GGG - Stop using double standards

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monkuar wrote:
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LordofFatbug wrote:
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monkuar wrote:


60% chance is the same as effectiveness, it's another word for rate..

60% CHANCE == 60% RATE == 60% EFFECTIVENESS


[Removed by Support]

chance =/= effectiveness


over a huge amount of hits, its true that its the same, but its not reliable

and its not what the wording says. dont make up stuff that clearly is different


No, it's concerning the rate. 60% effectiveness is a 60% rate.

rate =/= instant (and it says instant)


jeez what is so hard to understand about this
Last edited by Jared_GGG#0000 on Dec 14, 2014, 5:52:38 PM
This guy probably thinks he has a 20% chance to deal damage with a Flame Totem because the skill has 20% Damage Effectiveness.

“Demons run when a good man goes to war"
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Sneakypaw wrote:
This guy probably thinks he has a 20% chance to deal damage with a Flame Totem because the skill has 20% Damage Effectiveness.


Spoiler
(for an infinite amount of time, the damage is the same. its actually that way)
Spoiler
dont tell him that thought ._.
You definitely gets points for persistence op, nothing for maths or comprehension mind you, but I suppose you can't win them all.
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LordofFatbug wrote:
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Sneakypaw wrote:
This guy probably thinks he has a 20% chance to deal damage with a Flame Totem because the skill has 20% Damage Effectiveness.


Spoiler
(for an infinite amount of time, the damage is the same. its actually that way)
Spoiler
dont tell him that thought ._.


Spoiler
I am searching for my old drawing-tablet. Maybe I can make a simple picture for him to understand. No promises.
“Demons run when a good man goes to war"
It should be simple to understand since the word effectiveness is used commonly in this game, btw just go around with a little more leech and the problem is solved

who is able to afford those gauntlets clearly is playing a top dps build so it wont change that much

BTW Vaal Pact has been nerfed in the past in the same way
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paleguy wrote:
It should be simple to understand since the word effectiveness is used commonly in this game, btw just go around with a little more leech and the problem is solved

who is able to afford those gauntlets clearly is playing a top dps build so it wont change that much

BTW Vaal Pact has been nerfed in the past in the same way

Spoiler
dont start with vp, it will only confuse him
Does this makes sense?

Legacy:
Item mods have variables, BoR stores 15% block chance on themselves.

x = 15%

<insert code to block blah blah using x>

Non-Legacy:
Item modes like acuity don't really need to store real numbers on themselves.

<insert code where 1.0 leech gets nerfed to 0.6>

Voila!


Build:
- DzSz's Pillar : https://www.pathofexile.com/forum/view-thread/2524656


For the first time in POE history they changed the stats and text of existing items in game that have already owners. I wasted 4 months of my time and ripped a level 94 hc chracter for nothing.
Last edited by Mephisto_n#6597 on Dec 13, 2014, 2:24:19 AM
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Mephisto_n wrote:


For the first time in POE history they changed the stats and text of existing items in game that have already owners. I wasted 4 months of my time and ripped a level 94 hc chracter for nothing.


This is not the first time.

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