Legacy items
Full fledged pvp will do nothing but bring the sewage festering in the depths to light and it will not be a pretty sight for neither GGG or the player base.
Im referring to rampant rmt and third party trading if it was not clear. IGN: Arlianth
Check out my LA build: 1782214 |
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PvP in a loot based game will never be balanced, legacy items or not.
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who cares about how fast ppl can clear maps in a SC league?
in every hc league those builds wont work since you wont get past lvl 92 with them. and talking about aegis and stuff... i dont care if ppl make a build that needs about 20 minutes to clear a lvl 77 map.... "Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER "1.3.0 Path of nurfs 3. expansion" Shops: 1031762,774343,883462,371756,1091096,1099789,1260674 Reaver Videos: https://www.youtube.com/user/velo1337/videos Last edited by danisonxtc#0218 on Feb 10, 2014, 1:46:24 AM
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" The game isn't balanced around HC, so I have no idea why you are arguing as if your opinion is more valid than others |
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So what is poe balanced around?
the 4 month soft-core league? IGN: Arlianth
Check out my LA build: 1782214 |
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" I would rather accept 1-day downtime of PoE servers, than accept imbalance, caused by legacy items. You can fix legacy items on serious content patches only, like 1.1, to minimize downtimes. And what about wealth, that got "destroyed" by other updates? For example, some players invested TONS of exalted and eternal orbs for crafting rare Thicket bows with 6 perfect (or close to perfect) roll. Then, suddenly, Harbinger Bow received implicit +30-50% local crit chance, and it became an obvious best choice for crafting. Thicket bows lose a bulk of their value with that update, similar to how owner of powerful unique loses a bulk of value if it got nerfed and rerolled. Legacy items are like a cancer, that ruins the game balance from within. You decided to buff Life node, and nerf Kaom's heart, to avoid stacking too high HP. But since legacy Kaom exists, ridiculous HP pools are possible to gain... Voll's Devotion (i think) was removed not because it was powerful for discharger, but because it allowed a build that was IMMUNE to any damage all the time, while attacking and dealing high DPS. Yet, those amulets still exist.... And why you cant a make a SINGLE script, to search whole database and fix legacies? Why do you need a script for every single item? IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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considering a 1 hour downtown was enough for their systems architect to formally apologize for, 1 day is far far beyond question.
IGN: Arlianth
Check out my LA build: 1782214 |
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" By the same "logic" that it can't be done anymore, all characters should be erased completely every time they change the skill tree because it is impossible for other players to level using the old skill tree. Would that make any sense? No, all it would do is hurt the players who have already leveled. What follows is not about you - or any specific poster: The general theme of this thread, and others like it that cry "Legacy items must be nerfed posts", seems to be people who think that current owners of legacy items should suffer, because other people can't have what they have. This is Jealousy. Jealousy is akin to Hatred. People who are jealous of others who are successful are just a subclass of haters. Jealousy is caused by ignorance, vanity and selfishness. When a person is afflicted with jealousy they become confused and irrational. They are ruled by the dark emotion of hate. A simple example - someone who continued to play D3 for 2 years while their best friend moved on to Path of Exile. The one who stayed with D3 becomes bitter and angry that his best friend is having fun while he is not. The one who stayed with d3 makes the "logical" suggestion that his best friend should have to go back to Diablo 3 and suffer for 2 years so that things will be fair and equal. This is what jealousy is, and this is exactly what people who want legacy nerfs are asking for. Lorena Bobbit decided to "Nerf" her husband out of jealousy. Here's another one for you: Christine P----- was befriended by Tiffany R--- and Rachel K--, two popular girls at her school. They helped Christine change her style, dress, makeup and transformed her from an ugly duckling people made fun of into someone who was voted 'Miss Irresistible' by her class. But she was still jealous that they were better than her. So Christine went with her boyfriend and they used a 9mm and a .38 to shoot her two former best friends. Christine shot her friends in the buttocks. Christine shot them in the crotch. When one of her former best friends wouldn't die after being shot 12 times, Christine used the butt of the gun to bash her skull until she died. This is what jealousy/envy/coveting does. It is a smoldering fire that can flare up and engulf a person's mind and blind them to what they are actually doing. It is why it is the 10th commandment : "Thous shalt not covet thy neighbor's goods." Let me put it another way - if I had a legacy Kaom's heart I would gladly give it to you. The only benefit the items in the game have is the momentary happiness they can bring. Most of that happiness depends on the player's expectations. You don't need any of the big legacy items to succeed in the game. If you prefer to play on a completely level field in all aspects, GGG has created temporary leagues where no legacy items exist and everyone has a fresh start. So - if you are seeking a "fair" game experience - it is already there - in Domination/Nemesis. It was there before in Anarchy/Onslaught. It will be new, fresh and fair again in just over a month (March 5th if everything goes as planned). From what I have seen, the players that aren't angry about what other players have generally seem to enjoy Path of Exile far more than those whose existence revolves around having the mostest and the bestest. If you see an item you really want for a character - by all means- go for it, but don't ask for something to be taken away from others out of your own bitterness. Those who live jealousy fueled lives never know what they might find missing when they wake up. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on Feb 10, 2014, 4:36:29 AM
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" ? Should GGG put a cap on how much currency, items or experience a player should be able to gain per day? Say 3 uniques, 1 exalts worth and 20 million XP max per day? Or do you mean a player should only be allowed to make/join a certain number of instances per hour - say one joined or made every 20 minutes? If you are NOT suggesting there "should" be a cap, than what do you mean about farming faster than they "should"? From what I can tell, the fastest way to acquire wealth in PoE doesn't require a single legacy item. You can flip currency and items without a Shavronne's, a Kaom's or a Soul Taker. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" This might get removed by support, as my statement was. But in fact, that's the truth beyond all this. |
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