POE: The Best of Games and the Worst of Games

well blew all my last currency today 3 exalted and 200 chaos on Fusings. no 6 link

How the fuck is this ment to be fun. i was certain the 6-link would sit before i started out.

Now im well frustrated and Pissed. Dont really feel like playing any more with the gimp version of my chest atm either.



Fix ur Fusing shit GGG please. It ruins the fun more than anything,.

/Rant end.
and to answer chris, ofc we would like a 1500 fusing making a 6link recipe (not that you could fit so many in your inventory but thats another story) . i believe ive used over that amount now trying to make my 6 Link.
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Massivh wrote:
well blew all my last currency today 3 exalted and 200 chaos on Fusings. no 6 link

How the fuck is this ment to be fun. i was certain the 6-link would sit before i started out.

Now im well frustrated and Pissed. Dont really feel like playing any more with the gimp version of my chest atm either.



Fix ur Fusing shit GGG please. It ruins the fun more than anything,.

/Rant end.

Why the fuck should you be able to get the best possible links by spending currency equal to the amount of three days grinding? 6links cost 20ex+, you're the idiot for thinking you can get it for 3 ex.. Go home.
Last edited by Peenk#2338 on Dec 14, 2013, 8:42:14 AM
since your obviously so lazy you havent bothered to roll back and seen my previous posts, so ill do your dumbass head a favour and list the total ive invested into fusings so far.


7 exalteds 400+ chaos orbs, 7 divines, 50 regrets.

so yah not exactly 3 exalteds.






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johnnysd wrote:
I like POE quite a bit, am a supporter and have logged quite a few hours in the game.

That said, it is one of the most enigmatic of titles I have ever played, being truly innovative and original in many areas while also at the same time having some systems and features that are among the worst I have experienced in a game of this type.

On the hand, you have the skill system and that transcendent skill tree. Just a picture of that skill tree was enough to get me interested in the game, and I remember spending long periods just looking at the closed beta lottery random picks hoping my name was picked.

The skill system and skill system are easily the best of any game I have played. Super deep and complex it allows for tremendous variations and interesting builds, and the layered interaction with skill and support gems is brilliant. I have no interest in copying other peoples builds, and have started many characters getting better and better each time at making a viable character. I play only hardcore, and the difficulty is well balanced

The flask system is inspired and adds depth to an otherwise throwaway mechanic. POE is truly a visionary leader in these two areas, and they are so good it allows you for quite a long while to ignore the really bad parts.

And the bad parts are as bad as the good parts are brilliant.

The "crafting" system is a complete abomination. Sorry but it is true. It adds literally nothing to the game other than annoyance and frustration and serves no strategic or skill value, rather simply a nested completely random slog through tons of orbs just to get features of an item to progress in the game. There may be underlying "economy" and grinding rationales behind the orb system but the reality is that is not fun on any level and really brings the enjoyment level of the game down significantly. There should be enough barriers in build, gear, monster AI, stat stacking etc...to make progression difficult and thought provoking not to need a gambling system on steroids to grind everything to a screeching halt. I am not convinced it does anything to make people play more, but it certainly will make people leave. It should be completely scrapped and overhauled to be honest. It is abysmal.

Then there is loot. POE does not really have loot, it has core items and orbs. Period. All you get as you play the game is an endless sea of white gear, occasional blues rares and uniques with random sockets that invariably need to be modified using incredibly low drop rate orbs and the terrible crafting system. There is very very rare joy in finding anything in POE. In fact drops are so bad, that it is actually more efficient to sit in town and "buy" items with the crafting orbs, because you are never going to find what you need, and the orbs you have because of the completely random nature are completely useless for trying to actually craft something. For a game that originally promised no currency and a barter system, POE is the most currency-concentric game I have ever played.

POE just needs more fun stuff to drop. Think about the fact that D2 had gens jewels, charms, set items, runes, class specific items, true crafted items and you realize that in D2 you always were finding something interesting even if it didn't make your character better, in POE you very rarely find anything that is interesting. Even the uniques are extremely limited.

Still, it is a very good game. And GGG are awesome in their bi-weekly content updates and additions. To be really sucessfull long term, I really think GGG needs to look at completely overhauling the orb and loot system because as it is, unless the skill system is a big enough hook (like it is for me) the other elements are bad enough to scare people away


first of i would like to stop you there, when it came to runes in d2 it was easy to make runeword but the problem in finding the runes where harder then finding a kaoms heart in path of exile, because runes where so rare (atleast the higher end runes) that sometimes you needed more then 1 higher end rune to make your runeword. For example ENIGMA that gave you +1 teleport that was really populer had the rune words Jah, Ith, Ber Jah being worth a lot and Ber being worth like 3 Jah or 2.

the drop rate of Jah was non existance and if you really wanted to find a Jah rune you where forced to run a pindle bot to find a Jah rune and do runs for 10 days until you finally found a Jah rune. and for Ber? lets not start with Ber please because Ber rune was 10 times harder to find then Jah.

so if you want to have a game that is easy enough where there is mass loot you are always more then welcome to play diablo3 and play the auction house or even better play the reaper of souls and do some mapping there aka rifts which imo was really boring. there you will find about 10-20 "legendarys" uniques per map
signature?
Last edited by Makavelit0t0#1129 on Dec 14, 2013, 4:46:49 PM
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MortalKombat3 wrote:
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deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Thats not the best example, because Enigma was widely regarded as a design failure from bilzzard due to how incredibly broken it was, it was also something that wasn't required (i.e. overkill) unless you are talking about PvP
+1 OP

i'm still playing because the skills, crafting system need to be rework
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deteego wrote:
"
MortalKombat3 wrote:
"
deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Thats not the best example, because Enigma was widely regarded as a design failure from bilzzard due to how incredibly broken it was, it was also something that wasn't required (i.e. overkill) unless you are talking about PvP



And COH, Duress (which was cheap as fuck), Fortitude were better for certain builds anyways.
Last edited by allbusiness#6050 on Dec 15, 2013, 4:43:34 AM
"
deteego wrote:
"
MortalKombat3 wrote:
"
deteego wrote:

If you craft in PoE for anything that isn't pots, you are doing it wrong


You dont expect me to believe, that 6-L 700+ ES chests are dropping here and there, and for some unknown reasons, 90-95% of them are Vaal Regalias (despite Widowsilk Robe has almost the same base ES), do you?
Only a complete idiot will think that all those good chests, worth 20+ exalteds each, are dropped from mobs. Obviously, most (if not all) of them are CRAFTED. And if someone crafts them, then it's profitable and covers expenses. Otherwise, we would see only few of those available, and prices would skyrocket rapidly.
Crafting endgame items isnt fiction - it is REALITY, and most godly endgame items are CRAFTED!


Thats not the best example, because Enigma was widely regarded as a design failure from bilzzard due to how incredibly broken it was, it was also something that wasn't required (i.e. overkill) unless you are talking about PvP


I utterly despised Enigma for the fact that it completely ruined a sorc's identity. Teleport was supposed to be her one-point wonder, but then oh look, everyone has that now.

Stupid move on blizz's part, and perhaps the one thing above all else that killed LoD. All the other armors and runewords were not mandatory. Maybe Faith for a bowazon, but even Ice and Windforce made great substitutes for certain builds. Call to Arms never replaced a legit Barb with 30 points into those skills. But Enigma? Oh hey, why roll a sorc unless you're too poor to afford a hammerdin?

But in any case, yeah, the best items may be YOLO crafted, but that doesn't change the fact that "crafting" is relegated to the very highest tier of items simply because the crafting materials (exalts, divines, regals, chaos orbs) are so rare that it's far more economical to hold onto them to trade for something than it is to actually consume them to make your own items.

IMO the thing that was excellent in concept about D2's crafting system (blood/power/caster/safety) was that the components were all trash, and no matter how wonderful an amulet you could possibly craft, the ingredients were still a dirt cheap perfect amethyst, a dirt cheap junk jewel, and a dirt cheap low rune (forget which).

The problem with PoE's crafting system is that exalts themselves are so obnoxiously rare that one dare not waste them on rolling item mods that could go sour.

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