POE: The Best of Games and the Worst of Games

I dont understand the gripes.

The very best things are and should be very difficult to get.

Seems like the system is working as it should.

Of course the crafting system is gambling. Do you want guaranteed success everytime you try to link something? It would be fun for a while until everyone had all the very top items possible, then people would get bored.

Option 1
Easier to get all the top tier items: Initially fun, but then bordom and quitting in the long run

Option 2
Harder to get all the top tier items: Initially more frustrating, then great joy once you get them.

Option 2 is what GGG has chosen for the game.

If you don't like the drops and the crafting system, come up with a better one that still fulfills the requirements for the above option 2 and post it.
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xxxmarok84xxx wrote:

Yeah i had one exalted orb dropped in a year. I'm so so bad at this game. Only if I had a better spec and better build more exalted orbs would have dropped :-( Shame on me.

There are a lot of people who dont use the trading channel neither the forums and play only solo but I'm not here to talk about this.
My post was about pointing out what Chris said "use exalted orbs to modify your equipment". How I am supposed to modify my gear when i get 1 ex drop.


You can sell your loots for orbs and trade for exalted orbs too, but you refuse to do so, yet you're playing a multiplayer and online game that explicitly encourages trading as one of his main features. So of course the game is gonna be harder for you, but don't complain about it afterwards please.
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Dec 9, 2013, 1:35:21 PM
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Baldrick wrote:
Of course the crafting system is gambling. Do you want guaranteed success everytime you try to link something? It would be fun for a while until everyone had all the very top items possible, then people would get bored.


Yeah exactly, when I have 1 exalted orb dropped in a year of playing PoE ( no joke ) I sure want a guaranteed good stat. 1 year of time investment is not enought ? Well then fuck it, I wont play this for my whole life to get something good.
I saw a lot of posts also about no getting a 6 Link after 2k+ fusing orbs used. And you wonder why people want something guaranteed ?
And this game is boring after 70-80 lvl anyway. People are rolling new chars over and over because of this.
Last edited by MegaTen_IV#3375 on Dec 9, 2013, 1:35:01 PM
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Morgoth2356 wrote:
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xxxmarok84xxx wrote:

Yeah i had one exalted orb dropped in a year. I'm so so bad at this game. Only if I had a better spec and better build more exalted orbs would have dropped :-( Shame on me.

There are a lot of people who dont use the trading channel neither the forums and play only solo but I'm not here to talk about this.
My post was about pointing out what Chris said "use exalted orbs to modify your equipment". How I am supposed to modify my gear when i get 1 ex drop.


You can sell your loots for orbs and trade for exalted orbs too, but you refuse to do so, yet you're playing a multiplayer and online game that explicitly encourages trading as one of his main features. So of course the game is gonna be harder for you, but don't complain about it afterwards please.


Chris was talking about alchemy and exalted orbs drop rates, noone mentioned trading. Please scroll back and read that post again. This has absolutely nothing to do with trading.
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drewiey wrote:
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xxxmarok84xxx wrote:
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Chris wrote:
The addition of currency items like Orbs of Alchemy and Exalted Orbs allow players to modify their items in a more directed way. The extent to which this game system is important depends on how often they drop.


Chris there are people like me who found 1 ( some 0 ) exalted orb drop in more than 1 year of playing PoE. So please...


Chris I'm so bad at this game, please ! mercy!


Seriously? This has nothing to do with player skill. I have found 2 Exalted in my last year+ playing. This is too few and far between for Exalted Orbs to be used for their intend purpose.

As I stated previously in this thread, this leads to the informed poor hoarding their Exalts for trading to the informed rich, which in turn hoard their Exalts until they have many Exalts, top-end best items, and many even more rare Eternals.

It baffles me why Chris et. al. are confused as to why people hoard the higher end currency and only use it on top-end, best items. With the RNG gambling mechanic and scarcity of the currency, no one is going to do otherwise. Chris can call it "players being too efficient", but its just players using the only smart path available to them.

I have already stated Eternal Orbs need to be removed from the game, but if Chris wants people to use Exalted Orbs on anything other than top-end, best items, Exalted Orbs need to drop a lot more frequently, somewhere near the Chaos Orb drop rate, but less often. I would actually use Exalted Orbs for their intended purpose if they dropped less but similarly to Chaos Orbs. I would know that if I login and play for 3 or 4 hours, I'd see one, or maybe two drop so I could try again. In addition, if Exalted Orbs dropped more I'd also likely hoard fewer Chaos Orbs as well. I'd be more willing to a gamble on rerolled rares knowing that I could chance adding more affixes to any half-decent result. Knowing that I cannot chance adding an affix to any half-decent result I'm not even going to try a reroll. Nothing less than getting an outright upgrade is a complete waste of a Chaos Orb, a Chaos Orb that can be used to outright buy something.
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Baldrick wrote:

Option 2
Harder to get all the top tier items: Initially more frustrating, then great joy once you get them.


"once" should be "if", and it probably won't ever happen.
IGN: SplitEpimorphism
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If alchs and exalts drop every minute then players would have easy access to masses of rares, all with six mods. This would create an extremely crafting-heavy game and content would have to progress steeply in difficulty to compensate. Rares would quickly "converge" so that everyone had top-5% ones.


Im sorry, that just doesn't hold any water. I don't think anyone is asking for high end crafting items to drop every minute. And even if I found 10 exalts in 100 hours it will most likely end up as a ruined useless rare with horrible affixes.. I think you forgot the whole RNG out of control aspect of crafting....

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On the other hand, if the currency items dropped extremely rarely, then players would almost never get the chance to create a rare or to add mods to one. They'd be relying *almost* entirely on item drops, so it'd be far harder for items to converge on the best rares.


Thats pretty much how it is now....

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This continuum, controlled by currency drop rates, dictates both the difficulty of the game, but also the amount of expected item manipulation that players need to engage in to gear up for Merciless.


Most people gear up for merciless by mostly sitting in Trade buying what they need.

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Players play Path of Exile more efficiently than we imagined when we initially set the currency drop rates (which have remained mostly unchanged since then). Players are concentrating their item rerolls into fewer and better items than we intended. While this level of end-game item manipulation is often described as really fun, it has the problems that you've discussed in this thread. One way to address this would be to reduce the drop rate of higher currency and also make content easier. I am very aware that if we did this, people would complain that we nerfed currency drops and dumbed down the game difficulty. We'll find a better solution!


Honestly Im not even sure what to make of that. What did you expect? I thought you made this game for "Hardcore" people. I mean come on...fewer and better items than intended? If you reduce currency drops much more then there wont be anything dropping anyway.
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Your game, Your ideas, Your vision, but I mean really, do you think that most of the people telling you how many high level currencies that have dropped for them in X amount of gametime are lying? Ive found 1 (ONE) Eternal orb in all of my 8 characters of gametime, and that was supposed to do what? Give me some overpowered top 5% game wrecking weapon or armor? Get real...It gets traded away for something remotely useful.
So many scrolls, so little time...
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Baldrick wrote:
I dont understand the gripes.

The very best things are and should be very difficult to get.

Seems like the system is working as it should.

Of course the crafting system is gambling. Do you want guaranteed success everytime you try to link something? It would be fun for a while until everyone had all the very top items possible, then people would get bored.

Option 1
Easier to get all the top tier items: Initially fun, but then bordom and quitting in the long run

Option 2
Harder to get all the top tier items: Initially more frustrating, then great joy once you get them.

Option 2 is what GGG has chosen for the game.

If you don't like the drops and the crafting system, come up with a better one that still fulfills the requirements for the above option 2 and post it.

From another topic I posted in:
How about expending the flask recipe to allow controlled crafting of "good enough" items and leave perfect/top-tier items to be only attainable by gambling.

Exemple

You want to craft a phys/tri-ele bow from a white base
*Type of orbs and numbers for illustration purpose

1. You use the granite flask recipe to add physical damage.
a. First time : it cost 1 granite + 1 augmentation
b. Second time : it cost 1 granite + 2 augmentation
c. Third time : if cost 1 granite + 3 augmentation
d. You can only reach tier 6-7 of 9 with that recipe

2. You use the ruby flask recipe to add fire damage.
a. First time : it cost 1 ruby and 1 alchemy
b. Second time : it cost 1 ruby and 2 alchemy
c. Third time : it cost 1 ruby and 3 alchemy
d. You can only reach tier 6-7 of 9 with that recipe

3. You use the topaz flask recipe to add lightning damage.
a. First time : it cost 1 topaz and 1 regal
b. Second time : it cost 1 topaz and 2 regal
c. Third time : it cost 1 topaz and 3 regal
d. You can only reach tier 6-7 of 9 with that recipe

4. You use the sapphire flask recipe to add cold damage.
a. First time : it cost 1 sapphire and 1 exalted
b. Second time : it cost 1 sapphire and 2 exalted
c. Third time : it cost 1 sapphire and 3 exalted
d. You can only reach tier 6-7 of 9 with that recipe

5th and 6th properties would also cost exalted orbs.

Total orb cost to craft a 4-properties-all-tier-6 phys/tri-ele bow
21 Aug + 21 Alch + 21 Regal + 21 Exalted

Total orb cost to craft a 6-properties-all-tier-6 phys/tri-ele bow
21 Aug + 21 Alch + 21 Regal + 63 Exalted


I haven't thought of an idea for fusing/jewelers/chrom for the moment.
agree with OP 100%
Main IGN: TopCat

IGN2: PrincessGuinevere
IGN3: Indiana_Jones
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johnnysd wrote:

The "crafting" system is a complete abomination. Sorry but it is true. It adds literally nothing to the game other than annoyance and frustration and serves no strategic or skill value, rather simply a nested completely random slog through tons of orbs just to get features of an item to progress in the game. There may be underlying "economy" and grinding rationales behind the orb system but the reality is that is not fun on any level and really brings the enjoyment level of the game down significantly. There should be enough barriers in build, gear, monster AI, stat stacking etc...to make progression difficult and thought provoking not to need a gambling system on steroids to grind everything to a screeching halt. I am not convinced it does anything to make people play more, but it certainly will make people leave. It should be completely scrapped and overhauled to be honest. It is abysmal.

Then there is loot. POE does not really have loot, it has core items and orbs. Period. All you get as you play the game is an endless sea of white gear, occasional blues rares and uniques with random sockets that invariably need to be modified using incredibly low drop rate orbs and the terrible crafting system. There is very very rare joy in finding anything in POE. In fact drops are so bad, that it is actually more efficient to sit in town and "buy" items with the crafting orbs, because you are never going to find what you need, and the orbs you have because of the completely random nature are completely useless for trying to actually craft something. For a game that originally promised no currency and a barter system, POE is the most currency-concentric game I have ever played.

POE just needs more fun stuff to drop. Think about the fact that D2 had gens jewels, charms, set items, runes, class specific items, true crafted items and you realize that in D2 you always were finding something interesting even if it didn't make your character better, in POE you very rarely find anything that is interesting. Even the uniques are extremely limited.


+1

"Crafting" - simulator casino.
6l - only choosen can have.
Chaos/Alchemy - full random forever trash party with never end hell
Exalted/Eternal - 1 reflelt, or so on 79 ilvl.

And btw: buffs for monsters and make useless curse in map, and same time nerf players, fair.
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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