Legacy items

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sidtherat wrote:
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Rhys wrote:
Spoiler
"Legacy" items are a natural consequence of our implementation of the mod system. When a mod is rolled, the result is stored in the item. The maximum and minimum values are never used except for the initial roll and any subsequent rerolls (Blessed Orb, Divine Orb, etc).

This means that if we change the max/min values for a mod, e.g. the +life mod on Kaom's Heart, this does not directly effect any existing items, only new ones that drop or old ones that are rerolled. Another way to create legacy items (at least for Uniques) is if we add or remove entire mods from the item.

This also means that we do not have legacy items of skill gems or currency, because they do not have mods. We do not have legacy passive skill trees because we do not support multiple trees.

So legacy items only happen when we make numerical changes to min/max values of mods, or if we add/remove entire mods from a unique. We do not create legacy items when we change what mods do (this is fairly rare, though).

If we really wanted, we could painstakingly go through every item on the realm and perform an "item migration" to update legacy items to their modern equivalents. However, this is something of a last resort; it has several downsides:
-it requires substantial downtime of the entire realm for an unknown-but-lengthy period of time.
-it requires manually looking at every individual item we wanted to update and writing a custom upgrade script for each one.
-any mistakes or reversals of balance affect the entire realm's items, rather than a handful of new items dropped between patches.
-pissing off often long-time players by (potentially) destroying significant wealth right out of their stash.
-we'd have to do it all again every time we made changes that would result in a legacy item.

I'm not saying legacy items are all sunshine and rainbows, but they are at worst a necessary evil.


why is it that i think the bolded part is the most important? economy rules them all in poe

the 'downtime' play is a weak one - for your own sake you should EXACTLY know how much this downtime would take and probably practice it on your test realms. if you havent done so - it will backfire on you BADLY sometime. writing scripts etc takes as long as several minutes! calling it painstakingly is a stretch and 'downtime' is a scapegoat to cover the real reason: legacies 'fuel' the economy

in short - Crown of Bad Balance is here to stay

Lol, we got an expert here.

Can you tell me how you got on information on the game's engine and GGGs internal test server capabilities? Why don't you write the script necessary, you seem to know exactly how one needs to proceed and how much time it takes.


The relevance of Legacy items ceases the longer the game goes on naturally. The idea behind Legacy items, balancing their new versions around competitive or end-game play, makes them obsolete anyway. Why use a nuke if a simple gun suffices to kill your enemy?

They are collectors items and priced as such. Nothing wrong with that. You don't need them to "win" the game, so why bother? Only real concern might be PvP but competitive PvP is only really given in a isolated, carefully forged scenario aka tournament.
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MortalKombat3 wrote:

Legacy items are like a cancer, that ruins the game balance from within. You decided to buff Life node, and nerf Kaom's heart, to avoid stacking too high HP. But since legacy Kaom exists, ridiculous HP pools are possible to gain...


Still how does this affect you?
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linkstatic wrote:
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MortalKombat3 wrote:

Legacy items are like a cancer, that ruins the game balance from within. You decided to buff Life node, and nerf Kaom's heart, to avoid stacking too high HP. But since legacy Kaom exists, ridiculous HP pools are possible to gain...


Still how does this affect you?

I guess he's just being jealous.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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DalaiLama wrote:
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deteego wrote:
OP items cause you to farm much faster than you should, which inflates the economy


?

Should GGG put a cap on how much currency, items or experience a player should be able to gain per day? Say 3 uniques, 1 exalts worth and 20 million XP max per day?

Or do you mean a player should only be allowed to make/join a certain number of instances per hour - say one joined or made every 20 minutes?

If you are NOT suggesting there "should" be a cap, than what do you mean about farming faster than they "should"?

From what I can tell, the fastest way to acquire wealth in PoE doesn't require a single legacy item. You can flip currency and items without a Shavronne's, a Kaom's or a Soul Taker.


The most efficient way to farm items is by using legacy items, or at least the OP ones. Thats why they get nerfed, because they are too strong

Very good example is stacking MF on the pre legacy shavronns for totem sporkers
Last edited by deteego#6606 on Feb 10, 2014, 6:43:18 AM
See? Every couple of weeks another fresh 10+ page topic on supreme evil that are legacy items.
And I'm afraid time won't heal this one, like it would the ego of any player by now (a player that wouldn't really be much worse off, seeing the prices of new items). Not to mention every time another unique makes a mess the policy requires it to be made legacy without question, and there we go again.

Now don't tell me this wasn't worth a 12 hours downtime and an penitential allnighter by a couple of more irresponsible employees. Not really convinced a script couldn't be rigged to sniff out a copy of an unique and reroll it until the mod falls roughly into range it previously had (and that's assuming it can't just be set to some arbitrary value).
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 10, 2014, 6:54:05 AM
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raics wrote:
See? Every couple of weeks another fresh 10+ page topic on supreme evil that are legacy items.

Now don't tell me this wasn't worth a 12 hours downtime and an penitential allnighter by a couple of more irresponsible employees. Not really convinced a script couldn't be rigged to sniff out all copies of an unique and reroll it until the mod falls roughly into range it previously had (and that's assuming it can't just be set to some arbitrary value).


Its more the downtime that would be made by such a huge database migration. Then again, I don't see it being such an issue, you have games like LoL that have 5+ hour downtimes
If you can retroactively nerf all of one item like a skill gem.. why cant you do the same for legacy items.


Legacy items are just a dumb idea all around.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Standard is the new legacy league, and the legacy league was BY FAR the best league. So much fun, no shame. If other people having better stuff than you ruins your gameplay, its unlikely the game is the problem.
HAIL SATAN!
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ShaeG wrote:
If you can retroactively nerf all of one item like a skill gem.. why cant you do the same for legacy items.


Legacy items are just a dumb idea all around.


Looks like you didn't read Rhys's posts at all.
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam
"
linkstatic wrote:
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MortalKombat3 wrote:

Legacy items are like a cancer, that ruins the game balance from within. You decided to buff Life node, and nerf Kaom's heart, to avoid stacking too high HP. But since legacy Kaom exists, ridiculous HP pools are possible to gain...


Still how does this affect you?


It DOES affect me, because it affects market and trading. Since i am using trading, it DOES affect me too, as well as almost every player in standart league.
Why craft godly 6-link armour chest with 6 perfect stats, when legacy Kaom is better anyways?

But this isnt the main reason, why i want to get rid of legacy items. The main reason is game health. Legacy items break apart one of the fundamental "stones" this game stands upon - player should be ABLE to find godly item. But you just CANT find legacy items, no matter how long you will farm. And sometimes, legacy items are MUCH better, than existing ones. Legacy Kaom gives +500 HP above non-legacy one, and top-tier life roll on rare is 110. So, upgrading to a legacy Kaom gives you life roll MORE than 4 items with top-tier rolls!
Why am i concerned about all this? Because i believe, that all those imbalances, dick mechanics, etc, etc actually draw players from a game. And legacy items are one of those.
I have nothing against rare and powerful items. But they MUST be dropable or craftable. You want to keep legacy Kaom? No problems, make it dropable, around 1 of 10 dropped Kaoms will be a legacy one.
But when there is a powerful item, that CANT be dropped or crafted anymore, i just CANT accept it. It isnt right!

This isnt because of greed or envy. I have enough currency to afford highest-tier items. I have mirrored dagger, with close to perfect rolls. My build doesnt use any uniques, and i am satisfied with it, since it's INCREDIBLY powerful.
I am complaining about legacy items, because i feel, that they make game worse, not better. And i want to see PoE becoming better.
IGN: MortalKombat
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