Frenzy Princess <3 ^^

"
Lezli wrote:
@Zealflare
I'm not going to challenge what you think you know from being told by others. Test it yourself and see if you have any reason to doubt me.

@Fireblanket
I only use hatred if I get a good elemental bow that also happens to have a good physical roll on it;

I also only flip on hatred in situations where I know I won't be hit, so I don't need as large of a life pool. Generally, farming easy areas and killing bosses.



Ah, I see. Thanks for your response.

I like your build, and will be trying something similar.
What's the best option, Lmp or Gmp?

And, 12% phy dmg isnt better then a passive point?
Last edited by Miojex#7254 on Jan 30, 2013, 9:07:22 PM
@Miojex
I personally take the skill points because I like the ability to refund them if I find they become redundant, so I don't end up having wasted factors. That is why you see me take a bunch of +6% all res nodes, but I don't take the +8% all res bandit reward. It's because if I end up getting capped resistances without a 6% node, I can refund it and grab a +8% health node or something else instead. If you want to take 12% physical damage, go for it.
In-Game-Name: Lezli
@Lezli

I'm watching ur passive skill tree and i see 3 that look to me the same .
(remind u i'm a newbie ... lawl)

can u tell me what's the difference between
Level 90 (89+20)
No Pierce Level 90 (89+20)
Unwavering Stance Level 90 (89+20)

ty

P.S.

if u use VAAL PACT that means the only way to regain life is from damaging ? or there is another thingy that can allow the usement of flasks (or no need on flask recovery?)
Last edited by grincobra#7193 on Jan 30, 2013, 11:35:11 PM
"
Lezli wrote:
@Zealflare
I'm not going to challenge what you think you know from being told by others. Test it yourself and see if you have any reason to doubt me.


http://www.pathofexile.com/forum/view-thread/11707

"
Modifier Stacking
In general, integer modifiers are applied before percentages. Percentage modifiers using the words "% increased" or "% reduced" stack additively with one another, while "% more" and "% less" modifiers stack multiplicatively.


Here, let me give you my own example.
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBm40ILhmO7YPTfjWSTsjuDlb63Ub8TmOn_MVnoId2Sn3dDZAKLOnEuNX4FSAqTT8nbqoyfq6TbPaC5JARc-H3iF-qplc64Yjxeri3PsauZtk8La_rAdH0-KJAxKI=

From Passives, I have:
+60% Increased Weapon Elemental Damage
+31% Increased Projectile Damage

Now, With Fire Arrow only, plus this bow:

So its fairly simple.

With nothing else attached:
http://i45.tinypic.com/bijouq.png
Spoiler


As you can see, fire damage with Burning Arrow lvl 10 = 13-41

With

http://i45.tinypic.com/biwpc.png
Spoiler

Fire Damage increased to 30-73
(30-73)-(13-41) = 17-32

My Fire Damage increased by (9-17)*1.91 (0.6 weapon elemental + 0.31 projectile) = (17.19-14.49-32.47) = 17-32

Instead of:
(9-17)*1.6(weapon elemental)*1.31(projectile)= (18.864-35.632) = 19-36

Now, I take off the glove and put this on:


http://i50.tinypic.com/9jox3m.png
Spoiler

Fire Damage increased to 26-71

So now my modifiers for fire damage becomes:
31% increased projectile damage
60% increased elemental damage
15% increased fire damage


I put the gloves back on.
http://i45.tinypic.com/25k4h7n.png
Spoiler

Fire damage increased to 45-106
(45-106)-(26-71)=19-35

(9-17)*2.06 (0.6 weapon elemental + 0.31 projectile + 0.15 fire)=18.54-35.02 = 19-35

Instead of:
(9-17)*1.6(weapon elemental)*1.31(projectile)*1.15(fire)= 21.6936-40.9768 = 22-41

-----------------
tl;dr

So yea, your calculations are incorrect.
Last edited by Zealflare#7547 on Jan 30, 2013, 11:50:57 PM
@Grincobra
The first one gets an extra Frenzy Charge and the Pierce passive on the far right of the tree. The second one doesn't get those nodes, and instead just gets more other stuff like life. The third one gets the Unwavering Stance notable passive at the bottom below Blood Magic instead of the Frenzy Charge and Pierce.

@Zealflare
Thanks for the TL:DR, because there's no way I'm reading all that.
I think you're misunderstanding something. It doesn't matter in the least if my calculation isn't perfect, I never said it was. What matters is that it is accurate enough to determine how much DPS you get from base elemental values on your gear for anyone but a few extremists (seemingly yourself). If you will read through the thread, and maybe get a better understanding of the context in which I've made my posts, you'll realize that I wasn't trying to deceive anyone into thinking this build will do more damage than it does; I was trying to help newer players that were struggling with the build because they seemed to be doing something different and weren't sure of the value of elemental damage modifiers on their equipment.
I'm not preparing a thesis paper or doing rocket science, where a single mistake invalidates the entire thing, I'm trying to help newer players try out a build that is fun. If you want to be silly because of that, well congratulations, you're terribly successful. I've no clue why you're going through such effort for something so absolutely pointless as a small DPS discrepancy. If you've read my response to you as anything but an attempt to avoid a rant from someone silly, about something that doesn't matter (except to extremists), then I'm terribly sorry.

TL;DR Don't take what people say out of context or as extreme statements and absolutes; you just end up looking silly when you try to argue something that no one else is disagreeing with.

Edit: I'm criticizing your long and elaborate post with screenshots that you made because of the small discrepancy, not you actually testing it, which I encouraged you to do.
In-Game-Name: Lezli
Last edited by Lezli#6741 on Jan 31, 2013, 4:18:19 AM
im on hardcore and im scared to get blood magic with my life regen being only 5.1
your guide doesnt suggest getting any gear with regen life on it am i missing something or should i not worry about regen?
@Kenx
With life on hit, you should only need to hit one of your five arrows for Split Arrow to pay for itself. Any additional hits will be extra healing, on top of your ability to use potions. I would not suggest this build for a hardcore character.
In-Game-Name: Lezli
Last edited by Lezli#6741 on Jan 31, 2013, 5:25:02 AM
First, Lezli, lemme say that I LOVE your build.
I modified it for a Duelist build and I am currently level 40 and loving it.
The dps is kinda meh at the moment, but the life on hit is nice.
I used split arrow for a long time but in practice I have found that lightning arrow seems to be sustaining me much better. (Lightning arrow + LoH + LMP)
Any tips, advice, constructive critique, or gear suggestions would be awesome.
And thanks for fathering this build for me.

Planned build



Current, level 40 build



And I am using lightning arrow as my multi-target dps, and frenzy as my single target.
Everything else is kinda just leveling atm.






EDIT: I should explain some of my variations and choices.
Specifically, arrow dodging.
This is one I was hesitant about...
With iron reflexes my evasion is 5%, so arrow dodging gives me 5% more projectile evasion on top of my armor.
I know leather and steel only gets applied once to iron reflexes converted evasion-armor, but I needed a path towards other stuff and it seemed like the path of least resistance.
Last edited by colexian#0049 on Jan 31, 2013, 9:01:45 AM
"
Lezli wrote:

@Zealflare
Thanks for the TL:DR, because there's no way I'm reading all that.
I think you're misunderstanding something. It doesn't matter in the least if my calculation isn't perfect, I never said it was. What matters is that it is accurate enough to determine how much DPS you get from base elemental values on your gear for anyone but a few extremists (seemingly yourself). If you will read through the thread, and maybe get a better understanding of the context in which I've made my posts, you'll realize that I wasn't trying to deceive anyone into thinking this build will do more damage than it does; I was trying to help newer players that were struggling with the build because they seemed to be doing something different and weren't sure of the value of elemental damage modifiers on their equipment.
I'm not preparing a thesis paper or doing rocket science, where a single mistake invalidates the entire thing, I'm trying to help newer players try out a build that is fun. If you want to be silly because of that, well congratulations, you're terribly successful. I've no clue why you're going through such effort for something so absolutely pointless as a small DPS discrepancy. If you've read my response to you as anything but an attempt to avoid a rant from someone silly, about something that doesn't matter (except to extremists), then I'm terribly sorry.

TL;DR Don't take what people say out of context or as extreme statements and absolutes; you just end up looking silly when you try to argue something that no one else is disagreeing with.

Edit: I'm criticizing your long and elaborate post with screenshots that you made because of the small discrepancy, not you actually testing it, which I encouraged you to do.


No offense taken.

The main point is that how the stats are calculated can GREATLY affect your DPS, especially with the use of MORE and LESS gem mods. The whole point of that data was to show you just that.

The main beef I had with one of your post (don't really have any problems with the build), if any, was the assumption that Frenzy with GMP would deal more damage compared to one of the other AOEs without it due to frenzy charges. GMP literally cuts your >total< damage by half, and if combined with say, Chain, you'd be looking at a -75% damage right there. (100%*0.5*0.5). The Increased projectile damage that high lvled GMP provides does NOT offset that at all, because it only boosts your base damage, which is the one that your other passives and equipment bonuses multiply (aka it is VERY insignificant). At the same time, frenzy charges provide very little damage boost (>Increased< physical damage, which works off your base phy attack), the main source of DPS is in fact from the attack speed boost, which is nice for its global use for your other harder-hitting skills.

tl;dr
The maths does in fact matter, because while the example I provided is with that of low numerical values that doesn't amount to much, when making the mistake of "gem A has x increased projectile damage to offset the y less damage of the gem" your dps/damage will greatly suffer.

Last edited by Zealflare#7547 on Jan 31, 2013, 9:46:33 AM

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