Self-found vs Solo leagues

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eragon1111 wrote:
To these solo sf protagonists:

"Wow lets go and create an online game where everyone will be playin solo and self found"

Dont you think its kinda .. you know.. STUPID!! Why the hell would you need online game for solo experience.. Wtf


It is online because of the buisness model (F2P) requires it to be online only.
For an ARPG Online is completly optional.

Not the game requires "Online" the buisness model does.
I play solo.
I play self found.
I can see no reason to have a league devoted to it.

Sorry, but I do not understand how my game experience would be altered in any way if I was playing in a dedicated league compared to what I am already doing.

With the addition of the masters' crafting, I feel like GGG already gave me an assist. I am very much content with using my 'currency' for crafting my own gear, and appreciate the thought behind it.

I support the idea of a self found league.
I hate how economy in video game becomes a sad copy of RL economy issues...ya know, owning a market, setting your price, "exploiting" the game and finaly decreasing the currency value in a long term.
This subject has been debated to death. Over and over again. What remains the same, is the old, egoistic, idiotic and dens arguments against a SFL. People puking out these arguments will never come close to enough empathy to even understand the 209348 counter arguments presented to every single argument against a SFL.

It is rather impressive to see the selective reading skills of people debating against a SFL.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
phrazz wrote:
People puking out these arguments will never come close to enough empathy to even understand the 209348 counter arguments presented to every single argument against a SFL.


Since you write so eloquently with the suave of a literary great, perhaps you can enlighten the thread on those 209348 counter arguments. Maybe just a few.

I find quite the opposite to what you say to be true. Let me point to a very common (and easily debunked) argument used in SFL threads.

Anti-SFL Argument: You can do it already in existing leagues.

SFL Counter-Argument: You can say the same for Hardcore. All you have to do is delete your character when you die.

Reality: The reason Hardcore requires a completely separate league has nothing to do with the permanent death (outside of the ladder). The primary reason to separate that from softcore is the economy. Combining the two would be a trainwreck -- hardcore players would leverage softcore accounts and use equipment gathered by softcore alternates. They would buy equipment from softcore players that never risk permanent loss of character on hard maps or Atziri.

Compromise? The need to be self-found can be easily met with a simple no-trade flag on character creation which would include inability to pick up anything that was not initially allocated to you, inability to use guild stash, and dropped items are deleted instantly. A separate ladder can then be filtered on those with the no-trade flag.

I believe the SFL Counter-Argument in the spoiler for this particular point has never truly been heard by SFL proponents in spite of what I believe is the truth.

If you would be so kind to provide an executive summary of your counter-arguments that are ignored, that would be greatly beneficial.

EDIT: I should state that the flag idea only meets the need of one of the numerous variants of SFL requested. This would not satisfy the request for increased drop rates or solo-only play (unless that was a separate flag) -- or any of the other requirements put out.
Last edited by Nubatron#4333 on Apr 27, 2015, 10:54:57 AM
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Nubatron wrote:

If you would be so kind to provide an executive summary of your counter-arguments that are ignored, that would be greatly beneficial.




Ok, I'll bite.

1) "You can play SF as it is"

Of course you can. You can play naked if you want. You can play only with blue/magic items. But you CAN NOT play self found competitive. There is no way of comparing you to others with the same rule set, on a server (league) not designed for that rule set. This can be fixed in many ways, one of them? A SFL. Isn't that what different leagues are made for? Rule set? Comparing yourself to like minded people?

2) "A SFL would split the player base"

Well, yeah - but you (the trading player) wouldn't notice it, as the SF players doesn't participate (much) in the economy as is.

3) "You're just cry babies! You want it to rain T1 uniques"

Most stupid argument of all time, as even people missing two chromosomes knows that playing self found is way harder than trade to win.

Those three arguments is posted - and countered - in many ways in every single SFL thread.

The most solid argument AGAINST a SFL, is that there is A LOT of different views on how a SFL should look. There, I just won this discussion for you.

Edit: And your "flag" idea? I've proposed that idea several times, several years ago. But for that to be accurate, we need a reset of the league. And standard will never see an other reset.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Apr 27, 2015, 11:06:02 AM
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return33 wrote:
"
eragon1111 wrote:
To these solo sf protagonists:

"Wow lets go and create an online game where everyone will be playin solo and self found"

Dont you think its kinda .. you know.. STUPID!! Why the hell would you need online game for solo experience.. Wtf


It is online because of the buisness model (F2P) requires it to be online only.
For an ARPG Online is completly optional.

Not the game requires "Online" the buisness model does.


F2P model for solo experience has absolutely no sence. You HAVE TO watch and BE JELLY for anyone with microtransactions for F2P model to be sustainable.

Do you see any reason to buy anything if u cant interact with rest of the community? That seems silly, at least for me.


"Hey Joe i got new hat - look how awsome my new useless hat looks !! "
"Joe ???"
"Shit..."
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
BobLobLaww wrote:
I play solo.
I play self found.
I can see no reason to have a league devoted to it.

Sorry, but I do not understand how my game experience would be altered in any way if I was playing in a dedicated league compared to what I am already doing.

With the addition of the masters' crafting, I feel like GGG already gave me an assist. I am very much content with using my 'currency' for crafting my own gear, and appreciate the thought behind it.



I like you

and your views lol
I dont see any any key!
"
eragon1111 wrote:

Do you see any reason to buy anything if u cant interact with rest of the community? That seems silly, at least for me.


"Hey Joe i got new hat - look how awsome my new useless hat looks !! "
"Joe ???"
"Shit..."


Are you kidding? I've always believed that buying MTX stuff is for your own experience of the game. Are people buying MTX stuff to show off?

I honestly feel sorry for these people.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
DarkMantle wrote:
- No increased drop ratio - the ratio should be exactly the same of the standard league


While I mainly play (mostly) self found, and it's interesting to see the interaction with the forced-self-found league - it did stand to highlight something that I think every self-found player boldly knew and every trader knew deep down but didn't want to admit...

Spoiler
THIS GAME'S DROPS AND DROPRATES ARE FUCKING ABYSMAL!!@!!


...and while changing that in the main leagues recklessly could be catastrophic to game balance, in a selffound league there's absolutely no reason for those values to stay the same - I'd even go as far as to say it actively inhibits participation and aggravates people. There's just not enough ways to reliably get what you need if you don't get it naturally, and that is a problem in self-found leagues.

This is (slightly) changing with some of the act 4 info we've been teased, so who knows if that will stay the same, but specifically with regards to currency, there are more than a couple currency orbs that need their values tweaking as is - and a selffound league exacerbates those problems a thousand-fold.

Those issues MUST be addressed before a permanent self-found league or mode could even be considered.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning

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