Thoughts on new CI

Well, the change 100% makes sure you have to have at least 4 ES pieces. If you wanted to go dualwield? You can't wear a unique like Maligaro's, Wakes or Fairgrave's now! And even if you do wear all 5 possible pieces, what then? It takes damn near perfect gear to reach 4k base ES. If you have a solid int base, it would still take you a fair few nodes to reach 8k ES. And this is 8k ES with 5 3 prefix items. I'm talking about Kaom's Heart level gear requirement that prevents you from using uniques or using a 2h or DW. I don't plan on changing from my witch in the hopes that they fix CI, but if they don't? You damn well know I'm going BM Iron Will Mara because BM ain't ever getting nerfed, no matter how strong it is.
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Xikorut wrote:
Well, the change 100% makes sure you have to have at least 4 ES pieces. If you wanted to go dualwield? You can't wear a unique like Maligaro's, Wakes or Fairgrave's now! And even if you do wear all 5 possible pieces, what then? It takes damn near perfect gear to reach 4k base ES. If you have a solid int base, it would still take you a fair few nodes to reach 8k ES. And this is 8k ES with 5 3 prefix items. I'm talking about Kaom's Heart level gear requirement that prevents you from using uniques or using a 2h or DW. I don't plan on changing from my witch in the hopes that they fix CI, but if they don't? You damn well know I'm going BM Iron Will Mara because BM ain't ever getting nerfed, no matter how strong it is.


Well they could nerf the BM i dont mind as a 7/24 melee but they need to add stamina for non-magic actions i still found nonsense using global mana(or BM) for swings and shots i made a couple of suggestions for it but they ended up in purgatory.
Here's my #1 thought on the new CI:

I wonder if the people complaining about taking ES passives have tried to build Marauders that skip the life nodes and rely only on strength.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
CI was a different style of defensive mechanic than life which was great to play or try out it had some nice benefits and some annoying drawbacks. Now it's basically out of the game, I have no idea what's going on in alpha, but IMHO making those last day changes after stating that there will no more wipes/migrations is not a good move. Why not get more alpha testers that could test specifically new CI or some kind of a nerfed variation at least a week before OB, I bet people would happily do it, at least I would have.

I was upset about the CI changes at first, but you can always do something else - build differently. Eventually new builds will be considered too OP you just have to find them. After every major change you just have to adapt, rethink, rebuild and plow all the mobs once again.

Sadly it does make the game more basic by removing many viable possibilities CI had brought on the table

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DeathDiciple wrote:
Excellent breakdown.

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Invalesco wrote:

I will be honest, I am disheartened at the route this game is taking. As epsi says, this game is becoming one-dimensional and as much as I tried to deny it, the obvious is right in front of me now.


QFT, couldn't have said it better myself, exactly how I feel.

And, Ironwill Mara? God... if mara became the only thing worth playing... well I guess I was lucky enough to have fun with the game while it still had versatility and flexibility unmatched by any. I will restrain myself from making comparisons with 'release' nerfs of whats better not be named here.


Lets Analyze maras:

Easy access to multitude of passive nodes and keystones.
Resolute Techniqe, Blood Magic, Regen, HP, Resist, LifeLeech, EnduranceCharges and so on...
Can adapt to be a bow user, wand user, caster and melee just by takign a few big *+30 stat* nodes and a few *+20 stat* nodes.
Why even have other classes? lol just roll maras!
Last edited by Planetsurvival#1516 on Jan 23, 2013, 1:08:08 PM
Invalesco, couldnt say it better.
Dont want to talk here about other game, but... all people cried its too hard, someone has too OP build etc.. so producers made balance and nerfed difficulty of the game making it easy even for a monkey... now its just boring... (AH was another brick in the wall of shame)
hope PoE wont go in same direction and GGG will think a bit more about their own feelings (wchich imo were very accurate) and NOT part of community that only watched streams not having opportunity to test CI builds and compare them to other viable endgame ones
Better dont quote me - often editing right after posting:)
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Planetsurvival wrote:

Why even have other classes? lol just roll maras!


Maybe, maybe for HC.

But Maras are fundamentally gimped on the DPS front because they are the farthest possible start from crit passives. Mara can never achieve the DPS numbers shadows, rangers and witches can.

I know people say "yeah bro just use Iron Will/Grip and do as much dmg as a Witch/Ranger." But that's an exaggeration that is factually, mathematically, wrong.
Last edited by aimlessgun#1443 on Jan 23, 2013, 1:17:32 PM
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aimlessgun wrote:
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Planetsurvival wrote:

Why even have other classes? lol just roll maras!


Maybe, maybe for HC.

But Maras are fundamentally gimped on the DPS front because they are the farthest possible start from crit passives. Mara can never achieve the DPS numbers shadows, rangers and witches can.

I know people say "yeah bro just use Iron Will/Grip and do as much dmg as a Witch/Ranger." But that's an exaggeration that is factually, mathematically, wrong.


Thing is, what matters on HC mode is these aspects:
1: HP, HP, HP and HP
2: Regen of said HP
3: Endurance charges
4: Resistances
5: Blood Magic
6: Resolute Techniqe
7: Stun immunity keystone
....
Maras have easy access to all these nodes and keystones.

DPS isnt an issue if one can kite and still kill while having a large margin of error from the mara passive nodes.
Iron Will only compensates, just as Iron grip compensates.
And Iron Will makes spells viable to use, and iron grip makes bows viable to use.
*viable* = acceptable.

EDIT:
I just made a Mara, going to make it a Minion master :p
HP + Regen + Bloodmagic + Dual Totem + Stun immunity and resist capped without gear LOL
Last edited by Planetsurvival#1516 on Jan 23, 2013, 1:37:30 PM
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Planetsurvival wrote:
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aimlessgun wrote:
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Planetsurvival wrote:

Why even have other classes? lol just roll maras!


Maybe, maybe for HC.

But Maras are fundamentally gimped on the DPS front because they are the farthest possible start from crit passives. Mara can never achieve the DPS numbers shadows, rangers and witches can.

I know people say "yeah bro just use Iron Will/Grip and do as much dmg as a Witch/Ranger." But that's an exaggeration that is factually, mathematically, wrong.


Thing is, what matters on HC mode is these aspects:
1: HP, HP, HP and HP
2: Regen of said HP
3: Endurance charges
4: Resistances
5: Blood Magic
6: Resolute Techniqe
7: Stun immunity keystone
....
Maras have easy access to all these nodes and keystones.

DPS isnt an issue if one can kite and still kill while having a large margin of error from the mara passive nodes.
Iron Will only compensates, just as Iron grip compensates.
And Iron Will makes spells viable to use, and iron grip makes bows viable to use.
*viable* = acceptable.

EDIT: I just made a Mara, going to make it a Minion master :p


So what you're saying is, the grass on the other side is greener?
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AhlenS wrote:
So what you're saying is, the grass on the other side is greener?


More like, why play a witch when maras get all the good passive nodes from the start.

Beeline to Minion instability taking HP nodes along the way aswell as Int nodes.
Take more HP + Regen nodes.
Take BloodMagic.
Focus on getting the last minion nodes.
Get Resist nodes and maybe endurance nodes.
Get Dual Curse and Dual Totem
:p
Something like that.
Last edited by Planetsurvival#1516 on Jan 23, 2013, 1:46:01 PM

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