Legacy items

Hehe, high level Thena Moga kills you too quick to realize you just fucked up.
HAIL SATAN!
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DalaiLama wrote:


By the same "logic" that it can't be done anymore, all characters should be erased completely every time they change the skill tree because it is impossible for other players to level using the old skill tree. Would that make any sense? No, all it would do is hurt the players who have already leveled.



Thats a horrible comparison. Players aren't running around with the old passives are they? No everyone is now using the same passives. Thats not the same as leaving in items that GGG says are broken for people to continue playing with.
Standard Forever
Help me finish the list so we can somewhat summarize the discussion.

What we can say about legacy items:

- They have some collector/ownership and UNIQUE value

- It might be fun to mess up with them? Yes because they are broken and were patched for some reason :)

- No need to run query on HUGE database consist of all characters with theirs inventories and stashes.

- Some people get wealth multiplied overnight with game update out of fairness and all that without any effort from their side. I assume GGG is trying provide fair game because of their business model.

- Damage was already done and there are a lot of people who bought them when they was no longer dropable.

- People tend to go for perfection and legacy items only promote currency hoarding and is going against gear diversity.

- Old Kaom, Shav chance orb 1:500 new aprox 1:10000 nuff said.

- The skill gems, skill tree and items are all in close synergy so there is problem.

- Still how does this affect you?

Well, it affect my personal gameplay experience and feel towards the game and is hindering my trust to GGG do right and thoughtful decisions.




So did Legacy items naturally goes away as intended or they still core of standard economy 4 years later after they became "feature".
Last edited by nexuscz#0322 on Feb 10, 2014, 12:24:02 PM
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nexuscz wrote:

Well, it affect my personal gameplay experience and feel towards the game and is hindering my trust to GGG do right and thoughtful decisions.


How would you trust GGG if they nerf an item you've been farming/flipping for months?

Everything is already said about legacy items, in this thread, and any other before.


EDIT:
Or trust GGG if they nerf an item someone else was farming/flipping for months? That has also been addressed here in this thread.
Last edited by tinko92#6447 on Feb 10, 2014, 12:30:26 PM
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tinko92 wrote:
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nexuscz wrote:

Well, it affect my personal gameplay experience and feel towards the game and is hindering my trust to GGG do right and thoughtful decisions.


How would you trust GGG if they nerf an item you've been farming/flipping for months?

Everything is already said about legacy items, in this thread, and any other before.


EDIT:
Or trust GGG if they nerf an item someone else was farming/flipping for months? That has also been addressed here in this thread.


Counterpoint to that is that since we did not know about nerfs and gated uniques incoming, I sold perfect legacy thunderfist for 11ex 3 days before release and 4% from perfect void battery for 12 ex 4 days before release. That's a big hit as I could now not obtain even one of those items for all of the currency I got from both of them.
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reboticon wrote:


Counterpoint to that is that since we did not know about nerfs and gated uniques incoming, I sold perfect legacy thunderfist for 11ex 3 days before release and 4% from perfect void battery for 12 ex 4 days before release. That's a big hit as I could now not obtain even one of those items for all of the currency I got from both of them.


Can't remember correctly, but I believe it was talked about nerfs back then.

But, if I'm wrong and there wasn't a talk about nerfs, how would you solve that problem of yours back then if you're in the GGG position?

Nevertheless, selling valuable uniques before release/content update is a bad idea, when nerfs aren't announced, or in some other circumstances.
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tinko92 wrote:


Can't remember correctly, but I believe it was talked about nerfs back then.


Ya they mentioned nerfs but people had no idea what items were going to be nerfed. I never expected thunderfist to be nerfed and I traded them shortly before it became legacy. Lost out on more than 10 exalts right there. Thats not fair either, none of this is fair to anyone. GGG should still do whats best for their game.

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But, if I'm wrong and there wasn't a talk about nerfs, how would you solve that problem of yours back then if you're in the GGG position?


IMO they should have nerfed everything or none at all. I don't know if its possible but like he mentioned before they could have worked out a way to leave them alone in standard and nerfed them in the other leagues.

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Nevertheless, selling valuable uniques before release/content update is a bad idea, when nerfs aren't announced, or in some other circumstances.


People can't just stop playing and trading because of what GGG MIGHT do. We have no idea what they will do. Anyway your logic works both ways. People knew that gear could be nerfed so they could have sold it and been prepared for GGG to nerf everything. That would have been about as logical. Thunderfist could have been nerfed for everyone and then I could have lost currency that way. How could I know for sure?
Standard Forever
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DarkTl wrote:
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tramshed wrote:

Then why did they make legacy items?

They didn't make them, it's a necessary evil according to Rhys.



And if true then something is terribly wrong with their itemization system because a simple string id check upon login of all items on the character logging in the next time they are used to make sure all items they have (stash and inventory) are within valid mod parameters and auto corrected without needing downtime was built into battlenet (at least supported but never properly used by blizzard's fail) and other games. And yes, string ids are required to mark a kaoms as actually being a kaoms and to prevent us from glitching the server and ending up with those old hacked items on battlenet.

After all, if they can't fix legacy items then how can they ever hope to fix those glitched/hacked/duped items that existed on diablo 2? If anything I would make a system that can check/fix items on login JUST in case such things come to exist here as well.


AND that they think it requires a downtime to fix it is laughable when all it needs to do is check the item upon actually loading the item the next time, flag it to be fixed and have it get auto corrected by a check that gives it the new stats which removes the flag. After all, do we care what the stats on a item are until it is actually loaded by the server (along with the character holding it)?

But ya, at this point I would prefer they return the old legacy items back into drop tables because if a item that breaks the game is there it might as well be findable still. You know the old adage about the horses already having left the barn and all....
Last edited by Jiero#2499 on Feb 10, 2014, 2:07:04 PM
Using a string as an identifier in this case would likely be quite costly. Also, for them to query and update the database for all the items that match these specific criteria would almost definately require some downtime, unless you just want a coupla hours of lag at the very least.
HAIL SATAN!
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tinko92 wrote:

You will always be able to buy one, it's just the matter of price.

Ridiculous amounts? Then don't buy it, simple as that.

You have a choice, you can have a legacy item.

Yep, with enough RMT-fueled lucre, you can have any pay2win Legacy trophy your heart desires.

Path of Exalts uber alles.

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