[Nemesis] Tree Update 1.0.3! Knight Of Fire (Righteous Fire + Cyclone Marauder)
Because there is cold and lightning damage on a ring that proc -fire res and since rf doesn't proc ee it doesn't throw off the negative resist modifiers
Obviously O.o |
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" Culling strike also provides increased dmg on linked gems, maybe that's why? |
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" Culling strike was on the chain to be leveled. It doesn't interact with RF in any way. I wanted a leveled culling strike for my MF set. |
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" Oh ok, so 4l searing touch is pretty much fine then. Thanks for the answers. |
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How's Belly of the Beast for the poor people?
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Can anybody explain to me how you're supposed to survive 90% life per second degen?
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" Easily.. You lose 90% of HP + 70% of ES AS FIRE DAMAGE. And that's the key. With 77% Maxed Fire Resist from normal gear + With Rise of the Phoenix giving you +8% Maximum Fire Res + WIth Elemental Adaptation giving you another +2% to Maximum Fire Res + With Purity of Fire Gem at level 17+ giving you +3% Maximum Fire Res + With 28% Aura Effect + With Ruby Flask giving you another +10% Maximum Fire Res BRINGS YOU TO 98% Fire Res! When Purity of Fire hits level 20 - You will have 100% Fire Res! Obviously we take A LOT of nodes to have EXTREMELY high Life Regan. And you're also using Vitality which boost your HP regan by a ton. If I demonstrate it on my character (Calculation time!): I have 5,683 Life, 121 Energy Shield, 615 Life Regan (level 17 Vitality). 90% out of 5,683 = 5,114.7 Life LOST per second 70% out of 121 = 84.7 Life LOST per second Combined HP lost per second: 5,199.4 But wait.. It's fire damage.. And we have resistance for it! With 88% Fire Res (Purity of Fire level 17-19, Before Flask Used): 5,199.4*0.12 = 623.928 Life Lost per second. 623.928 - 615 = 8.928 Life lost per second. Just 9HP lost per second! With 90% Fire Res (Purity of Fire level 20, Before Flask Used): 5,199.4*0.10 = 519.94 Life Lost per second. 519.94 - 615 = 95.06 Life GAINED per second. You actually start gaining a lot of HP once your gem hits level 20. With 98% Fire Res (Purity of Fire level 17-19,Before Flask Used): 5,199.4*0.02 = 103.988 Life Lost per second. 103.988 - 615 = 511.012 Life GAINED per second. As you can see, this Potion is actually used as a regular HP potion. Giving you a lot of regan. With 100% Fire Res (Purity of Fire level 17-19,Before Flask Used): Well.. Just 615 life per second.. No damage taken! Oh, and how could I forget?? We also use Cyclone which allows us to gain ADDITIONAL life for each enemy we hit. A level 20 Life Gain on Hit gem will get you +44 Life on hit which is A LOT! Hope it clears things for you :) Last edited by Omga4000#3111 on Dec 18, 2013, 1:27:02 AM
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" Belly is probably the 2nd best option short of a kaom's. |
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" belly is ok imo, if you find 95+ hp with 30 ish str chest and 1K+ armor you will be fine. It doesn't really need resists on it but shooting for an astral wont hurt. The reason i like NOT using belly is because of the low armor. my chest right now has 95 hp 20 str 2200 armor 5 life regen per second and its an astral. Got it for around 8 chaos on nemesis so you can hunt for cheap good gear because you are not held down by getting 30+ res since you rock aurumvorax. ign sooner
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Hello!
I have a hard question, maybe U have teh answer (i hope it) :) So If my cyclone have Phys/FIRE/cold/chaos damage too, how it will works with EE? It will make +25% fire/cold/chaos res and - 50% just for light, or it will make just -25% from one of them, and - 50% to the others? So, will this help my RF?:) IGN : FlatBuffalo Last edited by laposbivaly#1880 on Dec 18, 2013, 8:21:31 AM
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