POE: The Best of Games and the Worst of Games

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RagnarokChu wrote:
There is nothing else outside of Act 3 merciless as oppose to maps and item level only go to 60ish until you reach maps.

What else do you do in ARPGs when you done everything and have 1% of the better rolled gear in the game? It's not exactly possible to make a constant progression of upgrades past end game were there are only 3 acts.


How about actually being able to finish Act 3 Merciless without hundreds upon hundreds of hours grinding for loot in the 0.01% chance to find something that is an upgrade? Is that too much to ask for? Again, we were talking self-found.

I'm assuming you meant the top 1% of the better rolled gear, which AGAIN is quite impossible playing self-found. If you really meant just 1% then that would leave 99% of the gear to be found as a reason to continue playing. If you'd like to re-read what we were talking about that might help you in understanding our conversation.

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created a crafting system that far surpasses any other ARPG


Hahaha. No. The Chosen. Not only could you craft your own gear, but you could use even the crappiest drops in the game to do it. That gave a reason to actually pick up white loot instead of running past it. You could still find or buy better gear, or you could invest in your own crafting. You are aware that there are more ARPGs than D2 and PoE, yeah?
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Mr_Cee wrote:
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deteego wrote:
The main use for obs is as a currency, not a crafting mechanism.

Depending on your view: the vast majority of Jewellers/Fusings and especially Chromatics ARE used to apply on items. (They probably were also traded before, and even are tradable multiple times instead of just one use, but that both dont make the point here) And I'd expect that these orbs are a much bigger part of the whole currency pool than the trade-relevant higher valuable orbs like especially Chaos and Exalted. And even more to this 'balance' may count all orbs (Alteration, Chaos) that are used on maps...


- Exalteds 99% currency, 1% crafting
- Chaos Orbs - 85% currency, 15% crafting (chaos orb farming vendor recipe)
- Alterations - 85% currency, 15% crafting (alts farming from rares)
- Chromatics 60% Currency, 40% crafting (vendor recipe for chromatics)

This is ignoring the fact that everyone hoards trickled down currency to convert to exalteds to get items from trading. So overall? Yes, the orb system as crafting has failed, at least when it comes to crafting items for mid tier play

Its simple math really, to create a decent rare you need way more orbs relative to just getting the item through trade from sites like poe.xyz.is.

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Mr_Cee wrote:

Crafting in POE has more than one single aspect: Orbs like Augmentation, Regal and Exalted (and also the quality improvements) really ADD to a given item. That the result (for the orbs) is random, did not reverse that its a crafted affix.


Which is still irrelevant because its random values, and you have to use scouring to deal with that. This is really besides the point though

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Mr_Cee wrote:

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deteego wrote:
they have failed. Crafting does work at really low levels, but than again you don't need to really craft at this point in the game which makes it a moot point

Why not aim for some best-possible progressing items too? Its natural that the quote of best-rolled affixes decreases with rising level, but that should not prevent anybody from using currency (at least up to Chaos) whenever they think they could need the output. And the socket affecting orbs are totally out of question to be used on ever purpose.


Using currency, in general, is fairly stupid unless you are in normal cruel, and/or colouring an item to fit a skill build (often an item you just traded). The cost of getting a good item very crafting is actually much worse than trading for it, and it remains this way up until you do lvl 74 maps in groups

Its widely regarded smart practice not to craft your very good items, but to instead trade for them. If you want a good 5L chest for example, its much better to farm that 5 exalteds (which you can do in a couple of days on a decent endgame build) rather than bothering fusing/socketing, or hell, even using alterations/augmentation on a basic item (often wasting scourings in the process to get a good prefix) and then regaling

It all comes down to RnG and the odds, and the RNG and odds in PoE are way worse than D2 btw

If you craft in PoE for anything that isn't pots, you are doing it wrong
Last edited by deteego#6606 on Dec 13, 2013, 9:50:09 AM
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


one in a thousand people entering a casino, ends up not losing his money.
one in ten thousand, actually wins something, walking away with more money than he came in.
one in a million lottery tickets, wins a fortune.

the money is there. it exists.
you don't have it? you must be doing something wrong.
*evil grin*
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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MortalKombat3 wrote:
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Yeah, sure. No problem. I will wait intently for you to show your self-crafted 6l. Year 1 begins now.

No one is saying they aren't crafted at some point. We're saying unless you're a mega-wealthy trader/scammer/flipper you don't have a chance in hell. Prove me wrong.
Oh no.

A godly crafted 6-link with the best stats is hard to self-found or craft.

Must be against self-found.

Spoiler: Almost nobody has one
Last edited by RagnarokChu#4426 on Dec 13, 2013, 12:06:28 PM
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one in a thousand people entering a casino, ends up not losing his money.
one in ten thousand, actually wins something, walking away with more money than he came in.
one in a million lottery tickets, wins a fortune.

the money is there. it exists.
you don't have it? you must be doing something wrong.
*evil grin*


Now imagine guys who try, then go to their rich daddy, ask for more cash and keep coming back to the Casino. That's RMT and PoE is plagued by it just like any other hack'n'slash.

Best solution is a self-found league where you can't trade and items dropped are automatically destroyed, just like in town.
Hello darkness my old friend..
IGN: Anita_Dick
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MyTeacherTouchesMe wrote:
"
one in a thousand people entering a casino, ends up not losing his money.
one in ten thousand, actually wins something, walking away with more money than he came in.
one in a million lottery tickets, wins a fortune.

the money is there. it exists.
you don't have it? you must be doing something wrong.
*evil grin*


Now imagine guys who try, then go to their rich daddy, ask for more cash and keep coming back to the Casino. That's RMT and PoE is plagued by it just like any other hack'n'slash.

Best solution is a self-found league where you can't trade and items dropped are automatically destroyed, just like in town.

What does self-found league solve exactly.

The items in the game are exactly the same, and you will still almost never find the BIS items.

You will still have to use 10000 orbs to get a 6 link or find one drop, and then spend 10000 orbs to make it good.
Last edited by RagnarokChu#4426 on Dec 13, 2013, 1:18:15 PM
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bluefalcon74 wrote:
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MortalKombat3 wrote:
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Yeah, sure. No problem. I will wait intently for you to show your self-crafted 6l. Year 1 begins now.

No one is saying they aren't crafted at some point. We're saying unless you're a mega-wealthy trader/scammer/flipper you don't have a chance in hell. Prove me wrong.


Precisely, the very good/best gear is crafted, but its crafted by the 12 hour a day players that generate a lot of currency.

Everyone below them farms currency and trades for those items, thats how it works.

So long story short, yes crafting does exist, however its done by the top 1-5% of PoE players that have a stash with 100+ exalteds worth of currency. Everyone else below them trades for items, they don't craft them.

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MortalKombat3 wrote:
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Like I said, of course this gear is crafted, but its crafted by the top 5% of PoE players. When I say that GGG's crafting mechanic has failed, I don't mean you can't use it to craft, I mean that its main use is not crafting, and I am completely correct in this regard.

Crafting is done by a very small proportion of the population (the ultra wealthy), everyone else uses the orbs as currency. Hence orbs, as a system designed for crafting, has failed. Its as simple as that, and its not surprising really, because the other games that had proper crafting didn't have such ridiculous RNG + massive mod pools as PoE has. Heck, most crafting mechanisms in games happen to be completely deterministic.

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RagnarokChu wrote:

What does self-found league solve exactly.

The items in the game are exactly the same, and you will still almost never find the BIS items.

You will still have to use 10000 orbs to get a 6 link or find one drop, and then spend 10000 orbs to make it good.


A self found league would replace trading with mechanisms that allow you to obtain those items yourself.

This can mean special orbs, deterministic crafting/extra crafting, biased drops, etc etc. This would have to be added, because doing a self found league that is just the same as a current league but with no trading is suicide, the current shitty drop rates are that way because they take into account that people trade items, something would need to fill that gap

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RagnarokChu wrote:
Oh no.

A godly crafted 6-link with the best stats is hard to self-found or craft.

Must be against self-found.

Spoiler: Almost nobody has one


Strawman again?
Last edited by deteego#6606 on Dec 13, 2013, 8:03:45 PM
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johnnysd wrote:
I like POE quite a bit, am a supporter and have logged quite a few hours in the game.

That said, it is one of the most enigmatic of titles I have ever played, being truly innovative and original in many areas while also at the same time having some systems and features that are among the worst I have experienced in a game of this type.

On the hand, you have the skill system and that transcendent skill tree. Just a picture of that skill tree was enough to get me interested in the game, and I remember spending long periods just looking at the closed beta lottery random picks hoping my name was picked.

The skill system and skill system are easily the best of any game I have played. Super deep and complex it allows for tremendous variations and interesting builds, and the layered interaction with skill and support gems is brilliant. I have no interest in copying other peoples builds, and have started many characters getting better and better each time at making a viable character. I play only hardcore, and the difficulty is well balanced

The flask system is inspired and adds depth to an otherwise throwaway mechanic. POE is truly a visionary leader in these two areas, and they are so good it allows you for quite a long while to ignore the really bad parts.

And the bad parts are as bad as the good parts are brilliant.

The "crafting" system is a complete abomination. Sorry but it is true. It adds literally nothing to the game other than annoyance and frustration and serves no strategic or skill value, rather simply a nested completely random slog through tons of orbs just to get features of an item to progress in the game. There may be underlying "economy" and grinding rationales behind the orb system but the reality is that is not fun on any level and really brings the enjoyment level of the game down significantly. There should be enough barriers in build, gear, monster AI, stat stacking etc...to make progression difficult and thought provoking not to need a gambling system on steroids to grind everything to a screeching halt. I am not convinced it does anything to make people play more, but it certainly will make people leave. It should be completely scrapped and overhauled to be honest. It is abysmal.

Then there is loot. POE does not really have loot, it has core items and orbs. Period. All you get as you play the game is an endless sea of white gear, occasional blues rares and uniques with random sockets that invariably need to be modified using incredibly low drop rate orbs and the terrible crafting system. There is very very rare joy in finding anything in POE. In fact drops are so bad, that it is actually more efficient to sit in town and "buy" items with the crafting orbs, because you are never going to find what you need, and the orbs you have because of the completely random nature are completely useless for trying to actually craft something. For a game that originally promised no currency and a barter system, POE is the most currency-concentric game I have ever played.

POE just needs more fun stuff to drop. Think about the fact that D2 had gens jewels, charms, set items, runes, class specific items, true crafted items and you realize that in D2 you always were finding something interesting even if it didn't make your character better, in POE you very rarely find anything that is interesting. Even the uniques are extremely limited.

Still, it is a very good game. And GGG are awesome in their bi-weekly content updates and additions. To be really sucessfull long term, I really think GGG needs to look at completely overhauling the orb and loot system because as it is, unless the skill system is a big enough hook (like it is for me) the other elements are bad enough to scare people away


well put

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