Invasion League - Ghost town. Looking forward to new 4-months hardcore league
" Lol... Despite all the fucking evidence on Twitch.tv, you actually have the balls to say this. |
|
To back up what Xendran is saying (even if it's not worth much), my brother and I haven't even bothered trying Invasion, I looked at the patch notes and knew I could skip it. I'd been playing for about 2 years and the only time I ever missed a league was onslaught, because it similarly, made certain playstyles worth shit.
There is a big difference between reasonable difficulty and a dash of masochism laced with stupidity, or shitty balance. This game's mechanics are non-functional (due to you know what) to the point of making these continually stacked damage modifiers and extremes that keep on finding their way into the game simply off-putting. For instance, Turbo with reasonably tuned damage means you get overwhelmed, but you can escape terrible desync disasters a lot of the time. Pretty good way of increasing difficulty, even if it comes with a tradeoff in that it ALSO increases desync issues. If the point of a league is to kill me with bullshit, I'm simply not stupid enough to bother, thanks. |
|
The new league is horrible.
Overpowered one-shot monsters in every zone which are best avoided and ambush gets increased loot. I chose Ambush and I used to always play HC. |
|
HC Standard is/was a preview as to how GGG looked at hardcore leagues. HC Std is more barren than space. It doesn't surprise me that at the top there really isn't a heck of a lot of folks playing compared to ambush.
GGG listens to its fans!!! Thank you!
|
|
Responding here where it's more relevant, to a post from a related Feedback Forum topic:
" Well-stated and all true to my recent experiences in Hardcore League. Compared to Standard, the biggest challenge in HC has been finding sellers who are actually willing to take the time to trade. (They are typically too busy on Invasion runs to bother logging into HC league.) OTOH, the peace and quiet of the HC chat channels and party board are well worth the sense of isolation. For HC in general, I think GGG should seriously consider a league model different from the current temp vs. permanent league system. Unlike Standard League where everything is truly permanent, there is no safety net in HC, you could lose it all in an instant. This is not just an effective gear and currency sink, it sustains an omnipresent sense of transience and peril. As a result, there is no need to stage a fresh start every four months in HC - because you automatically experience that fresh start every time you die and reroll. In my view, the solution to the community split in HC leagues is simple: stage each four-month campaign as a meta-cycle within the ongoing Hardcore League rather than artificially isolating it within a segregated 4-month-long temporary league. HC is not about transient thrills, it's about long-term survival. When a new threat to Wraeclast emerges every four months, give HC players the option to face that challenge with either their surviving, battle-tested characters or with fresh, newly-rolled builds. And most importantly, Make this an option exclusive to Hardcore. Give dedicated HC players the chance to forge enduring character arcs with precarious YOLO careers, granted the potential to repeatedly triumph over multiple 4-month seasons. Epic characters that with a single rash move can find themselves banished forever to softcore Legacy League, a retirement community where they will no longer be confronted with perilous new threats to their survival. And continue to spawn fresh 4-month temp leagues as softcore training grounds, where new builds can be safely tested and refined. Last edited by RogueMage#7621 on Mar 23, 2014, 4:38:37 PM
|
|
" Yes, I do. Thanks to Invasion, when I sit infront of my computer I pull up a mini chair below me on which to rest my balls because they have gotten massive thanks to this brutal league. As I've said, I've fought and killed 99% of the bosses. I'm still alive. I have never been instantly killed on any character in Invasion. Well there was that one test I ran where I ran into Granitecrush on a low level character with no armor or HP gear and he instantly blow me to pieces. If that is how people play PoE then yes, there are instant one-hit KO bosses in Invasion. There is always a reason why you took too much damage and instantly died that can be avoided if you play smart. When I watched Willywonka fighting the 4 guardians for Queen Atziri, I was screaming "Move Willy! She is getting too close to your bubble!!!!" I knew he was locked into tunnel vision and I knew he wasn't going to move even though he knew he should have. He got lost in the moment and died. He knew that her damage was too high for him to get hit as he had no armor. His method to deal with her was about to be countered and he didn't react. This is why he died. Not because she is imbalance but because he made a mistake. We all do it. He accepted it and a bigger man for not raging about it being unfair. |
|
" There is literally no counterplay versus Ha'vri Off Screen Totem summoning. |
|
I didn't die I just hate MMORPG Gameplay.
PoE goes more and more MMORPG. Pseudodifficulty aka oneshot gearchecks->Forcing to exploit certain mechanics to pretend to be a hard game. Hey look we are "totally different from D3 early Inferno" Yeah great game where you must run around with Iron Reflexes,Grace and Determination most of the time because everything will kill you. I want CB like settings back. Those settings are just MMO trash. A game so bad that it's even pointless to grief players at bandits because only a handful of players actually reaches merciless. I remember a dev laughing at me that Turbo HC settings would be too hardcore. And lethal isn't designed for long term play and yet Endgame isn't any different than Blamt. Without reduce white mobs hit you like in lethal and uniques oneshot you. Enjoy invaders randomly spawn in regular leagues in 3 months like exiles because never backed off from stupid decisions since OB. |
|
" Yeah i remember Chris telling us we wouldn't make it past merciless, and then we proceeded to faceroll maps and get Demigod amulets lol |
|
Unless you are running a turbo map, you can react fast enough to avoid the totems even if he drops them directly on your character. That being said, he can not aggro you off screen. He will always be on your screen. Yes, the edge of your screen counts as you screen. What else is it?
If you want to nitpick, He can "off-screen" you if you are moving downwards towards the bottom of the screen, where your vision is reduced because of the camera angle. But you should know your vision is reduced and be moving in an extra careful manner in these conditions. @Hilbert I take it you don't like Invasion bosses. You should try to kill a few. I'm sure they will make you a better player in the end. I'm level 75 and I don't run IR. Am I doing something wrong since IR is a requirement according to you? CT is coming you don't have to be so angry all the time. Invasion bosses might be the first feature that doesn't make it into the perma-leagues because of the backlash Invasion is getting. I will however enjoy them while I can in Invasion. |
|