Thoughts on new CI
" You've said that more than once now. Maybe I missed it but what evidence is there that this is true. It seems extremely unlikely that they would do this with no testing at all. I know they were probably pressed for time so maybe limited testing, but none? I'm not buying it. |
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" Tis true. Sadly. Meaning there has been no testing (non-GGG) that has been done on at a bare minimum higher lvl content for this change. |
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Forgive my ignorance, but why is HP widely considered better than ES?
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" Incoming Slayer! | |
Helps prevents stuns, shocks, chilled/frozen, ignited, can be leeched (by the VAST majority) of gear (from phys). You can use potions too.
This why in terms of eHP. HP:ES is around 1:1.5/2 However, this really doesn't even take into account the above statements. Since with AR/EV, you're actually taking less dmg ALL THE TIME, while with ES, it's only while you have it. EDIT: :) Last edited by SL4Y3R#7487 on Jan 23, 2013, 3:20:09 AM
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" Sorry, but how does health prevent stuns/shocks/other status effects? |
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The length of elemental effects depends on the dmg relative to your max HP. Shock and freeze last a very short time vs high HP characters.
Whether or not you are stunned by a hit works similarly. Get high HP and only the largest hits will stun you. |
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The old joke, albeit not really true anymore was this:
AR- Scared of crit EV- Scared of big hits by tons of small stuff. ES= Scared of guys throwing rocks. In terms of stunlock. Try a CI build sometime. How often the elemental and phys procs as a CI player is amazing. It is something that is RARELY if ever brought up by HP users, because well, they don't notice it. Last edited by SL4Y3R#7487 on Jan 23, 2013, 3:41:33 AM
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" " Ah, thanks. Another thing learnt today. |
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" The biggest reason is because it's easier to regenerate. Burning and Puncture are instant death against a chaos inoculation character without flasks specifically to stop it because you can't regenerate naturally with damage over time on you. |
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