POE: The Best of Games and the Worst of Games
" Agreed. I've gotten to a point where I don't even want to pick up uniques anymore because I just know they are going to be rubbish. I've even been selling unid rares a lot for 2x chaos :o |
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" If you mean the chaos recipe, I think that's pretty commonly done at this point. Kinda bothers me :). IGN: SplitEpimorphism
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" Yeah, I used to only do it with items which already looked shady when unidentified, but I've started doing it with most of my items now. Just not with res rings or onyx amulets, but even with those I'm not sure if it's worth identifiying :p |
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Just stopping by to give a +1. Nothing new here, its all been said before, and nothing will change, but A+ for effort and the amusement of reading the fanboys getting butthurt because someone is criticizing their precious.
IGN: Standard: Feugue, Domination: KaomsDisciple
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" It does...drop..extremely rarely....that's why no one uses the crafting system. "I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui |
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" seeing a red-green-blue socketed item and saying "oh hey this will give me a chromatic" and then clicking it up isn't really a skill sounds like you are describing knowledge rather than actual player skill dungeon crawler games like d2 and poe will never have a high skill ceiling, as long as you have an IQ above 70 and have tons of time on your hands you can do well assuming you get good RBG with drops IGN: Leupacob, Cobberts
check out my shop--> http://www.pathofexile.com/forum/view-thread/162312/page/1 |
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My problem with currency is that the drop rate are out of whack with the effect. The only advantage of an alch or chaos orb is controlling what base item the random rare results.
The problem is, PoE is a game of many possibilities but is generally always singularly focused, ie irrespective of your build you must have a certain handful of affixes on an item for it to be of any use to you. If affixes are spread out of many types of builds the item is junk. PoE either has a brutal affix weighting system or uses one of the most horrendous RNGs in gaming history. Only D3 is a bigger junk item factory than PoE and Blizzard was motivated to send everyone to the AH because they were making money from it. There is no good reason for PoE to be a junk item factory especially given the pinnacle of PoE is racing and league resets where people start with nothing. Being too random gives too much emphasis on luck than skill or reward for effort. After farming Piety on merc with some friends and ending up with probably 10 useable items and 5 good items from hundreds of rares is that the currency is mostly useless for crafting given the extremely low probability of rolling a collection of decent affixes that anyone would find the item of any benefit. I probably have less than 25 decent rares from the last thousand rare items that have dropped and I can usually get 100 rares for every alch drop or 200-250 rares for every chaos drops and have only ever found 2 exalted orbs. The opportunity cost is not worth using these on crafting items, your probability of improving an item to have an equivalent value of the currency you burned is absurdly low. Say you are playing a melee Marauder and you are using pure life and armour armour for survival and you find a rare chest armour. It is likely going to have 4 affixes, rarely 5 and very rarely 6. Your possible prefixes are: Physical damage to return to melee attacker (garbage) Armour Rating (good) Local Armour +% (good) Local Armour +% and base stun recovery +% (poor) Base Max Life (required) Your possible suffixes are: Additional strength (poor unless build requires it) Base life regeneration rate per second (garbage) Cold resist (good/required) Fire resist (good/required) Lightning resist (good/required) Chaos resist (good) Base stun recovery (garbage) Life + 2 resists is a solid base, life and 3 resists is good base item. Then... you have to roll a decent stat band... for each affix. There are 10 bands for life alone and within each band there is a random range. There are 7 bands for each resistances. Getting a low band roll on an item can effectively ruin the item's use. Life Armour is one of the simpler items... When you churn through so many items you realise the futility of crafting. If you use currency to make items you are one of those people that think slot machines are a good form of gambling. People generally burn currency out of desperation. Realistically, the only reason there isn't an AH system is that you would be able to acquire something reasonable. I will vendor shit that I could easily get an alch or a chaos from, I am just not going to sit in spam filled chat channels that most sane players have turned off. Usable items just evaporate out of the system for a handful of alt shards because most people do not find trading remotely fun or entertaining. The game just rewards dumb luck. It is why IIR/Q is king. Not that you are a better chance of getting something good, you just have to plow through so much garbage that you need to massively increase the quantity of items you burn through. Currency doesn't drop remotely enough to compete with rare item generation. Last edited by Zvim#3037 on Dec 9, 2013, 1:53:28 AM
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Isn't the all fun of the crafting system the fact that it's random? lol.
I mean if you don't like that, find another game.hahaha |
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+1
POE does a really good job of allowing players freedom to create what they want. However, what they neglect to tell people is that many of the builds are extremely item-centric. Unlike games like D3 where you gain skills simply from levelling up, many of the unique builds in POE are only enabled by particular items or gems. It is often an All-or-Nothing situation (as opposed to a Good-Better-Godlike progression) -- it is not advisable to start certain builds if you do not have certain key pieces beforehand due to how unforgiving the skill point investment system is. Some equipment have such unique properties that they require a completely new build, so it is not a matter of simply upgrading your existing your equipment. It is usually more efficient to start a new character. Given how lottery-like the drop and crafting systems are, it's no wonder many new players (and indeed many old players) will never get to experience many of the builds that capture their imagination. Toupy - Lv93 Facebreaker Cyclone Duelist Last edited by Myrthr#6542 on Dec 9, 2013, 2:20:32 AM
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Stopped reading the thread after this posting, cause THIS is the 'real' truth:
" We have to live with the big descrepancy between 'playing regulary' and 'playing intense'; and yes there are some things that can be improved (crafting needs options with partial fixed/plannable results) and this is the core: " It means, that even if you play 8...10 hours each day (and there are gamers with even more), it SHOULD need - a lot of - time to make you perfect/finished. And, there's a point that often seems to be ignored: this game is barely released, but also heavily in development! The situation now is nearly perfect comparable with D2 classic where the last boss, the highest enemy you can fight is 24 levels below your own maximum - anybody remembers trying to reach 99 there? Nearly impossible. But the slightly difference here: POE will get expanded content over time, sooner as later; and with every addition the situation will get better. You CANT have it all at once, or all you new players from release would had to wait another couple of years... " I hope everyone will see his own mirror drop at some time ;) The other difference to D2 here: even the most valuable orbs (which are comparable to D2 runes) can drop at any time in the game, and not just in the last 10% of the game: for the fact that the POE orbs are not itemlevel bound. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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