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unkempt wrote:
Devourers as a whole are so terribly designed. You would think at the very least there would be a circle on the ground or whatever (like Storm Call) to warn you where they were about to pop. There is no counter play to them other than stacking defenses.
This doesn't match my experience at all. What I think is going on is the devourer pops from the ground and doesn't damage you hit, but immediately winds into a melee arm-swipe type of attack which hits rather hard. On numerous occasions I've had a devourer begin to pop up right at my feet, but before it finishes and goes into the swipe I pop a Quicksilver or whatnot and get out of town. I've probably gotten hit by the pop-up attack maybe 5 times now out of hundreds if not thousands of devourers slain; that's far too many avoids to be written off as shield blocks or evades.
The few times I have been hit, though, I've always been trying to get away, and I will acknowledge that the arm swipe has more range than you'd expect. So I think the best thing to do is just build in some movement speed (because you can't pop Quicksilvers every time); with enough of it, you can simply run away from the hit.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Posted byScrotieMcB#2697on Mar 24, 2014, 1:23:31 AM
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ScrotieMcB wrote:
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unkempt wrote:
Devourers as a whole are so terribly designed. You would think at the very least there would be a circle on the ground or whatever (like Storm Call) to warn you where they were about to pop. There is no counter play to them other than stacking defenses.
This doesn't match my experience at all. What I think is going on is the devourer pops from the ground and doesn't damage you hit, but immediately winds into a melee arm-swipe type of attack which hits rather hard. On numerous occasions I've had a devourer begin to pop up right at my feet, but before it finishes and goes into the swipe I pop a Quicksilver or whatnot and get out of town. I've probably gotten hit by the pop-up attack maybe 5 times now out of hundreds if not thousands of devourers slain; that's far too many avoids to be written off as shield blocks or evades.
The few times I have been hit, though, I've always been trying to get away, and I will acknowledge that the arm swipe has more range than you'd expect. So I think the best thing to do is just build in some movement speed (because you can't pop Quicksilvers every time); with enough of it, you can simply run away from the hit.
Well considering your highest character is 73, you probably do not have any experience with them in higher maps, where monster scaling and pack size scaling can really run away from devourers.
Sure, if a single devourer pops up you can run away from it before it does a melee swing. If EIGHT DEVOURERS pop out of the ground, surround your character, you won't be able to run away from it, and even if you do happen to look like you've run away from it, odds are you will desync back into the middle of them because their collision box is like eight miles wide.
All of this can happen without warning as you're walking through a seemingly open stretch of ground.
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Posted byUnderOmerta#1203on Mar 24, 2014, 2:05:26 AM
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Hilbert wrote:
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I myself find these types of posts cancerous; people fail to realize that GGG closely observes not only streamers but also their own experience within the game when they test the game out at headquarters, give them a break their team is small and they work their behinds off.
If a devs says something on a meeting like "I love see Kripp dying" there is no wonder they don't ban an obvious streaming cheater who snaps on every rip.
And testing? Their testing contains 100% cheated items on impossible levels being overleveled or abuse of mechanics like Freezemine Profilaton.
I got ideas for similar lame ass mechanics but expect them to be "fixed" as soon somebody finds out about them.
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I find the current state of the leagues fine, as CharanJaydemyr said there are high levels on the ladder already so the game isn't impossible just insanely difficult.
It isn't difficult it's just lame ass gameplay not to get hit just like D3 inferno.
You can beat 90% of all bosses by running circles around them using ranged attacks and decoytotems aside from abusing mechanics.
I just don't have got the nerve to play such a grindy game with lame ass mechanics. It bores me really quickly.
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Maybe its best the hardcore league was so hard that it's just a bunch of level 90-98 ripped exploiters and RMTers on top of the ladder to show how pointless the competitive aspect of ARPG's is. I mean if the top players of PoE are just going to exploit and RMT and sell top 50 Atziri kills they deserve to rip at an insanely high level.
Or they could finally fix lame ass exploits and ban RMTers.
Lame ass 90% AoE patterns on massive damage needing certain items just suck.
I can guarantee you that if GGG creates a "Create a level 85 character with all items you want several players would easily beat Atziri" because there is nothing behind it but a massive gearcheck.
But most players got no nerve to do so to obtain given items. Or they RMT just like happened it several cases.
They need something more convincing than some useless special MTX.
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GG has thick skin. They can deal with harsh and negative feedback. Unless it is absolutely excessive, there is no value in deleting or preventing harsh negative feedback.
Support uses the forums. The main devs only read here if they are notified by the support guys.
Like "Diamond supporter posted" other devs got more troll posts than regular postings.
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Oh yes the good old classic free speech for all stupid and ignorant people response. Just like a KKK rally at an Obama speech is dangerous, this forum is dangerous to the PoE community. We want to encourage mature and smart people to join the game, not be discouraged by a forum full of savage teenagers.
Most elitism of this game comes from players being bad at this game.
"Oh look I made it to level 43 I am so eligble to say the game is fine"
Well said, I too am a long time supporter and have just quit. Being instagibbed to invasion boss with perfect gg gear was the final straw. I hope the developers reap what they sowed, they truly betrayed the trust of the community. This company that is built on community, yet it blatantly ignores it's supporters but instead listens to a circlejerk of fanboys. I've moved on to better things with a mind full of regrets on the time spent here. No doubt the new diablo expansion and Sacred3 will put the final nails in this coffin.
Last edited by klerace#5333 on Mar 24, 2014, 3:16:25 AM
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Posted byklerace#5333on Mar 24, 2014, 3:09:11 AM
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ScrotieMcB wrote:
with enough of it, you can simply run away from the hit.
you can't run away from pop-up attack though
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Posted byCCR5#7770on Mar 24, 2014, 3:36:01 AM
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