Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer
Acrobatics halves your ES...
Maybe if you could get around 7k es without it, that would be decent. |
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" oO +118% atk speed with bow ? I see only ~45%. |
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so basically, this build will surely live on, and the remaining question will be whether to go
A. ES build 1. less points invested ?! 2. CI 3. benefits from blood rage 4. couldn't use acrobatics, nor phase acro, also less evasion or B. Life build 1. strongest advantage might be evasion together with acro + phase acro |
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" The Bow Damage and Accuracy node at the start of deadly/heavy draw, rewards 91% bow attack speed atm. Bugfixes soon hopefully. |
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" ES Bow defeats a lot of the purposes of this build. 1. No ES on quiver 2. Cannot use Rat's Nest, Maligaro's, or Atziri's Step without sacrificing a huge chunk of your ES pool 3. More expensive to build (only really a problem in new leagues) 4. No acrobatics / phase acrobatics (which is a big chunk of defense, especially for Atziri / other bosses) 5. a lot less runspeed. Using a vaal regalia alone, you already lose 7% move speed (because an Assassin's garb has no runspeed penalty which is +4%, and an implicit of +3%). On top you're not getting the same nodes which should cut some more runspeed, rat's nest which is 10%, ect ect. 6. Less evasion and less damage, because you have to spec near the ES parts of the tree which is away from most bow nodes / evasion nodes. 7. If you're running discipline (because you'll need it with having much lower ES in general) you're either cutting grace or hatred, which is huge. Going ES bow is a completely different build if you want to be effective with it to make it worth it... and even then I'd still recommend life bow. |
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" very sexy choices. another points to consider: A: -less evasion on gear and ondar's guile effectiveness means trouble with reflect -no acrobatics means trouble with reflect -so absolutely needs vaal pact or atziri acuity in order to survive any reflect, will either cost more money or spend more points reaching vaal pact -got higher total effective health pool, fast auto healing and chaos immunity. this can actually help a lot against atziri B: -life pots. they can now easily heal 2 times or more your total hp (assuming generic 5k HP bow builds and 2-3 pots in your belt) -pots got huge buff, now they got +80% effectiveness from tree and +2 tier flasks lvls -can wear maligaro's + any crappy body armour and go nuts. reflect can be handled with care |
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Core Split Crit Pierce
This leaves so many options. We can reach plenty of aura reservation, max mana, resists, extra life, phase acrobatics, evasion, power charges, or bonus physical...Or more desperately, the Scion Wheel of Win life cluster which is a disgusting amount of points away :( Without the use of power charges or increased critical strikes support, 75% crit chance will be exceptional. Too many unknown variables to even think about this any longer, already far too much assumption for me. CU in a week :) Last edited by SKIPPNUTTZ#3768 on Aug 15, 2014, 11:37:04 AM
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Yeah, the ES build is certainly something different entirely, but I still think a lot of people underestimate how cheaply, and how easily you can stack a bunch of ES(Price may vary in the new league due to how OP the ES buff was, which may increase demand). In Ambush I made a Low-life Arc build that used Solaris Lorica, and RoTP to sustain RF, so I had no ES on my Chest and Shield, had to invest a bunch into regen and resists, and I still managed 5k ES, and I did it all for 15ex. I also made a low-life Solaris Lorica Summoner for 2ex, and it managed 6k ES. Both of these builds managed a level 20 AA and over 80% all resists.
Losing ES from a shield is going to suck, but hitting 6K ES with Maligaro's should be entirely possible. Not sure it'll kill Atziri, and I know that's what you're looking for, but personally I've never cared for the entire concept of how Atziri was implemented, so I just happily continue as if she doesn't exist. Also it's worth adding, if the trailers are to be believed, that you can add 10-20% ES onto Rings now, which is just stupidly OP. I don't know, maybe the problem is that I'm too used to low-life, I've been making Solaris Lorica builds almost exclusively since the item was released part way through Domination, and the one massive, massive benefit that people never notice about going low-life(because the assumption is that low-life builds are for rich people) is that the rest of your gear can become massively cheap. You no longer need to worry about resists on your gear, since you'll be running all three Purity Auras, you can get so much offense from auras, and defense, and all around 7 Auras were OP, and it made a viable Solaris Lorica build that could run end game maps super cheap compared to a similarly priced life or CI build. Going CI is more expensive since you need resist along with those large ES numbers, whereas low-life just needed the ES values, so maybe I'm just underestimating how much that effects the cost of gear. But my 5k ES RF Arc build is literally just using gloves and boots that I Alt + Regal'd for next to nothing, it really is that cheap to stack 5K ES, even when you lose the 2 biggest ES slots. |
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" but instead of ES shield or low life you can use soul strike + CI. 1.60s energy shield recharge delay should help a lot in atziri run |
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" Yeah, it would certainly help for survivability, I just dislike the idea of losing my Drillneck, since that's such a fun item. I'll probably get a Soul Strike anyways, and it might still work well as a weapon swap when things get dicey, but ideally I'd like to make it all work with a Drillneck. I have two Summoners over level 85 right now, so I'll just respec one into this new Bow Build on Patch day, should give me a much better idea of just how viable the set-up would be, given that I have most of the gear already. Actually, does anyone know how Soul Strike interacts with weapon swapping? Can I just swap for the second it takes for ES Recovery to trigger, then swap back and get the full regen/second after triggering the recovery, or will it continue to recover at the reduced rate? Last edited by Shotgun_Surgeon#5561 on Aug 15, 2014, 1:56:15 PM
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