Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer

"
SKIPPNUTTZ wrote:
Vulnerability will get nerfed into the ground, and very possibly Puncture itself.



Is there any actual basis for this? I know that all curses are being reduced a bit but that hardly implies nerfing into the ground.
IGNs

Standard: Gyakufu | Gyakufuu
Warbands: Tsukikage
Tempest: Yamakage
"
swarmofseals wrote:
"
crackred wrote:


for me it looks like a really low dps build compared to the others here.
in comparison:

Bow Critical Strike Chance +% 152 ::::: Bow Critical Strike Chance +% 252
Bow Critical Strike Multiplier +% 16 :::::: Bow Critical Strike Multiplier +% 46
Attack Speed +% 22 ::::: Attack Speed +% 42
Bow Attack Speed +% 112 ::::: Bow Attack Speed +% 118
Base Movement Velocity +% 20 :::::: Base Movement Velocity +% 41
Evasion Rating +% 141 ::::::: Evasion Rating +% 217
Accuracy Rating 566 :::::: Accuracy Rating 606 + Accuracy Rating +% 40
Physical Damage +% 101 ::::::: Physical Damage +% 89
Physical Bow Damage +% 197 ::::::::::: Physical Bow Damage +% 263
Maximum Life +% 130 :::::::: Maximum Life +% 143 (life regen aswell)
Life (reserved) 352 ::::::::: Life (reserved) 255
Mana (reserved) 92 :::::::::: Mana (reserved) 62


so overall, for me there are too much downsides.
but you got a lot of strenght and int, so you would have no problems to stack them
and for SURE this is an unfair comparison because you took some nodes least


Can you post what you are comparing to?

Also, there was a misclick in what I posted -- I hadn't clicked the Lethality node, which is a huge huge difference. This is what it should be:

https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_JpVh4lVLjDYfQQMeBiO1SHBSKgvz6p2qNj1tbGyMYqxS7IJeKlvC7LTFOkJLeN2oMHHUIwW1JP3nVFFHjb-m4H8CMpTZxpUFyqldaJrxCIlNkiP2jX0wfNaKfysx-nb3OdR310p9h3ZnoPzFVvohdluv3Q3BM4bOkAro1s3q6xSxMCLqcaG1CJsmz3qyGTIBnKRvnspKwzqbtXcHhxODCVFMfVusR0rIPycqTTWStfJuqjGepldN4_6P2L3_3o9PoJ8=

"
Precaso wrote:

The shadow is a very solid option now, I agree. The biggest problem with skipping the ranger area though, is you lose the only source of life regen, and also makes it really difficult to get inside and take aspect of the eagle and the good phys nodes around it, as well as the evasion + life nodes (which are really powerful now that other life nodes got nerfed and these are unchanged/buffed)


I totally agree that the evasion + life nodes are very good. It's really quite easy to get Aspect of the Eagle (the Aspect of the Eagle cluster is one node away from the Revenge of the Hunted cluster). The life regen part is definitely worth considering, but it may be much less important now that flasks are improved.

I guess my point isn't to say that the Ranger starting area isn't good, but rather to say that the key nodes in the shadow area are more necessary than the Ranger area.



https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwltbKbgfwIylNnGlQUAXhmO7YMILpuNelNh68qpXWia8QiJGwEZ_g==
"
crackred wrote:

https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwltbKbgfwIylNnGlQUAXhmO7YMILpuNelNh68qpXWia8QiJGwEZ_g==


may as well go ranger and get 8% attack speed for 1 point :)
"
Precaso wrote:
"
crackred wrote:

https://www.poebuilder.com/character/AAAAAgYAsNii2cgU9W9qjBa_H0EDHgYjtUhh4iaVVUuMNnBSKgvz6jY9napsjGKstMXC7CpbefZDNlLsBbXUI42_UUf_3iT951QwfE2SI_aNff7IBfmhpOHb6NabJjIBshki6rEwtQhxoY9Pz3p_K9aKd9egn2_yOdQx-nb3VvrB2Kiiqvj8xUp9h3ZnoAqbeOvnCu960359df663Q1br8Ezhs4hdm-eykrDOpu18bNLV8DjnKSHE3cHgwltbKbgfwIylNnGlQUAXhmO7YMILpuNelNh68qpXWia8QiJGwEZ_g==


may as well go ranger and get 8% attack speed for 1 point :)


yep, thats true :D


the problem about ci ist:
we got rats nest, maligaros, drillneck: those items dont have any ES for sure.
so it will be VERY hard to get 1000 es, just on armor and boots? holy shit man, this would be so unbelievable expensiv.
[/quote]

Not really. You can get ES on rings, neck, belt as well. Maligaros and Rats nest are nice but not strictly mandatory.

You can get a ~600 ES chest for a couple ex. Add in an ES belt and Discipline and you are already at 1000.
IGNs

Standard: Gyakufu | Gyakufuu
Warbands: Tsukikage
Tempest: Yamakage
"
swarmofseals wrote:


the problem about ci ist:
we got rats nest, maligaros, drillneck: those items dont have any ES for sure.
so it will be VERY hard to get 1000 es, just on armor and boots? holy shit man, this would be so unbelievable expensiv.


"
swarmofseals wrote:
Not really. You can get ES on rings, neck, belt as well. Maligaros and Rats nest are nice but not strictly mandatory.

You can get a ~600 ES chest for a couple ex. Add in an ES belt and Discipline and you are already at 1000.


well, yes, its possible.
but i dont think its worth it.
Last edited by crackred#7106 on Aug 14, 2014, 6:42:06 PM
"
crackred wrote:
"
swarmofseals wrote:


the problem about ci ist:
we got rats nest, maligaros, drillneck: those items dont have any ES for sure.
so it will be VERY hard to get 1000 es, just on armor and boots? holy shit man, this would be so unbelievable expensiv.


"
swarmofseals wrote:
Not really. You can get ES on rings, neck, belt as well. Maligaros and Rats nest are nice but not strictly mandatory.

You can get a ~600 ES chest for a couple ex. Add in an ES belt and Discipline and you are already at 1000.


well, yes, its possible.
but i dont think its worth it.


I just threw together a CI build assuming some very modest gear -- a 600 ES chest, 200 ES boots, and Auxium (OK that one item is not really modest, but probably important for a CI build). It gets pretty similar numbers to what the life based builds are getting, a bit higher in some areas and a bit lower in others. The life based builds will probably have higher damage potential.

That said, it looks like it will be really really difficult to get over 4.5-5k life. With ES, it's extremely easy to do so. I was pushing 5k ES with some configurations even with the mediocre gear listed above. Start adding on ES from jewelry or a better chest (they can get up to 1000 by themselves) and you can really get a huge amount of ES.

In a magical christmas land where you have perfect gear, you can get up to 12000 ES without touching gloves, helm, bow or quiver.

Basically the point is that life scaling is now pretty effectively capped in the 4000-5000 range in this build which will be plenty for many people. Some might want to go higher than that (much higher!), and for that you will need ES.
IGNs

Standard: Gyakufu | Gyakufuu
Warbands: Tsukikage
Tempest: Yamakage
Considering that fact that I've never tried the build, my input probably isn't worth a whole lot. But I plan on making a bow build in the next league, and have been playing with the new tree.

There is a maddening number of crit nodes available for a crit bow build. The Witch I made was pushing 500% crit chance just from the tree, got to 6 power charges(including the bandit reward) and still had 200% ES off the tree, even got to 5 Frenzy charges and all of that was by level 80.

Which means on a well rolled Harb you can basically cap your crit just from the passive tree + charges. So if you want to go all ES gear that's totally an option. That being said, the Crit + Crit Multi combo that items like Maligaro's have far outweigh what you can manage on the passive tree, but it does mean you have a lot of wiggle room to try to get a good mix of crit, damage and ES by mixing and matching gear and passives when going CI. No idea what the optimal setup would be for that yet, but I see a CI crit bow build being viable, and it's definitely something I intend to try.

Edit: I guess the sensible thing to do would be to drop the Rat's Nest, since with the right passive tree, you can do without the Crit it grants, and then just use a 350+ ES helmet, which depending on the resists and etc. could easily be picked up for a couple chaos. Of course you'd still be missing out on the move and attack speed that the Rat's Nest gives you, but I think that would be the right approach vs. giving up any other piece of gear, and it would immediately make the build much more affordable.

Edit Edit: For more context here's the tree I've come up with so far, I'll include the level 80 one I intend to use, since I don't have the time or patience to level much further than 85, and I'll include a 115 point tree that I spent less than a minute making(so you could probably start spotting obvious optimizations for it right away), just so people can compare numbers with Pre's 115 point tree on the first page.

Edit Edit Edit: If I keep editing this post like this, I might as well go and make my own build thread, but one thing that occurred to me, which is worth mentioning, is that the CI build gets a free Blood Rage, meaning a whole lot of free Frenzy Charges and Leech.

Level 80 - I think the biggest change I need to make is drop the Frenzy charges and get two more +30 Str nodes.


115 Points
Last edited by Shotgun_Surgeon#5561 on Aug 15, 2014, 12:25:17 AM
http://www.pathofexile.com/forum/view-thread/960120

Cobbled together a month ago a Bow build w 6500 ES - and it would be more on the new tree. And with basically all junk ES pieces. If these nerfs send my life to the pisser, I am going CI. Literally just bring all the stuff linked over to my good bow, then look for upgrades.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on Aug 14, 2014, 11:36:45 PM
Pre, what do you this of his idea? wanna know your thoughts on this going for ES and starting
as a Witch?

Since I am already on my new ranger going for Lv43 now haha :D

"
Shotgun_Surgeon wrote:
Considering that fact that I've never tried the build, my input probably isn't worth a whole lot. But I plan on making a bow build in the next league, and have been playing with the new tree.

There is a maddening number of crit nodes available for a crit bow build. The Witch I made was pushing 500% crit chance just from the tree, got to 6 power charges(including the bandit reward) and still had 200% ES off the tree, even got to 5 Frenzy charges and all of that was by level 80.

Which means on a well rolled Harb you can basically cap your crit just from the passive tree + charges. So if you want to go all ES gear that's totally an option. That being said, the Crit + Crit Multi combo that items like Maligaro's have far outweigh what you can manage on the passive tree, but it does mean you have a lot of wiggle room to try to get a good mix of crit, damage and ES by mixing and matching gear and passives when going CI. No idea what the optimal setup would be for that yet, but I see a CI crit bow build being viable, and it's definitely something I intend to try.

Edit: I guess the sensible thing to do would be to drop the Rat's Nest, since with the right passive tree, you can do without the Crit it grants, and then just use a 350+ ES helmet, which depending on the resists and etc. could easily be picked up for a couple chaos. Of course you'd still be missing out on the move and attack speed that the Rat's Nest gives you, but I think that would be the right approach vs. giving up any other piece of gear, and it would immediately make the build much more affordable.

Edit Edit: For more context here's the tree I've come up with so far, I'll include the level 80 one I intend to use, since I don't have the time or patience to level much further than 85, and I'll include a 115 point tree that I spent less than a minute making(so you could probably start spotting obvious optimizations for it right away), just so people can compare numbers with Pre's 115 point tree on the first page.

Edit Edit Edit: If I keep editing this post like this, I might as well go and make my own build thread, but one thing that occurred to me, which is worth mentioning, is that the CI build gets a free Blood Rage, meaning a whole lot of free Frenzy Charges and Leech.

Level 80 - I think the biggest change I need to make is drop the Frenzy charges and get two more +30 Str nodes.


115 Points

Report Forum Post

Report Account:

Report Type

Additional Info