Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer

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Semizzle wrote:

you go to the start of the ranger tree anyway? how is this any different?


Those nodes are very efficient, why would you miss out on them? I'd make it exactly like the original tree if I could, but it's a forced decision. I'll say the difference again: 37% phys/15%AS or 57% phys instead of the 4 life nodes.

And naturally I'd prefer to play as Shadow, since the voice acting is better, the look, etc.
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Dravox wrote:
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Semizzle wrote:

you go to the start of the ranger tree anyway? how is this any different?


Those nodes are very efficient, why would you miss out on them? I'd make it exactly like the original tree if I could, but it's a forced decision. I'll say the difference again: 37% phys/15%AS or 57% phys instead of the 4 life nodes.

And naturally I'd prefer to play as Shadow, since the voice acting is better, the look, etc.


You could still play ranger and get those nodes instead of chemistry... I don't think I understand the reason to pick Shadow (other than cosmetics)
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Inygma wrote:

You could still play ranger and get those nodes instead of chemistry... I don't think I understand the reason to pick Shadow (other than cosmetics)


It's mainly for cosmetics and to avoid the annoying ranger voice acting.
So, is the extra phys dmg and attack speed worth it or are the life nodes better? I'll want to do atziri runs, so I'm guessing the life nodes will be better, but damnit I'd just prefer to be a Shadow.
Wow this build is going to kick ass in 1.2. CoC nerf though :(
50% increased Critical Strike Chance
167% increased Physical Damage
Adds 31-63 Physical Damage
Adds 7-96 Lightning Damage
13% increased Attack Speed
37% increased Critical Strike Chance
30% increased Global Critical Strike Multiplier

IF use this for this build? Ligh damage insted accuracy, so when there is a crit shot, the enemise are shocked and take 50%(for new patch)+ damage
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
Does anybody noticed this ?
Attack Projectiles return to you ? 1x Divine Orb

source: http://pathofexile.gamepedia.com/Tora,_Master_of_the_Hunt

so is this mean arrows will works like spectral throw ?
and what if I combine with pierce/chain...
any thoughts ?
Awesome guide, thanks! Like a previous poster, I'd also greatly appreciate a 20, 40, 60 etc point build for leveling.

Also, I'm wondering about your currently planned 1.2 build. You previously say that phase acrobatics is great, but you've not included it in that build. Any reason as to why? And what would you drop if you decided on adding it? Mostly planning for an 85 build right now, as 90-95 takes quite a while to get to in comparison.
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csippedszkull wrote:
Does anybody noticed this ?
Attack Projectiles return to you ? 1x Divine Orb

source: http://pathofexile.gamepedia.com/Tora,_Master_of_the_Hunt

so is this mean arrows will works like spectral throw ?
and what if I combine with pierce/chain...
any thoughts ?


Depending if they change the mechanics of the mod, this is supposed to synergize extremely well with pierce, turning split arrow into a spectral throw essentially. It's a decent champions race mod i think.
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csippedszkull wrote:
Does anybody noticed this ?
Attack Projectiles return to you ? 1x Divine Orb

source: http://pathofexile.gamepedia.com/Tora,_Master_of_the_Hunt

so is this mean arrows will works like spectral throw ?
and what if I combine with pierce/chain...
any thoughts ?


It sounds amazing to me.

But in reflect packs it gonna hurt . . .
I am super excited to test returning projectiles, I think it will work really well with pierce.

I just updated my post with 1.2 trees, please let me know if you would change anything. I made them in a hurry.

And as for me, I'm rolling a ground slammer in the new leagues. But have no fear, I will still play my ranger a ton, and do loads of optimizing/testing/playing... just not so much for the first little push :)

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