Frenzy Princess <3 ^^
How is the end game of this build, fast clears like elemental build? The builds seens very close due the fact one use Frenzy and the other one use LA. Whats the main difference?
Well, its better we use Split or frenzy for aoe? GMP, LMP, chain or none? Im lost with toons of math =P |
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I've been following this guide for a while and great update! =)
Just one thing that's not mentioned in the updated guide, what bonuses do we take for the bandits. Also, your lvl 49 build link goes to your lvl 68 build =/ Great work! I appreciate the time you put into this guide. |
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to late to not follow this on hc im already 50 and have been fpllowing your build expcet i havnt gone blood magic yet only cause i thought i needed better regen i dont want to kill myself lol
but im at the point where i cant kill anything cause my gear is crap so i try to stay to groups to level but other then that any other tips? im still gonna look for gear like u suggest and not worry about regen and try bloodmagic i suppose and see what happens Last edited by kenx#4047 on Jan 31, 2013, 10:43:28 PM
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So, made it to 72, finished Merciless via getting instagibbed and TPing, but finished nonetheless (not a jab towards the build, certain parts of A3 are just broken, imo).
Actually got to run a couple 66 maps solo and it got pretty stressing. Gear is not the best but maxed out resists, 2.8k HP. I figured I'd breeze through 66s. A3 mobs are just disgusting. Couple of doubts. I'm currently running a 5L with GMP+Chain (don't have leveled/quality/Piercing Shots'd Pierce yet). Needless to say, the mana tax is fairly high. I know Pierce will mend that, somewhat, but I keep wondering if GMP might be too much. My gear is not great (not shit blues either) so my life could be better (I assume; currently at 2.8k, 5k-ish armor with Grace?). GMP is awesomesauce, but it can get pretty scary with BM. To add to the previous discussion with Zeal, I found interesting that replacing Frenzy with Split Arrow and GMP with Faster Attacks yields higher DPS, at least on the tooltip. Any reason why the tooltip might me mistaken? Maybe it's not considering something into the formula or something like that. If the tooltip is right, though, I'm not clear on the benefit of going Frenzy + GMP instead of Split Arrow + Faster Attacks, if nothing else just for the mana costs (except for flavor and keeping Frenzy charges up without having to think about the buff expiring). However, that would probably put all the Frenzy nodes in questioning, therefore the entire build and it would probably default into a Ele Hit + SA build?. The above always assumes WED+LGoH+Chain for the other three slots. I don't want to beat over a dead horse here, but care to elaborate some more on SA vs. Frenzy+GMP? I noticed the discussion in page 1 but thought maybe it was outdated or something. What does it boil down to? SA is better if everything hits but since that hardly happens, might as well go for Frenzy? If yes, doesn't GMP put you back into the 'hardly worth it' spectrum? My final note is that once you get a 1.55 Bow and grab some of the Frenzy nodes (missing the last one, at the moment) the sheer attack speed just makes this incredibly fun to play. Keep wondering about that SA, though. :3 Thanks in advance! Last edited by dndallasta#1042 on Feb 1, 2013, 12:22:43 AM
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yey my friend has a guide. i was the one who kept on asking you about your gear and whatnots. nice to see you finally put up a guide here. hope we can play together sometime so i can see where im headed :)
IGN: anyare_pre (Standard league)
IGN: buns_of_steelz (One month race) |
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Loving the build as well @ 60, but even now, with better gear, there is no way i'm getting better results with GMP+Frenzy then with split arrow.
The mana (well life cost) is still double as well with GMP. It's cooler to do GMP+Frenzy, but the dps is lower, and the cost too high unfortunatly :( I'll try again in 10 more levels, but i see no way how that will change anything. Btw, my split arrow with 6 charges of frenzy up is still like 1k-1.1k. How you manage to get 2k is still beyond me :( My other pieces could use more ele damage, but atm hard to find gear with life/res/ele dam. |
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how can y get 18 extra point at lv 48? im lv 48 rightnow n seems i dont have enough point following ur passive structure.
im doing act 3 cruel mode now, build ahead yours but find so difficult to surrive for farming n doing quest. im using split + chain + life gain on hit for AoE n frenzy + faster attack for single target (lacking of gear for better linking sockets). aura wrath + projectile weakness. any suggest for me?? |
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I put the long responses in spoilers.
@Colexian
Spoiler
That looks like a great Duelist version of the build. There's only one thing I disagree with, and that is bothering to go to the top right area to grab another frenzy charge since you don't get pierce, and if you did, that would be way too high of a level for your build to finish at. Instead, I would personally spend the points like this
The main changes were I dropped the far north frenzy charge to get to the Templar starting area. That starting area is just broken, and getting there is worth the 3 points we spend traveling to it. I also used fewer points getting to that right area. By the way, nice Ivory bow; I wish I had found a bow like that early on. :D @Zealflare
Spoiler
Again, I suggest you read my earlier posts to gain better insight into context. I also suggest you re-read your own comments afterwards, as you and I seem to be reading your comments differently because of the difference in knowledge of the context.
I'm not sure where you got the idea that I thought the 30% increased projectile damage offset GMPs 50% less projectile damage. Maybe you are thinking that when I clarified where the additional 30% increased projectile damage came from when someone asked, and me clarifying that it came from GMP itself was more than a clarification? I didn't apply the less/more modifiers incorrectly, it was the application of increased/decreased modifiers like projectile damage as multiplicative with other modifiers instead of additive that was my mistake, so I'm not sure how the "whole point" of your comment nit-picking this was to emphasis how the less/more modifiers affect ones DPS. How I calculated the stats doesn't "GREATLY affect your DPS". I applied some small modifiers separately, instead of together. The difference when corrected ends up being less than 10% in end game where most of the modifiers are effectively as high as they're going to get. This can be noticeable, yes, but won't change the general play of the build except in the most extreme of circumstances. Frenzy charges give 5% global attack speed per charge, but they give frenzy specifically an additional 10% per charge at level 16, and an additional 7% per charge from quality, so picking up frenzy charges to use as boosts for other skills besides Frenzy ends up being a terribly idea in general, because you get 35% attack speed from 7 frenzy charges for dozens of skill points spent, instead of 154% when using the frenzy skill itself. @Miojex The main difference is we have silly high attack speed. I will flat out state that this build isn't as good as a lot of elemental builds, but its ridiculously high attack speed makes it a bit more fun and active. I don't use chain, it didn't work well when I tried it. @Teebozee Haha, the level 49 build uses 66 skill points, because you should have around 18 extra skill points from quests at that point. For the bandits, you take whatever you personally feel is worth the most at the time. @Dndallasta
Spoiler
Oh god, don't use chain with GMP. XD Just use Life on Hit, Weapon Elemental Damage, and Faster Attacks with your Frenzy + GMP if you're not at the point where you're using pierce yet. It's perfectly fine to use Pierce without having the passive yet, I just personally don't because I'm a bit obsessive.
The DPS from switching out Split Arrow for GMP + Frenzy comes from attack speed. In order to get proper attack speed from the frenzy skill, you must have a fast bow, and you must have high frenzy charges. Having quality on your Frenzy also helps. And yes, Elemental Hit is FAR superior in single target to frenzy, and if you don't use frenzy as both your single target and multiple target skills, then getting the frenzy charges is less worth it, and if you don't get the frenzy charges, split arrow is better for your multiple target skill than frenzy. This build isn't broken like the cookie-cutter Ele Hit + Split Arrow build, but I like it because it's still plenty good enough to do end game content, and it's wonderfully fun. @Unalacrima
Spoiler
We only switch to Frenzy when we have 5L, with 4L and under, split arrow is better.
Attack speed is the MOST IMPORTANT stat on your bow, followed by elemental damage; physical damage should barely be considered as the DPS it gives is tiny compared to what your total DPS should be. Why you have a bow with no +attack speed when you're obviously not having trouble getting decent gear is beyond me. > > @Hhoniez You're using different supports on split arrow than suggested, so that could be why your damage is terrible. Also, if you weren't using the wrong skill setup, you'd probably be having an easier time of things, and would be well into A1 Merciless. The points I used were the maximum for the listed level, but having a few less than listed shouldn't be a problem. In-Game-Name: Lezli
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" what does that means? it increases LoH per second cap or what? tryed to search any info on this, couldnt find it |
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Yes, i was comparing 5l (your setup) against: split+Loh+weapon ele+pierce+faster attacks
Dps wise the split is clearly the winner. I doubt getting a 1.7 bow instead of an 1.55 will change that alot. (When i went from 1.4 to 1.55 the dps change was minimal) I'm still following the rest of your build, just using split+Loh+weapon ele+pierce+faster attacks for aoe, as that seems better in my case. (bossted it up to approx 1500 dps atm) My main problem is accuracy atm, i'm at an abysmal 83% to hit, so my next priority is getting the no miss talent. |
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