I just don't see the economy working if everyone was playing 'optimally'. Everyone would have items and nobody would have currency
for short: wrong in 2 aspects:
-if everyone has the "items", who would need the currency? (no need to craft, no need to trade)
and
-if everyone plays 'optimally', we would not only have lots of (good) items, but ALSO the optimal amount of currency (but still no need to use them, beside rolling maps as last and final, and least concepted, orb sink)
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
I just don't see the economy working if everyone was playing 'optimally'. Everyone would have items and nobody would have currency
for short: wrong in 2 aspects:
-if everyone has the "items", who would need the currency? (no need to craft, no need to trade)
and
-if everyone plays 'optimally', we would not only have lots of (good) items, but ALSO the optimal amount of currency (but still no need to use them, beside rolling maps as last and final, and least concepted, orb sink)
-there would be still need to craft , and it could be called crafting
-whats wrong about having lots of good items and optimal ammount of currency just for rolling maps and such ?
you sound like one of them trading babbies
plain awful
Let me elobarte a bit on "almost all top players use RMT" ....
Yes they do ... sorry. Maybe not directly (taking Credit Card and buy) in many cases but by trading.
If you sell an item for 20 exalted every week do you really belive the guy who bought your item did find that exas? You dont - you know no real player can find 20 exas in that game (at least not in some weeks), you didnt find 20 exas in domination and noone else did. So you know that this 20 exas are from trade. The guy that buys your item got his exas from trade or bought them with his credit card. Exas are not found in most cases, they are just botted and then sold for cash.
Its like buying something for dollars you know that are coming from drug deals or something else illegal. You may not be guilty of drug dealing yourself but you are part of the problem.
Just like that "top players" (read: heavy traders) they may not buy that orbs themself but the accept currency they (must) know it was gained by botting - thats what drives RMT.
With the current drop rates in a bot free enviorment a very top end item would cost 1-2 exas not 20 ....
\
All i see here is : blah blah blah RMT, blah blah, people can't find exalts, blah blah,bots blah blah. NO FACTS
I wonder why items have infinite durability. I think it would be better punishment on standard league to lose item than XP, maybe both. For example items have 4 durability if you die 3 times you lose the item. And there would be better use for mirror of kalandra. And standard wouldnt be flooded with uniques and rares etc. Pls answer this GGG.
No, botting decreases prices of almost all items but the top tier items just gain more and more in value, because they are the best and there won't be any better than these ever, so their value has to scale with the fact that there are more and more currencies coming into the economy. That's what happened in D3 : at the beginning, no item was worth the 2 billions buyout cap and you could sell average blue items on the AH. 1.5 year later, even decent rares are worth nothing, but a crazy good top tier legendary is not even sold on the AH anymore because the cap is too low.
This applies to droppable top-tier items (Mirror of Kalandra, Kaom's heart, etc). But you forgot, that ALL top-tier rares are CRAFTED, using CURRENCY! So after a certain threshold, crafting a new top-tier item will cost the same as buying one. And prices cant grow much higher there, because nobody will pay item 5-10x currency required to craft item - people will just use (botted) currency to craft new items they need.
You CANT compare D3 with PoE there, really, because in D3, all top-tier items were dropped, while in PoE, they were crafted.