Legacy items
" Its not fallacious at all, even if its not effecting you directly, its effecting you indirectly. GGG balances the drop rates around the economy as well, so whether or not you actually trade, you will still be effected. Heck if you map with someone that has a legacy unique, the legacy item is indirectly benefitting you, because the increase in map clearing speed due to the legacy unique is benefitting you (indirectly) You are using a false dichotomy in your reasoning. The only way you can actually state that legacy uniques don't effect other players is if PoE had no trading at all, and no multiplayer as well. Last edited by deteego#6606 on Feb 9, 2014, 11:18:59 PM
|
|
There are 2 categories of nerf-worthy items:
overpowered - either allowing you to far exceed the defensive power curve of the game or too strong for the cost or exceed the power of a rare in the same slot: *some examples are : aegis aurora and koams heart - I whole heartedly believe these are not worthy of nerfs because you can not tank monsters to death. you are wholly reliant on essentialyl leeching your way to 100 in group rotations. I honestly do not care if youre immortal if you cant even contribute dps in a 6p party. Koams heart is essentially giving you 10-14 life nodes that can be placed into dps nodes at the cost of 6 links, 45 45 45 resists and about 2500 armor or evasion. For the same reason, soul taker should not have been nerfed because its generally paired with aegis and the dps is nothing to write home about. gamebreaking - allowing you to far exceed the offensive power curve of the game examples are old RF, COD gem abuse, and now crown of eyes when paired with low life: *these items (or skils) allow you to completely shit all over game balance and instant kill mobs in 6 player parties with nearly no risk or downside due to vaal pact. these items and skill should and must be retroactively nerfed to the ground and i would utterly appalled if crown was not mechanically nerfed in 1.1. You can make a case for the latter case allowing players to 'farm' faster, but honestly these players are already so fat from rmt that they couldn't care less about loot. they only want to obliterate the game in the most efficient way possible. If such a build archetype exists, the price of said items (shavs) will double or triple basically overnight and create an unimaginable disparity between it and every other build. IGN: Arlianth
Check out my LA build: 1782214 |
|
No, defensive items are always going to be more problematic than offensive items. Carl explained why this is so in a recent Diamond newsletter. Offensive or defensive excess are both worthy of adjustments in order to strengthen the impact of player choices.
| |
" I don't care about starting from scratch and the economy being new. That has absolutely nothing to do with my dislike of OP legacy uniques. They aren't even a little bit similar. Standard Forever Last edited by iamstryker#5952 on Feb 9, 2014, 11:48:17 PM
|
|
" youre telling me an immortal aegis tank with essentially zero dps contribution is going to be more problematic than one of these idiots spewing 60,000 (100,000 in groups) DPS spectral throw with uncapped life leech or worst CHAINED power siphon for 60,000? Why on earth people would envy playing as a toothless giant door is beyond me. Carl needs to load up some of these profiles in the test sever and have a run on /player 6 reflect 78 maps because I can not believe how out of touch that comment is. If they both need to be nerfed fine, but at the very least pay more attention to the gross offensive imbalance generated through crown. " IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Feb 9, 2014, 11:59:14 PM
|
|
" Yes, that's exactly what I'm saying. At a certain point, you have adequate DPS, and in endgame gear, you can get well over "adequate" even while invested heavily into some of the more overpowered defense setups. Whether or not you choose to acknowledge it, the devs take the balance of the hardcore modes into account as well. Being unable to die is far more gamebreaking from a hardcore perspective. From Qarl's newsletter: " This is not to say that Crown of Eyes (and perhaps by extension, lowlife mechanics) don't need further balancing. Last edited by Uvne#0425 on Feb 10, 2014, 12:13:55 AM
| |
" why is it that i think the bolded part is the most important? economy rules them all in poe the 'downtime' play is a weak one - for your own sake you should EXACTLY know how much this downtime would take and probably practice it on your test realms. if you havent done so - it will backfire on you BADLY sometime. writing scripts etc takes as long as several minutes! calling it painstakingly is a stretch and 'downtime' is a scapegoat to cover the real reason: legacies 'fuel' the economy in short - Crown of Bad Balance is here to stay |
|
I wonder if there is a way for the game to determine if the item is legacy or not. I think pvp on standard will be dead if legacy items will be freely allowed there.
|
|
" Just don't allow it to be used in PvP, problem solved. IGN : Ericaa
My Store! /108685 My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798 Twitch! http://www.twitch.tv/samfishersam |
|
Yup. But I'm not sure if it's possible for GGG from a technical standpoint.
Last edited by DarkTl#6958 on Feb 10, 2014, 12:30:12 AM
|
|