POE: The Best of Games and the Worst of Games
" +1 Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Funny enough, many reviewers thought that Diablo 2 was dumbed down as hell compared to Baldur's Gate/Icewind Dale as a CRPG. How can ARPG be hardcore when people thought THE ARPG was a casualfest back then? Last edited by Randomzx#0844 on Dec 10, 2013, 4:16:11 PM
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I realized most (if not all) of my very rare posts on the PoE forums are about that very issue, namely the underwhelming crafting/gambling problem, but as the saying approximately goes (in my language at least), "If you don't hear about them, that probably means they have no issues to complain about". So yeah, this is the one thing i'd love to see fixed.
I can only think about a single other thing that could make me wanna quit and that is the impossibility to solo dominus because my framerate against him only won't let me do anything other than spam abilities in his general direction while praying that i'm still close enough when he starts the death rain. Praised be the parties, even though they always take every unique he drops but that's an acceptable price to access the next difficulty. So yeah, please make me feel like the long hours i'm spending at my stash using orbs on stuff don't end up being a complete waste of time. Since talking about issues without coming up with solutions is bad practice in game design, i'll just mention: -1- The removal of the possibility to roll the exact same socket colors in different places with chromatics; -2- The lack of a HUD option to permanently display item levels once you learnt what they are; -3- Orbs that consume quality for chances of better results should at least give an indication of how high said chances are, and have a "result floor" at the very least (i've already rolled 1 socket with a quality-fed orb, and it felt awful); -4- I would totally save up stacks of orbs if i could somehow combine them to have guaranteed results on anything, for example a stack of Jeweller's giving a guaranteed +1 socket on whatever you use it on (you can increase stack size to make up for it) because when i read about 600 orbs (fusings in this case) being used on something without the wanted result, i feel like there's no point in even trying; -5- For chromatics, the above could instead be "change the color of the targeted slot to any of the other two". Speaking of which, the likeliness to roll off-colors (like blue on pure Strength gloves) is way too low; -6- Why no rare flasks; -7- More vendor recipes with actual value, i don't get how a bunch of rares can be worth (a) mere augmentation orb(s); -8- Even though i'm an Animate Guardian enthusiast on my summoner Witch and i'm very pleased and impressed by all the quality-of-life coding done around it (like it being saved when i disconnect), i'd actually enjoy if less items dropped in general, as long as they're a bit better when they do. Swimming in a ocean of worthless white 1-socket crap that always sells for 1/5th of a wisdom scroll regardless of Act or Difficulty is alot of unnecessary mindshare...
Spoiler
Confessionbear.jpg: Sometimes i don't feel like playing because i know my stash is full and i'll be facing dilemmas if anything rare drops since i'll have to go compare it with all the other stashed stuff and decide which ones to sell, while also arranging whatever orbs i got in the right places before my portal runs out and i lose all the other items just waiting to be picked up next to it. So i just spend half an hour sorting things out in town...and sometimes i can only afford half an hour of play.
That is also why if i can avoid to equip anything that has "increased item drop quantity" on it, i'll bloody leave it alone. Or sell it immediately. But that might be just me. Sorry for the wall of text, hope that helped. Last edited by Dj0z#1340 on Dec 10, 2013, 4:44:25 PM
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Agreed, nicely written
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" Because D2 was pretty casual (for those days). But what's wrong with that? ARPGs are supposed to be casual. It only changed recently, when for some reason devs started to feel like they needed to balance ARPGs as if they were MMOs. You don't, just let players have fun. Like nerfing stuff left and right all the time, what's that about? D2 never did that. For some reason D3 and PoE think it's necessary. Path of Exile is another painful case of the MMO-delusion. Devs that are afraid of making item drops fun, because god help us all if things aren't perfectly balanced and the economy isn't immaculately going according to their plan. It's ridiculous. Who really cares about balance in an ARPG? It's FUN to find that overpowered item. And the worst of all is, I would actually be less negative about this game and appreciate the effort that the devs have put into making a real classic ARPG again, if it wasn't for the fact that D3 came out a year ago and obviously had a lot of flaws. Somehow, PoE has managed to copy those EXACT same flaws, while they had all the feedback and examples you could ever need of how not to do it, right in front of their face. Yet they didn't seem to learn anything from it, how the hell do you manage to do that? The whole game basically just feels like D3 Inferno at release. Gear wall you need to overcome to even clear stuff, but since the chance of finding something decent after lvl 30 are like 0.000000001% apparently, you can never actually get the gear to clear that stuff. Might as well put a RMAH in this game, that would be a great punchline to this joke. Last edited by Geertwilbert#0477 on Dec 10, 2013, 5:04:49 PM
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" +1 edit: tldr this guy gets it. And so forth comes the Rapture, and on that day, the Diablo franchise was saved. And to our saviour, Brotherlaz, we REJOICE! Last edited by pkitch20#5501 on Dec 10, 2013, 4:56:44 PM
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It's almost a single player experience. When GGG left legacy items the supporters of the idea came with this argument: you will not be affected by this in any way. There will always be more rich an powerful players than you.
Let the players enjoy the features and the complexity of this game. Let everyone have the chance to be OP. The rich/OP players will not be affected by this in any way. PS About the burning out the game too soon part.... How many rich players with xxx exalts and all the uniques and OP builds quited the game? I think the fun starts at the point when you have the option to really try new and different things and feel powerful. With CoDT skill the average player got for a week a glimpse of the awesome feeling of being OP... This is the Internet and we have a saying, women are men, men are men and the little girls are FBI agents.
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" NO. Their whole 'worth', their ONLY fact that makes them valuable as currencies, as a trading base, is their functionality as crafting materials. Without, their worth would be ZERO. invited by timer @ 10.12.2011 -- deutsche Community: www.exiled.eu & ts.exiled.eu Last edited by Mr_Cee#0334 on Dec 10, 2013, 5:30:28 PM
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