POE: The Best of Games and the Worst of Games
Not to mention that there's no real place in Cruel to grind for good gear due to how poorly paced Dominus is compared with Piety. Because while Piety has counterplay, what's the counterplay to exploding Dominus minions in his first form, and then having to facetank him in his second because of the blood rain?
Basically the dominus fight is "do as much damage as you can to him, burn a TP, recharge potions, lather, rinse, repeat, pray you don't run out of potions". And it isn't about rerolling, either. A decent build will be able to get through normal and most of cruel without too much trouble. But once you get to cruel scepter of god, you hit the brick wall known as the loot requirements. |
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" I second this. In this game there is a bit too much emphasis on the same boring vanilla rare items which should have life and resists ... Personally I wouldn't build my game around those as necessities. Ensuring that all mods are equally valued, would bring a lot less player whining. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE POE 2 is designed primarily for console. |
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" This. The craft is perfect as it is, maybe a few tweaks? I dont know, but this guy is 100% correct. On the other part, yes, we need more "fun" stuff to drop. |
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" I'd disagree. While there may be some creep I would doubt it would ever be over abundant. The reason why is for myself as example have 7 alternate characters. Last night I spent about two weeks worth of farming to try and get one of two mods i had hoped for and never got one. Two weeks down the drain for a single piece of gear to replace the same weapon i've been using for a month that i had found halfway through Cruel. That's just once piece of gear one one character. Never mind the other six. I suppose I could always third party pay for a new weapon because I don't see much other choice in trying to get a better item. I don't want to, but considering my time to play is finite and this "crafting" system is undeniably awful I don't feel that i have too many options. |
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for a game that use no real currency and aiming forward for trading, surely this game has gone in the wrong direction. people hoard their rarer currency item, not to use it on their item but to buy other item in the market. it create it's own gold.
what i can suggest is make all currency item have same drop rate and quality use. one currency should not superior to the other. and since there is 3 main stat, int, dex and str, the currency item differentiate with it, like alteration orb of int give you random mod of int based stat like max mana or energy shield. and add monster specific item, gear recipe and unique set item. and stop nerfing, add harder game content rather than nerfing, that way more people will get challenged to play more not leave the game because their build get splattered. ... * Forum Avatar - $500USD ... -- Bex_GGG Last edited by estu87#5462 on Dec 9, 2013, 6:56:17 PM
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I'm probably going to get crucified for saying this, but as a casual player I really like the loot/crafting system as it is.
Good gear (I mean, gear that can take you through merciless to mid-maps) is cheap and plentiful. Great gear is a bit more expensive. Godly gear/exceedingly rare uniques are rediculously expensive and will not be seen by most players, period. I think what GGG is fighting most is player expectations -- they see the possibilities, and assume that they will be able to achive those possibilities. When it turns out that those possibilities are beyond their reach due to their own lack of time/trading desire or acumen/farming ability, the rage begins. In most games, the godly end-game gear is FAR more accessible to the majority of the player population. That doesn't mean PoE is broken, just different. And I like it -- I enjoy having long term goals (get that ilevel 79 Harbinger 6 linked and over 300 dps!) as well as short term goals (try new builds, run maps/new content, dip my toe into races or pvp). I've been here since OB and as far as I can see the game has enough to keep me playing for ages. Have modem, will travel!
Silas' Gear & Gems: http://www.pathofexile.com/forum/view-thread/426367 |
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" This really. Why use an exalt which will probably give me +11 Dex or lower item requirements instead of an actual useful mod? I just feel sorry for newer players yet to figure this out and feel cheated later on when they get to Merc. |
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I think that a lot of the problems that people express with this game come from a desire to be competitive and that's totally valid.
However, as a single player game, where you're just overcoming your own personal challenges, there is no other ARPG on the market that offers the same enjoyment that POE does, at any price point. This game could have been a full retail price release and I'd still be spending countless hours late at night trying to get the next piece of gear or the next passive or the next slot link. I get that there is a multiplayer component to this game. Maybe I'm more forgiving because I remember playing my games for hundreds (some games got thousands!) of hours before the widespread advent of the internet. And POE is more than amazing at just that task. |
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Also for all the claim against being pay-to-win. Stash microtransactions IS pay-to-win.
Why? Because Chris stated that this game is about trading and the economy. And because that that storage is incredibly important because it is an integral part of those elements for traders throughout history. 1) Having more stash space makes account and characters more efficient. 2) It reduces the amount of time it takes to make a trade, you don't have to change account to advertise and make a sale. 3) It gives you far more inventory space before you have to make a clearance sale to vendors. 4) It gives you more space and time to do all those chaos/regal orb recipes. 5) It minimize the amount of time you have to spent in Town, especially with Premium tab because you have more organized inventory need far less time to decide how to organize your stash. 6) It allows you to find your items quicker 7) It greatly improve your ability to complete achievements like collecting and KEEPING all those special unique thanks to more space and easier trading. It is the difference between moving to another house by packing your stuff inside your car and constantly traveling back and forth, to renting a moving truck to move all the stuff at once. It is the difference between two civilization. One have a advance storage technology like refrigeration and thus could afford to store resources like food over the long term. While another civilization have only a simply silo/warehouse and thus have much shorter window to utilize their resource before they either rot away or quickly lose their value. Time is Money in Trading and Economy, and if Chris' vision is that POE be a trading game, stash is definitely pay-to-win. |
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" Not to mention, Vendor ONLY refresh their inventory upon level up. Therefore they quickly become even more useless as if they didn't already start to plummet in value as soon as you advance through normal. With all those things you can't control in this game, I'm surprised GGG haven't implement this: 1) You have a random chance of obtaining 0-2 passive points on level up. 2) Each time you create a character, the passive tree is randomly generated. 3) Your body parts is randomly attached to your body upon character creation. Last edited by Randomzx#0844 on Dec 9, 2013, 7:28:54 PM
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