State of the Beta - Post #6

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trav_dawg wrote:
Few things to address:

1) Chris explicitly stated in the past that they want to go in a lateral progression for character development in expansions rather than vertical. He said they do not want to de-value people's items that they worked/played hard to obtain.

2) Yes my sword is still a good item, that's not the point. If I completed it as 6t1 I could recoup some of the cost of making it in mirror service, now you made it NOT tier 1 and that opportunity has been taken away.

3) For those defending power creep and saying its necessary. No, power creep is caused by poor game design decisions. It has ruined many games with amazing potential (Destiny is perfect recent example) It ultimately turns the game into a hamster wheel where everything you do is meaningless because it will be trivialized next patch.

4)Whonin their right mind would bother crafting a 6t1 item in 2.0 now that GGG has set the president that they'll just release newer better mods down the road?


+1

I wouldn't have an issue with the new tiers of mods if GGG didn't specifically say that they weren't going to introduce new higher tiers for mods.



+1
Lie is a lie, what other information is going to change in the future ?
We are not talking about crafters only here, god knows how many players spent their time farming for their items...
GGG collected supporters money for a product that WILL NOT DEVALUE their items and than they changed their mind ???
This is both embarrassing for GGG and humiliating for players in my opinion that worked hard for their items, makes no difference crafter or not ...




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Cador2 wrote:

if i have a car that drive 300 mph, and i get to my goal quickly.
why is this car getting bad if there is a new car that drive 310 mph?????

That is just one part of the picture. Imagine you own a 800 dps weapon today and in a few weeks the new 1000 dps weapons will arive then you still own a great weapon. That is true but that is in no way the problem. The owner of the 800 dps weapon was one of the top 1% and now he will become one of the top 2%. BUT all the guys with their 300 dps weapons (90% of the players) are screwed now. Why? Because ggg will "balance" monsters around the new top tiers (like they always did). After that a 300 dps weapon is something like a horrible 200 dps weapon is today. And the funny thing is that almost everyone is thinking that the bashing of current top tier items will only affect rich standard players with mirrored gear while the opposite is true. These players will still kill shit as fast as no one else plus there will be new 6/T1 items soon on standard. But I wish good luck to all those poor temp league players that will never see a 400+ dps weapon dropping in their whole gaming time - have fun sticking to the one or two boring unique weapons (aka windripper & mjölner) that will provide enough dmg for the new content.

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666 on Jun 9, 2015, 7:14:52 PM
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JohnIrenicus wrote:
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trav_dawg wrote:
Few things to address:

1) Chris explicitly stated in the past that they want to go in a lateral progression for character development in expansions rather than vertical. He said they do not want to de-value people's items that they worked/played hard to obtain.

2) Yes my sword is still a good item, that's not the point. If I completed it as 6t1 I could recoup some of the cost of making it in mirror service, now you made it NOT tier 1 and that opportunity has been taken away.

3) For those defending power creep and saying its necessary. No, power creep is caused by poor game design decisions. It has ruined many games with amazing potential (Destiny is perfect recent example) It ultimately turns the game into a hamster wheel where everything you do is meaningless because it will be trivialized next patch.

4)Whonin their right mind would bother crafting a 6t1 item in 2.0 now that GGG has set the president that they'll just release newer better mods down the road?


+1

I wouldn't have an issue with the new tiers of mods if GGG didn't specifically say that they weren't going to introduce new higher tiers for mods.



+1
Lie is a lie, what other information is going to change in the future ?
We are not talking about crafters only here, god knows how many players spent their time farming for their items...
GGG collected supporters money for a product that WILL NOT DEVALUE their items and than they changed their mind ???
This is both embarrassing for GGG and humiliating for players in my opinion that worked hard for their items, makes no difference crafter or not ...







+1

trav is rightly upset, and I feel for him.


Im not at all regretful of the amount of time Ive invested in this game, the amount of myself Ive invested in it, it was a good ride, I had a lot of fun, I dont regret a thing.

But I wont be investing myself in it like that any more, if GGG want to know why I suggest they go back and listen to the long speeches Chris Wilson made about why it is such a bad thing to introduce higher tiers of mods and how that not only invalidates the efforts people have made but also makes a promise that their future efforts will continue to be invalidated which harms their will to continue devoting time and effort to the game.



I think lie is too far, he said they would do everything they could to avoid it and only do it if it was completely necessary... is it completely necessary now? No, but that is a subjective point of view and hence 'lie' is maybe a little too strong and absolute a term. But its basically as good as in practice because theres absolutely no call for higher mods, the potential rolls of gear were already stupidly excessive power wise and the difference between average and bis gear was already questionably large, certainly on the verge of too much. No one finds the top tier gear, its already something that doesnt really exist outside of perm league mirroring so why would we need more power in a situation where the reality is we can never achieve the existing power and never need to achieve it? Absurd.

Chris lied that's whats making people mad.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy on Jun 9, 2015, 6:33:28 PM
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Dos_Fafner wrote:
Some food for thought…..
First things first: Why would any balancing to the core concepts and principles of the game and its characters be done based around parties when the game is single and multiplayer? Damage, life, defense, and general gameplay balanced strictly for party playing will be prohibitive to those of us that enjoy single player. Furthermore, there’s a specific comment regarding a “group” sustaining mid-to-high level maps – so we shouldn’t be able to successfully sustain single player maps? Not only is it not really “balancing” but it is also bad policy as there’s no telling how reproducible a single successful group is.

The biggest issue with “balance changes”: Let’s call a spade a spade. These changes have nothing to do with actual game balance. They are targeted attacks on the top 1%-5% of PoE’s player base. What’s worse is that these attacks rarely (if ever) successfully impede the top players. What is instead accomplished is a series of dramatic setbacks for the average player culminating in what can only be called a prohibitive game design for new players. Mechanics that appear to trivialize content for the top players do not in fact trivialize the game for the vast majority of players. Breaking, targeting, eliminating, nerfing, and destabilizing these mechanics is, at best, a small inconvenience for the top 5% who have enough resources to retool, re-gear, and restart their characters effectively; an average player cannot accomplish this quickly and loses out in the long term. The funniest part about this entire process is, anecdotally speaking, GGG has consistently lost this uphill battle against the top 5%. There will always be players breaking the curve in damage and defense leaving the impression that the game is in fact easy. It is not realistic to make the game “hard” for 5% while leaving it even moderately playable for the remaining player base. A simple solution would be adding difficulty tiers or not adding uniques that allow these over-amped builds to function.

Rationalization or “logicizing”: The biggest kick in the teeth about all of this is that we are treated like idiots. To anyone playing for a substantial amount of time these changes that make no sense (adjustments to map drops, reduced mana, there’s more for sure) are so obviously aimed at specific builds and more specifically the top 5% of players that it is nothing but absurd to suggest another reason for implementing them. Suggesting that there was “logic” or thought behind the changes is ridiculous. The changes were made to eliminate certain play styles and weaken certain builds. The “reasons” were then invented afterwards to make it seem like less of an arbitrary decision. The reality is no reasons are necessary. Make the changes, make them as you see fit, and quit pretending that it’s all for the greater glory of the player base. No one has ever complained about receiving higher-than-they-can-handle maps. If it was a problem, any player would have no difficulty trading high maps for low maps. Suggesting that there is “danger” to items or maps dropping that players cannot foresee belittles every player and makes less than no sense at all. Logic and reason come before actions. If a decision is arrived at logically there is no need to explain how it was arrived at to a logical person (CWDT-EC-IC: definitely over-used, had to go; no explanation necessary). Save your rationalizations; no one with a modicum of common sense believes them. Every change would be better received under the blanket of “Continuing the private war on the top 5%” than any amount of self-rationalized garbage.

Sweeping changes as a continued basis for game design: I realize I may be alone in enjoying builds that do not function at the highest level of efficiency, but I do enjoy every class used in almost every conceivable way possible. I have had moderate success in building, leveling, and playing every class and have taken most of them into the highest levels of difficulty. I feel it is a great credit to the game that this can be done. I hate that every 6 months I’m back at the drawing board with 10+ level 80 characters and no idea what to do with their skill trees, gear, and overall builds. When small changes are made incrementally, it’s not that prohibitive to enjoying existing characters. When sweeping changes are made to skill mechanics, passive trees, and overall game mechanics it essentially means shelving every character for several months and re-learning the game. This is more of a question than anything else: Can we ever be certain that what we like and enjoy won’t be destroyed in the ongoing struggle to defeat the most successful players in the game (IE: the war with the top 5%)? I know it is a valiant and worthy cause, but it’s seriously annoying to every veteran player that has more than one character. Change is fine. New content is fine. Skill tweaking is fine. Actual balance changes are fine (adjustments to base damage, life, mana, etc). The vast overhaul proposed by Act 4 is ridiculous. If done at all, these changes should have been implemented singly in order to better gauge impact. Dropping them all at the same time not only prevents actual data regarding how effective the changes are individually but it also makes retooling characters a nightmare. I also feel for the poor souls holding mirror-worthy items with the sure knowledge that their crafting and resources will be outstripped by better, higher-tier mods at arbitrarily determined intervals. This just further showcases the private war. What’s worse is the casualties will extend down the entire player base by making very decent end game uniques no longer viable (damage-wise) for end-game content as said content will, I’m sure, be balanced around the newly available mods. Furthermore, very decent weapons, etc that exist currently (but fall well below being mirror-worthy) will similarly be worth less (Note: not worthless, but worth less).

I normally hold my tongue for updates (which are mostly just underwhelming overall – probably because I’m not in the top 5% so they aren’t targeted at me). I’m not even really upset or angered by the proposed changes, though I do think they’re generally terrible. The only “reason” for my post is I’m sick of reading nonsense about the “logic” and “reason” behind these changes. Either give the real reason (You hate watching people steamroll content that you thought would be difficult and challenging for years to come) or don’t give any reason at all. We all know the source of the changes so just put a tag line PWT5% (Private War Top 5%) and be done with it.
That is all.
Dos


Best post ever, deserves hall of fame and GGG should bow to you for your opinion and writing skill
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Snorkle_uk wrote:

but it doesnt focus the hit on the monopoly men does it? AXN creates loathe bane, he has a monopoly on its power and demand, then the more and more people mirror it the more he loses its power control. Other people now have copies, can sell loathe banes without him getting anything from that sale. The more it gets out there the more its exclusivity is diluted and his monopoly of the dagger word is lessened.

Now new top tier mods, the fact is that only people like him are going to be able to create the new top tier dagger, and the moment he does so he will now have TOTAL monopoly again. The people who lose out are the lesser people with copies. This doesnt break monopoly, it strengthens it, the people really hurt are the people further down the chain. Those who monopolise should be hit hard? It doesnt really matter if I agree with that statement or not, because that is not what this change brings.


This does hit the top monopolizers. I know some are complaining and hate change. If AXN or his counterparts are the only ones that can make new weapons, then that's how it will play out. That's how it was during the Steam launch anyways. There is that sect of top players that will always create top of the top pieces, and if they aren't complaining, then that's great! The ones complaining deserve everything that comes with it believing a game would never change. More power to those guys that can create the items, but their current markets will still be hit hard and force a restart of a dying- totally over monopolized- Standard... with no big changes, just everyone using the same things from last year. I also believe there is a lot of better monopolizers than there was when it was just AXN. It still forces them to recreate new items, which will have its' cost anyway. If you don't like it, just keep using your original mirrored/mirror worthy pieces you have now, they will work fine. This is the most awesome news I've ever read on PoE. I had lost all faith in big changes until this.

Best patch ever! This hits all the top in one way or another. LOVE YOU GGG!!!
Last edited by Grindrix on Jun 9, 2015, 6:55:33 PM
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Chris wrote:
It's worth noting that +2 maps are a dangerous thing. They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. We expect these changes to both help with this situation and to also provide an understandable way to have a chance at a +2 map: killing the map boss.

Do not expect honesty from people who easily write that kind of stuff as an excuse for their nerfs. They must think we are all a bunch of idiots,some people really reply like that.
Snorkle_uk,


You hit the nail on the head. The things that made those few original guys so great seem to be the thing that's missing. They just do what they want now, and they'll have to do it with someone else's money because my support is gone along with my trust in their judgement.
IGN - Xukai

Mirror Service - /1046531
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Grindrix wrote:
This does hit the top monopolizers. ...
Best patch ever! This hits all the top in one way or another. LOVE YOU GGG!!!

NO that only hits the poor players in standard and every temp league player!
For you I'll explain it once again:
"
Imagine you own a 800 dps weapon today and in a few weeks the new 1000 dps weapons will arive then you still own a great weapon. The owner of the 800 dps weapon was one of the top 1% and now he will become one of the top 2%. BUT all the guys with their 300 dps weapons (90% of the players) are screwed now. Why? Because ggg will "balance" monsters around the new top tiers (like they always did). After that a 300 dps weapon is something like a horrible 200 dps weapon is today. And the funny thing is that almost everyone is thinking that the bashing of current top tier items will only affect rich standard players with mirrored gear while the opposite is true. These players will still kill shit as fast as no one else plus there will be new 6/T1 items soon on standard. But I wish good luck to all those poor temp league players that will never see a 400+ dps weapon dropping in their whole gaming time - have fun sticking to the one or two boring unique weapons (aka windripper & mjölner) that will provide enough dmg for the new content.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666 on Jun 9, 2015, 7:14:33 PM
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666lol666 wrote:
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Grindrix wrote:
This does hit the top monopolizers. ...
Best patch ever! This hits all the top in one way or another. LOVE YOU GGG!!!

NO that only hits the poor players in standard and every temp league player!
For you I'll explain it once again:
"
Imagine you own a 800 dps weapon today and in a few weeks the new 1000 dps weapons will arive them you still own a great weapon. That is true but that is in no way the problem. The owner of the 800 dps weapon was one of the top 1% and now he will become one of the top 2%. BUT all the guys with their 300 dps weapons (90% of the players) are srewed now. Why? Because ggg will "balance" monsters around the new top tiers (like they always did). After that a 300 dps weapon is something like a horrible 200 dps weapon is today. And the funny thing is that almost everyone is thinking that the bashing of current top tier items will only affect rich standard players with mirrored gear while the opposite is true. These players will still kill shit as fast as no one else plus there will be new 6/T1 items soon on standard. But I wish good luck to all those poor temp league players that will never see a 400+ dps weapon dropping in their whole gaming time - have fun sticking to the one or two boring unique weapons (aka windripper & mjölner) that will provide enough dmg for the new content.


GGG has made monsters stronger/weaker every patch. They have nerfed or buffed items every patch. That is nothing new. If you haven't understood this concept yet, then you must take a lot of time off PoE. This change is the best ever. It hits all the top players, and with many of the other changes in the works, I believe the balance will be as it always was. Looking so forward to this patch!! Those poor players and temp league players are going to see the balance changes in their favor, don't forget more changes are to come, as well as to masters(masters crafting as well) and new items. It's the best, and denial of this will lead to a game of self destruction. This game will become a dead zone, so much more than it is... without a change like this. GGG is the best of the best now.
Last edited by Grindrix on Jun 9, 2015, 7:21:41 PM

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