Remove the chaos res penalty.

"
DoomSpirit wrote:
"

Moos, I think you summoned it up pretty well. While you can farm for it. It should never be must have.

One of the best things PoE offers is its extreme flexibility. If you are a mara, you can pick up the entire diamond skin node and use items with little to no resistance, or you can heavily favor resistances on gear and use those passives on something else.

There isnt any freedom with chaos resistances. You can only get it from gear. So all the sudden it becomes gear check.

This is really bad in the long run as well.
Lets fast forward a couple years. There will be many awesome items with chaos resistance around, players like Moos will acquire multiple godly piece with chaos resistances. So now the chaos damage is extremely weak against those elite few. Is this GGG's intention? Make chaos damage irrelevant at certain point? Or GGG can buffs the chaos damage, then the Chaos resistances becomes even more of a must have. Either way, I dont see a winner here.


In normal you have extreme flexibility
In cruel, you dont need optimisation but still need to get the right stats (full accuracy on casters wouldnt work)
In merciless, you are expected to gear accordingly to your environment and you spec choices.

I'll repeat what others said:
-chaos resistance items do exist in a pretty good proportion, use them, gimp your dps, that's how it works to progress
-chaos res is supposed to not be easyily capped at 75%, however it is supposed to easily reach 0% which is the case if you take it into account instead of forgetting about it until you meet a group of chaos monsters.
-chaos res nodes are in the caster area. Hp regen nodes are not in the caster area. Heavy hp nodes are not in the caster area.


What is this extreme flexibility you talk about in normal? You can go random passive, random skill and random gear and beat it?

I already gave an example of what is "flexibility", but you clearly either failed to read it or failed to understand it.

The 2nd part of your post just proves my point, chaos resistances becoming an mandated stats and you can eventually gets 75% chaos with better gear.
IGN QTCRZ
What I told you is basicaly that your post was bullshit but nicely.
Everything is mandatory, try to go with 0% all res, try to go with bad def stats, try to got with bad offensive stats
God.
"
SL4Y3R wrote:
Chaos resistance should simply be returned to its previous state, and all chaos resistance items culled. Passive tree reverted. Done.

Chaos damage was fine the way it was, I have no idea why they tried to tinker with it.

And to the above poster, exp. penalty is fine. Don't die.


I'd like to know if Chaos dmg has actually changed. Yes there's a lot more of it in Act3 but it wouldn't surprise me if the big difference is that we now see our level of Chaos resists in the player window and are now able to counter it, (somewhat), with resists on items.

Maybe your right though. Remove chaos resist items and hide our personal chaos resist level and we'd all be none the wiser.

edit: I'm at -60% to Choas resists and it hurts like hell.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
Last edited by BazzV5#2961 on Feb 1, 2013, 6:52:55 PM
"
RandallPOE wrote:
not had a problem with chaos damage on marauder at -51%, just gotta be very careful

With granite I have over 27k armour, my block chance is 52%, my elemental resists are 81, I have about 3.4k life, I can curse with enfeeble and have over 100 passive life per second without life leech (which I do use) all with the max of 6 endurance charges (which also improve life regen by about 40~ due to passive point).

I can faceroll anything my level or lower that is not Chaos damage. Right now my chaos resist is negative 32% in merciless and chaos damage still hurts a lot.

This wouldn't be so bad if Chaos resist on items didn't feel so rare. I'd use more and sacrifice other stats for it if possible.
Last edited by Lionguild#4990 on Feb 1, 2013, 7:30:26 PM
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ScrotieMcB wrote:
Going back to the way things were is a step backwards for build diversity.
No it isn't! They made a small change to in regards to a single keystone and in turn forced every melee build to now have yet another manditory stat on their gear beyond defenses, life, and all three resistances.

In other words, they added a slight bit of diversity for some ES builds, and a huge amount of homogeny for all melee builds.


That one item alone can get you almost halfway to 0. One more, and the games difficulty would.be the same as before. Another one, and its easier.

Str builds, as I've said. Already have a built in chaos resistance. You don't even need 0% Don't stand in the poison cloud.

It's poisonous.
"
Strill wrote:
"
ScrotieMcB wrote:
Going back to the way things were is a step backwards for build diversity.
No it isn't! They made a small change to in regards to a single keystone and in turn forced every melee build to now have yet another manditory stat on their gear beyond defenses, life, and all three resistances.
Technically inaccurate, as CI melee builds exist. But that's nitpicking.

I get your point; it added yet another defense to stack for those life builds. And I guess that is a bit of a drawback, because the more "standard affixes" you're expected to stack, the less affixes you get to be creative with. But I don't think it's entirely a bad thing to make tanking in this game harder, I want to add rings to help with chaos resist for those characters, and the ES builds needed the extra diversity very badly...]

in other words, justifiable expense.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 1, 2013, 9:55:54 PM
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SL4Y3R wrote:


That one item alone can get you almost halfway to 0. One more, and the games difficulty would.be the same as before. Another one, and its easier.

Str builds, as I've said. Already have a built in chaos resistance. You don't even need 0% Don't stand in the poison cloud.

It's poisonous.


A str build can pick up several item like that. Then you will see them run around with 80+ elemental res, 75 chaos res and 3k+ life. This should not be the future direction of PoE.











"
DoomSpirit wrote:
What I told you is basicaly that your post was bullshit but nicely.
Everything is mandatory, try to go with 0% all res, try to go with bad def stats, try to got with bad offensive stats
God.


Lol. Are you seriously this stupid or playing dumb. If everything is so mandatory, why are we praising PoE for its versatility, flexibility and diversity? This is not fucking D3, our char are not bunch of numbers, our char are more than res, def and dps.
IGN QTCRZ
I read some of the post, not all, and I have to disagree about the chaos damage being too much.
Playing currently a lvl 70 Ranger on HC with only 2 gear pieces with chaos res and on 8% passive. With those I'm at -10 Chaos Res.
I have about 2.5k life and while I was in the sewers in act 3, a rare poison bomber dude with added crit/crit dmg had to crit me twice to get me donw to 50%.

If the chaos damage would scale like the elements, I would agree. I mean having -10 resist to some element would be suicidal. This however is not the case imo. With just one or two gear pieces with chos res you can take the hits.
If you play more melee class, you'll prolly have a lot more health that I do, so it should not be that bad. Surely I could be wrong, but I just can't see this being that big of a problem.
ign: AlecVonBoldwin
Yesterday I played through the end of act 2 on merciless with a group. The group consisted of me (duelist), 2 rangers and 2 witches. I was able to make several interesting observations, the first of which was that non-CI witches don't need chaos resistance due to their heavy CC. These witches were sitting at -60% and breezed through the entirety of Pools and Streams without taking any damage. I'm sitting at -17% chaos res, took some damage but was manageable with that kind of crazy DPS coming from my group.
Inside the pyramid, one of the rangers went "how are melees even supposed to do anything here", and all I could say was "I don't know either", because even with 75% lightning resist and +2 levels (the witches/rangers were on equal level to the dungeon I believe), I can't tank a room filled with 15 casters and an "allies can't die" totem. The solution? I went into /follow-mode and just waited until my party cleared everything with Rain of Arrows and Spork/Totems.
At Vaal, my group insta-CC'ed and subsequently killed the adds without any problems, then ranged the boss to death. 2 of the ranged players died to rocks a few times, I died to his slow-ass overhead-attack twice due to EU-gateway-lag. Advantage: no one.

TL;DR:
Playing a melee in this is retarded AF. Oh wait, I think the point was that chaos is too strong? Yeah, I changed my mind on that, but it does seem like a nerf to melee mostly.
Why don't the seasons fear the reaper?
Last edited by FluffyMeowington#6563 on Feb 2, 2013, 1:43:09 AM

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