Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer
Hmm, I don't see the Mana Leech node anymore ... how can we possibly sustain attacks with this build without it? Do we now require mana leech on our items?
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" I now see that Mind Drinker is just above Blood Drinker - I think I would be speccing out of some of your other options (seems like more than enough crit chance maybe) instead to get the Mind Drinker node ... even WITH 2% mana leech it seems like I'm always running out of mana ... I even run a low-level Clarity or else I can't even cast curses. |
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" The Critical Weakness curse (in 1.2 renamed to Assassin's Mark) will give now hp and mana when killing monsters. I think it might solve the mana problem. If not, you might wanna try to use a low level clarity on life maybe? Dunno. Last edited by returnofsnow#5524 on Aug 20, 2014, 11:56:48 AM
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The Critical Weakness curse (in 1.2 renamed to Assassin's Mark) will give power charge a chance to gain power charge on kill. May we should take power charge reward in merciless.
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" That too. We'll have to see the % though. |
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" You will for sure have at least 4k life with decent life values on gear " This build is very point effective and point heavy at the same time. If you're going to spend 4 points on phase acrobatics, you're going to be dropping 4 pretty good nodes (usually damage). If you don't mind sacrificing a little chunk of damage to have an extra security blanket against spells, you should take it. And if you're farming Atziri, you should nearly 100% take it. You can't really go wrong either way though, I should note that in the post. " :D " Puncture is really really strong, I highly recommend trying it " I don't think it's worth all the points it takes to get it. You can simply use a master to craft it onto a piece of gear. I should also note this in the post, thanks " we are |
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Can i just swap split arrow out for tornado shot and all stays the same?
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" Pick it. You can´t go wrong with that. Im gonna use it for sure. |
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Hmm, ok tried speccing into your new build with 1.2 ...
The Good: - overall DPS is up like 3k for both Puncture and Split arrow ... Ranger/Bows seem really stronger ... hope it doesn't get a quick nerf - move/attack speed feels much faster The Bad: - we don't get an extra Power Charge anymore so only have 3 now instead of 4 (never got extra one from bandit reward) - crit chance seems WAY lower ... before, with 4 PCs up, I had like 70% crit chance, now with only 3 PCs crit chance is only 35% or so. It's survivable but I'm not critting all the time like I used to be. My crit multiplier is still at about 500+ so I'm looking if there's a way to drop a bit of multiplier in favor of chance. Surprisingly my life stayed about the same so the life nerf mixed with life/level buff seems to have worked as intended. |
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post 1.2 tree pleaseeeee as as posible
ty vm |