POE: The Best of Games and the Worst of Games

I've leveled 6 characters to level 60-72.

More around 30-50.

I've not found one single exalted.

Uses my exalted, which I earned from selling tons of gear for chaoses, on a decent rare chest-piece to find +reflect damage.

That's frustrating.
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mrraan wrote:
I've leveled 6 characters to level 60-72.

More around 30-50.

I've not found one single exalted.

Uses my exalted, which I earned from selling tons of gear for chaoses, on a decent rare chest-piece to find +reflect damage.

That's frustrating.


I don't think I found an exalt for the first 400-500 hours I played the game. Then I started to create more efficient faster killing characters with a little item quantity. I've probably found 20 or so at this point. The games about efficiency, if they balance based on what new players can achieve with little effort it will trivialize the game for those who are more experienced.
ign: DaEDaenarys
Last edited by BldSwtTrs#4844 on Dec 11, 2013, 5:18:31 AM
I have to agree with many points. Crafting needs to be more rewarding, it is "okay" whilst levelling but once you hit high levels/end game you pretty much need to be super rich to even contemplate attempting to craft.

Another issue I agree with is how bad loot drops are. You can basically spend an entire day doing piety runs and get nothing of worthwhile for your time. The game is oriented for end game party players, just like it has been for over a year. The rich get richer and the poor stay poor due to the rich dictating prices on everything. And yes item drops are so bad you would have to be an idiot to want to waste your currency on crafting when you can just buy your item. The problem is, I do not particularly enjoy trading, I think the game is much more fun self found but it is just not viable if you want to compete on ANY level or want to actually have a strong efficient character.

Two things need to be changed imo.

1. Make crafting a bit less rng oriented, keep it as hard and expensive as it is. But give everyone more of an equal opportunity when crafting. There is no reason one person should get a 6L with 1 fuse and another not get one for 5000. Keep an element of RNG but cap it so that it doesn't become too painful. Fusing should become easier as more are put into an item etc. Or just garuntee a 6L on the 1000th fuse or something.


2. When a new league is created perhaps experiment with the option to go self found within the new leage. Only being able to trade skill gems and basic items. Increase the drop rates of currencies and allow players to choose a few unique's with increased drop rates that are fitted to their builds.
ign: DaEDaenarys
Last edited by BldSwtTrs#4844 on Dec 11, 2013, 5:26:43 AM
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johnnysd wrote:

"The skill system and skill system are easily the best of any game I have played. Super deep and complex it allows for tremendous variations and interesting builds, and the layered interaction with skill and support gems is brilliant. I have no interest in copying other peoples builds, and have started many characters getting better and better each time at making a viable character."


Agree with that. I really like and enjoy skill system here. It lets me build and enjoy plenty of skills that I want. Only few games that I know have freedom in building characters whatever I want. And PoE got that right!


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johnnysd wrote:

The "crafting" system is a complete abomination.


While I do wish that PoE should have crafting system, but as far as I know they never advertise their game with "crafting"... So, its not their main features and I'm pretty much "going with the flow" and enjoy it as much as I want.


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johnnysd wrote:

For a game that originally promised no currency and a barter system, POE is the most currency-concentric game I have ever played.


hah I agree with this one! PoE is the only game that I felt I have to HAVE a currency (Ex or something) to trade or I'm feeling like I can't trade :) Barter equipment in this game wasn't easy too. Its hard to barter item A into item B... heck, its even easier to sell Item A to gain currency and then buy Item B using that currency!

Sure we can farm to get currencies or drops to use... But even that, when we need to "buy" or "sell" something (urgent need or not lucky for drops), its always about currencies again... Like what I'm experienced when I tried to barter good stuff with this guy, he said : "No ex, no trade. I dont want your stuff. I want ex."

So yeah, agree with PoE being currency-concentric ever :D

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johnnysd wrote:

"POE just needs more fun stuff..."


Agree, PoE could have been polished with more features like mail system (sometimes, its better to have this than not. I don't like to wait for people to login to tell him some good stuff, or to bargain, etc.), search in stash (its a painful to search 1 circlet out of 10 same circlet that you want, and what if those guys didn't organize his stash but have 10 or more tabs?)... and PVPPPPPPPPPPPPPP!!!!!!!!!!! I love playing PvP, either solo or groups :) good to know that PoE has PvP, albeit not that fun...

How about rotating camera? Small things to add, I guess, but I do like it... was having some troubles killing mobs that "hide" under lower screen wall that I press attack, my char goes walking to that...

Anyway, apart from that, I'd still like PoE. First time in 5 years since last Lineage 2 that I can hook up myself on MMO games. The feels when playing PoE... it feels addictive. I remember the time when first playing D1 with LAN, then Ragnarok Online, then Lineage 2 and other classic stuff in 2000-2005ish... it feels "epic"! Then the whole MMO world goes spiraling down until recent years :D and PoE is the first I feel that "epicness" again (outside some epic MMO that marketed locally, where I'm unable to play from here).
Last edited by VladiSSius#1678 on Dec 11, 2013, 6:42:03 AM
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BldSwtTrs wrote:
Only being able to trade skill gems and basic items. Increase the drop rates of currencies...

What makes them still "currencies" if you cant trade them anymore? And how many at all would trade gem against gem? The asking may not have any of interest for the merchant; and why even trade at all (as seller)? There's no profit to make in this kind of deal, and the gems are not even stackable... ^^
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
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Oxyn wrote:
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illusionHC wrote:
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ConanTheGamebarian wrote:


Then you never played d3 at launch.

Honestly if you compare PoE's current system to D3, it just makes apparent how much of a sideline gamer you are.


Well actually I played D3 from the very begining so your argument is invalid. I wasn't comparing "system". I was comparing crappy loot. Basically that's why I see no difference. Also - I'm saying it as a "sideline gamer" who've put more than 1000 hours into POE (not to mention I've spend more cash on POE than on D3)


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Chris wrote:

The experience we are designing Path of Exile around is the experience we had playing Action RPGs when we were younger - the thrill of the next item being potentially the best one you've ever seen.

I disagree. I’m sorry but there is no thrill at all. Basically before picking up an item you already know that it’s gonna be vendor trash 99% of the time.


Regarding your last point... this isn't game design you're arguing against... it's basic mathematics. The chances of any newly found item being an upgrade to what you already have is a function only of how long you've played. Nothing more. It doesn't matter what they do to drop rates; very quickly the situation returns to equilibrium again.

If you play at max level 100 hours, the odds of finding an upgrade by playing another hour are about 1 in 100. If you play 500 hours, 1 in 500. Etc. How many slots you have, how many rolls the items have, etc. are all irrelevant. Using the hour as the observation, the chances that any particular observation will yield the highest value yet is 1 / sample size.

When you trade for upgrades, you jump the curve and make it even less likely you'll find an upgrade yourself.

Every ARPG is subject to the same constraints, because it's basic mathematics. I wish people would find something to ask for that doesn't contradict basic probability.

Im not even talking about upgrades. I'm talking about useful stuff in general. Nothing godly, just good enough to use it. If you're so good in math, please explain me something. When it comes to my latest character, I've spend more than 200 hours and I didn't find anything that would beat average gear that I've found in act1 merciless on my previous character. I'm not talking about godly gear upgrades. That should be quite impossible to get. I'm just talking about good and useful stuff. And no - weapon with lowest tier rolls possible that drop in 75+ is not useful.
Also keep in mind I don't talk about softcore or domination here.
http://www.pathofexile.com/forum/view-thread/359031 @ my HC/Onslaught -> SC Exchange thread
http://www.pathofexile.com/forum/view-thread/440740 @ my onslaught shop
IGN : xNeverGONNAletYOUdownx
Last edited by illusionHC#6462 on Dec 11, 2013, 7:20:18 AM
200 hours on lvl 78 char sounds legit, as legit as not finding stuff better than a1 in that period, holy bullshit
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Cronk wrote:
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Mr_Cee wrote:
white items are never 'cool'

Your credibility just died like a flapping fish on the desert sand.

Whats wrong with this? Even a Glorious Plate is just a 'basic', and an item you can rely on finding (sometime) in high enough areas... there's nothing ecstatic on dropping a base Archon Kite Shield etc... the "thrill" starts with the mods you find or put on it ;)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
"
Mr_Cee wrote:
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Cronk wrote:
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Mr_Cee wrote:
white items are never 'cool'

Your credibility just died like a flapping fish on the desert sand.

Whats wrong with this? Even a Glorious Plate is just a 'basic', and an item you can rely on finding (sometime) in high enough areas... there's nothing ecstatic on dropping a base Archon Kite Shield etc... the "thrill" starts with the mods you find or put on it ;)


Have you ever seen a true white 5L Saintly Chainmail in a high level map, exile ?
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Dec 11, 2013, 9:12:50 AM

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