POE: The Best of Games and the Worst of Games
" true, like terraria too.. crafting without recipe is just stupid, it's pure gambling in poe for crafting gear. why they don't make mob drop specific craft item. harder monster better crafting item. just 2-3 type crafting item to control all crafting is stupid. ...
* Forum Avatar - $500USD ... -- Bex_GGG |
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" Everyone should be trading/flipping/scamming instead of playing the game. Then we can be as elite as you are. I feel hardcore just from reading your post. Nothing is more difficult than pay-to-win. |
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+1 very good point. It is also nice to see that Chris took his time and read this, hope we see some changes in the future.
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" SWG used a schematic system, it was a basic blueprint for creating an item. If you wanted to make a sword or armour or gun it had a basic blueprint based on the type of item you wanted to make. Within that blueprint there are a number of slots which require components and resources, components were also created. Each component and resources ends up having quality bonuses, for resources that are found (be it mining or from mob drops) there are different quality levels, that is the major source of randomness. Resources with the best quality were rare, resources had the following characteristics: Cold Resistance, Conductivity, Decay Resistance, Entangle Resistance, Heat Resistance, Mallability, Potential Energy, Shock Resistance, Unit Toughness and Overall Quality. Every resources had a numeric value of 1-1000. Different components weighted different characteristics higher than others. It was not otherwise known without experimentation what best combinations of what resources at what qualities would produce the best results. It was a beautiful system, a resources that had 2 very good stats could often be used to make good quality components. Crafting became an art form, like in ye olden days of crafting, you sought out the quality crafters who understood their craft. The thing of beauty was items weren't either amazing or either junk, the vast majority of resources were average, you could get a lot of resources of average quality and produce a lot of average items which was fine for the average player, you could make the schematics to produce hundreds of the items if you had the resources. But, the very rare resources made exceptional quality items and these were almost always individually created. Experimentation was the strength of the crafting system, it allowed you from component to component put together items, people used to find a Krayt Pearl of exceptional quality and they would seek out a quality crafter to make it into something worthwhile. It's beauty was in it's simple nature to learn and it's complexity to master. I am not saying PoE should use the SWG crafting system, it was tailor made for that MMO and everything was built around it. But, PoE deserves a better quality crafting system that is in the same league as character development. One where acquiring resources should be the random component, in PoE it is uttery randomness upon utter randomness. Forget that it has probably taken you a month to find an Exalted Orb, it is likely going to give you a shit affix or lowball you on a low band on a decent affix and the end result is that rare currency has devauled the item you put it on rather than enhance it. | |
As a new player there are two things that put me off completely, having reached endgame and maps:
1) The crafting system. 2) The currency drop rate I figured that once I made it to maps, currency would begin dropping a lot more, enabling me to play around and try to craft my own gear. But nope... I swear I get even less currency now than when I was leveling. It's just a HORRIBLE system, I hit endgame and do more of the same endless grind without any real sense of progression. I don't care if the progression is tiny, but I can't log on and run three maps one night to have not even an alchemy orb drop. Not to mention that the rares are usually crap and the market is becoming so saturated that you have a hard time selling anything unless it has godly stats. Even if the crafting is kept the same, I think the drop rate of currency needs to be re-evaluated in order to make actual crafting and the risk-taking associated with it a viable alternative. And yeah, I know new people who have already dropped the game over all this. It's just WAY too unforgiving. Last edited by Lord_Kamster#4909 on Dec 9, 2013, 11:29:33 PM
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Got nothing to say that hasn't been said already, I agree 100000 times over with the OP.
I've never, in any game, and I have played MMOs almost exclusively, been forced to trade so much in any other game. I think the RNG system needs to have some sort of ENTROPY mechanic. You know, if I keep getting shit orbs, after the 100th one, I should get a good one yeah? This especially applies when it comes to gambling, i mean crafting, items. Last edited by Melkrow#0726 on Dec 9, 2013, 11:35:28 PM
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Trade in this game is no different from Diablo 3. Instead of finding items, you find currency and trade for what you want.
All these people defending the present economy remind me of people who defended the auction house. LMAO |
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" The funny thing is, that's exactly what this game functions on--poe.xyz.is, currency drops, and buying items rather than finding them. For a system that set out not to revolve around currency, GGG somehow managed to do exactly that, while trying to do exactly not that. That takes a special level of ineptitude IMO. |
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+1 Well written, enjoyed reading it.
I'm on the hook anyways but if they make improvments in a similar direction like OP laid down I have high hopes for the game. Also a big Thank you! to Chris from someone who played OB on a semirelated sidenote. Last edited by bbuns#3342 on Dec 10, 2013, 1:12:45 AM
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Been playing for probably about 400 hrs since OB. The highest orb Ive picked up so far is a divine and 4 blessed orbs.
This is basically the sum total of my "currency". I tried crafting a couple of links and slots the other day, just needed some colours and 5link, got the 5link but the colours failed so the build is halfway broken now. So I'm playing other games now. Steam is full of unplayed games. Crafting is a mistake to try. Also no high end orbs drop so crafting is not viable. Also those things Chris mentioned as being skillfull, well they are but its not a very difficult skill to manage..really now. |
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