POE: The Best of Games and the Worst of Games
I dont understand the gripes.
The very best things are and should be very difficult to get. Seems like the system is working as it should. Of course the crafting system is gambling. Do you want guaranteed success everytime you try to link something? It would be fun for a while until everyone had all the very top items possible, then people would get bored. Option 1 Easier to get all the top tier items: Initially fun, but then bordom and quitting in the long run Option 2 Harder to get all the top tier items: Initially more frustrating, then great joy once you get them. Option 2 is what GGG has chosen for the game. If you don't like the drops and the crafting system, come up with a better one that still fulfills the requirements for the above option 2 and post it. |
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" You can sell your loots for orbs and trade for exalted orbs too, but you refuse to do so, yet you're playing a multiplayer and online game that explicitly encourages trading as one of his main features. So of course the game is gonna be harder for you, but don't complain about it afterwards please. IGN : @Morgoth Last edited by Morgoth2356#3009 on Dec 9, 2013, 1:35:21 PM
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" Yeah exactly, when I have 1 exalted orb dropped in a year of playing PoE ( no joke ) I sure want a guaranteed good stat. 1 year of time investment is not enought ? Well then fuck it, I wont play this for my whole life to get something good. I saw a lot of posts also about no getting a 6 Link after 2k+ fusing orbs used. And you wonder why people want something guaranteed ? And this game is boring after 70-80 lvl anyway. People are rolling new chars over and over because of this. Last edited by MegaTen_IV#3375 on Dec 9, 2013, 1:35:01 PM
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" Chris was talking about alchemy and exalted orbs drop rates, noone mentioned trading. Please scroll back and read that post again. This has absolutely nothing to do with trading. |
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" Seriously? This has nothing to do with player skill. I have found 2 Exalted in my last year+ playing. This is too few and far between for Exalted Orbs to be used for their intend purpose. As I stated previously in this thread, this leads to the informed poor hoarding their Exalts for trading to the informed rich, which in turn hoard their Exalts until they have many Exalts, top-end best items, and many even more rare Eternals. It baffles me why Chris et. al. are confused as to why people hoard the higher end currency and only use it on top-end, best items. With the RNG gambling mechanic and scarcity of the currency, no one is going to do otherwise. Chris can call it "players being too efficient", but its just players using the only smart path available to them. I have already stated Eternal Orbs need to be removed from the game, but if Chris wants people to use Exalted Orbs on anything other than top-end, best items, Exalted Orbs need to drop a lot more frequently, somewhere near the Chaos Orb drop rate, but less often. I would actually use Exalted Orbs for their intended purpose if they dropped less but similarly to Chaos Orbs. I would know that if I login and play for 3 or 4 hours, I'd see one, or maybe two drop so I could try again. In addition, if Exalted Orbs dropped more I'd also likely hoard fewer Chaos Orbs as well. I'd be more willing to a gamble on rerolled rares knowing that I could chance adding more affixes to any half-decent result. Knowing that I cannot chance adding an affix to any half-decent result I'm not even going to try a reroll. Nothing less than getting an outright upgrade is a complete waste of a Chaos Orb, a Chaos Orb that can be used to outright buy something. |
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" "once" should be "if", and it probably won't ever happen. IGN: SplitEpimorphism
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" Im sorry, that just doesn't hold any water. I don't think anyone is asking for high end crafting items to drop every minute. And even if I found 10 exalts in 100 hours it will most likely end up as a ruined useless rare with horrible affixes.. I think you forgot the whole RNG out of control aspect of crafting.... " Thats pretty much how it is now.... " Most people gear up for merciless by mostly sitting in Trade buying what they need. " Honestly Im not even sure what to make of that. What did you expect? I thought you made this game for "Hardcore" people. I mean come on...fewer and better items than intended? If you reduce currency drops much more then there wont be anything dropping anyway. -------------------------------------------------------------------------------------------- Your game, Your ideas, Your vision, but I mean really, do you think that most of the people telling you how many high level currencies that have dropped for them in X amount of gametime are lying? Ive found 1 (ONE) Eternal orb in all of my 8 characters of gametime, and that was supposed to do what? Give me some overpowered top 5% game wrecking weapon or armor? Get real...It gets traded away for something remotely useful. So many scrolls, so little time...
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" From another topic I posted in: How about expending the flask recipe to allow controlled crafting of "good enough" items and leave perfect/top-tier items to be only attainable by gambling.
Exemple
You want to craft a phys/tri-ele bow from a white base *Type of orbs and numbers for illustration purpose 1. You use the granite flask recipe to add physical damage. a. First time : it cost 1 granite + 1 augmentation b. Second time : it cost 1 granite + 2 augmentation c. Third time : if cost 1 granite + 3 augmentation d. You can only reach tier 6-7 of 9 with that recipe 2. You use the ruby flask recipe to add fire damage. a. First time : it cost 1 ruby and 1 alchemy b. Second time : it cost 1 ruby and 2 alchemy c. Third time : it cost 1 ruby and 3 alchemy d. You can only reach tier 6-7 of 9 with that recipe 3. You use the topaz flask recipe to add lightning damage. a. First time : it cost 1 topaz and 1 regal b. Second time : it cost 1 topaz and 2 regal c. Third time : it cost 1 topaz and 3 regal d. You can only reach tier 6-7 of 9 with that recipe 4. You use the sapphire flask recipe to add cold damage. a. First time : it cost 1 sapphire and 1 exalted b. Second time : it cost 1 sapphire and 2 exalted c. Third time : it cost 1 sapphire and 3 exalted d. You can only reach tier 6-7 of 9 with that recipe 5th and 6th properties would also cost exalted orbs. Total orb cost to craft a 4-properties-all-tier-6 phys/tri-ele bow 21 Aug + 21 Alch + 21 Regal + 21 Exalted Total orb cost to craft a 6-properties-all-tier-6 phys/tri-ele bow 21 Aug + 21 Alch + 21 Regal + 63 Exalted I haven't thought of an idea for fusing/jewelers/chrom for the moment. | |
agree with OP 100%
Main IGN: TopCat
IGN2: PrincessGuinevere IGN3: Indiana_Jones |
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" +1 "Crafting" - simulator casino. 6l - only choosen can have. Chaos/Alchemy - full random forever trash party with never end hell Exalted/Eternal - 1 reflelt, or so on 79 ilvl. And btw: buffs for monsters and make useless curse in map, and same time nerf players, fair. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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