Pre-Release Alpha Changes - A Krippendium

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Odoakar wrote:
Patch 0.10.0 Full Notes

Long image, started typing but realised it would take too much time.

Spoiler


thank you for this.
Is that the final patch notes for open beta patch?
I think, this notes aren't Final 0.10.0 Patch Notes.
Last edited by Skelecross#0407 on Jan 13, 2013, 8:25:22 AM
As Chris said, there are many things that would change from here to 23. They still got many days for testing in alpha and changing every thing that doesn't work.
IGN: Gonorreitor
I'll quote Chris on reddit

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Chris wrote:
We were not intending that these notes be shown on the stream because they are both incomplete and several weeks out of date. Take anything in them with a grain of salt because they will be pretty different when you see the correct ones.
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-Spell Totem now 350% mana cost multiplier (from 250%).


seems that if this stays at this value, a harsh cost increase.

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-Punishment curse back and reworked. It used to reflect damage back to attacker, new mechanics unknown.


finally!

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-Alchemy Orbs can be purchased at the Vendor for 2 Orbs of Scouring


Thats 8 Orbs of Chance (with probably no reliable source for) in the end, very high price! - I guess its still much more faster to aquire my Alchs from the other possibilities...
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
wait, spell totem mana cost increase to 350% and if i understood correctly 50% less spell
damage and 50% less cast speed? I wonder what it could be usable for...
I heard diamond flasks were removed, any word on this?
As has been said...
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Chris wrote:
We were not intending that these notes be shown on the stream because they are both incomplete and several weeks out of date. Take anything in them with a grain of salt because they will be pretty different when you see the correct ones.


No need to panic just yet. :D
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anubite wrote:
Gonna post this again for everyone's benefit

No one on alpha has posted significant in-depth feedback on totem or CI changes yet. None of us has had the chance to properly play with them. Thus, we cannot offer concrete feedback to Qarl. Thus, until this happens, Qarl can't really do anything.

It is likely that Qarl will change something about CI/totems once he receives enough feedback. I agree they are over-nerfed. But the point is, we are testing on alpha. Regarding what you saw on Kripp's stream as a final alpha patch is nonsense. Totems and CI could be the same in 10 days as they are on beta, if Qarl decides they can't balance either just yet.


I do not mean to judge you harshly, but I highly suggest testing the ability of two of the most popular builds of the game. You may not like to hear it, but not everyone is going to enjoy the fact that their way to play the game no longer functions. Simply put, if even ten percent of the game's population left and reported negative views to their gaming peers, would it affect the future of the game?

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