreen Windowed - running it Fullscreen actually lowers performance for me, plus it becomes unstable if I alt+tab.
- Have to use --nosound, as the game crashes after a couple hours from loading too many sound assets into memory (this crash happens on zone change).
- Certain ground effects - mainly from corrupted zones' entrances, beyond "meat" portals, shiny lava golems, etc - drop me from stable 30FPS / ~20ms frame time into 5~10FPS, ~200ms frame time.
- Boxes with exiles are currently no problem, thanks to Crimson's Shader Cache handling.
- Before 2.0, on this setup, I got ~120FPS in any town / hideout... but now, if I don't lock my framerate to 30FPS by using RadeonPro, it jumps around ranging from 20FPS to 50FPS. Certain shiny player effects (store armor) drop the framerate under non-capped settings.

tl;dr: my rig is OK; the game is badly optimized.

I would pay money (Kickstarter) for the client to be rebuilt from scratch, easily. It would be money better spent than expansion pre-orders or the cute pets.
poe is bad coded game with bad engine , and it's getting biger with every expansion

it's serious problem and GGG should do something about it.

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