[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

you can combine GMP and LMP??
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Silenkiller wrote:
you can combine GMP and LMP??

Yeah, when I play cold-res map I use arc+chain on my totem and gmp+lmp with my power siphon! 7 projectiles!
IGN: Naforce
wow lol thats interesting
its pointlessly weak and huge waste of mana
IGN: hyperculler (torment)
Using a variation of this build right now. Playing with all self-founds, no trading :) (except for GMP, I had to trade for it). Most things are found with this very sorc as well.

This is what I'm using right now:

Spoiler


It's great for party play, with enduring cry I can share 3 endurance charges with my party.

What I'd want to get if currency or rare items were no issue (but won't because a 6L armor is already nearly unobtainable):

2x Andvarius ring
Massive IIR.
1x IIR + IIQ Amulet
preferably with +damage modifiers (cast speed, cold damage etc. is what I mean with +dmg mods). IIR + IIQ amount has priority!
Wondertrap boots, 4L BBGG
These boots have +100% IIR when on low life.
2x wands with as much dmg mods as possible, BBR linked and BRR linked
Redbeak is a cheap alternative as it gives +100% damage when on low life. BBR is for reduced mana + frostbite + critical weakness, I've found this curse combination to be the best in all situations save a few very rare ones (and then you can simply swap out the gem, no biggie). BRR is for Conversion Trap + Reduced Mana + Increased Duration. The last two gems could be swapped out for additional curses. Warlord's Mark could be placed in the duration slot for example.
4L Aurseize, [x][x]RR
Here I will use Blood Magic + Reduced Mana and 2 auras. I haven't entirely figured out which two auras I could use best.
Any IIR and/or IIQ belt
Because magic find.
4L Helm, [x][x][x]R
Here I will run the rest of my auras off my mana pool. Preferably high ES helm with lots of IIR/IIQ.
6L BBBRRG Armor, preferably with massive ES
Here I will run: Spell Totem + IIR + IIQ + GMP + Ice Spear + Faster Casting.

Together with Pain Attunement I will have massive damage which allows me to go for so much IIR/IIQ. I don't need much survivability due to the nature of the build. Chaos damage is a big problem though so I need to stay away from that.
Beyond league.
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Naforce wrote:
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nyash wrote:
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bluea wrote:
I have 2 noob questions..

1st: how can upgrade de quality of the gems and what is the benefits on this?
2nd: im lf the gems, but idk how trade or what i can offer.. i saw someone trading one for "2 GCP" but idk what it means.


thx in advantage.


1. gems that drops can have +x% quality (up to 20). also, u can use Gemcutter's Prism

2: GCP is an abbreviation for Gemcutter's Prism. i think this page might be helpful for you http://en.pathofexilewiki.com/wiki/Currency


As an addition, don't waste GCP on upgrading gems early on. GCP are very valueable and +1% quality on a gem isn't that big of a deal until really really late in the game!



thx a lot.
when u say late in game, do u mean gems i gonna use at end game?
i'm leveling this build, is worth it use the GCP on my ice spear or spell totem gem?

(sry for my english)
Been playing a variation of the classic build, lvl 73 atm.
I'm quite interested in seeing what people have done after finishing up the points in the classic build.
Theres so many nice talents and I'm at a loss when trying to decide which branch to take next.


http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0C_gdjES8RUBSwFecWvxdQF1Qc3B0UIoEspyy_LUc5UjowO-FCw0NjTC1ObVBCVytYB1j1WfNaK13yZp5tGXBScNVxTXOzfll_xoIQgh6H24hCi3qMNo48j0aZmprPm6GdxKPypyusmLb3tzG71rw3wBrAVMHFwfPDbdDQ34TfsOL35oHrY-wY8GvyHfPq99f60tVPFkCFfSlP5CK1BF3GRtftIOFzi4wFW4Kb7Dg62E3YjHbd82Bt

This is my build right now, planning to take the last 10% damage node at shadow start. Then I'll get the mana cluster at the top of the tree. I decided to get the resistance talents since my resists were absolutely horrible. Even now I'm still not capped, I'd like to wear a second wand but need to use the shield for my resists.

Bad gear
Spoiler
Quick question on #2 tanky eldrich build:

I'm currently 65 at HC doing very good, I was wondering if I should go dual wand like you suggested. The shield gives me some spell dmg and a lot of mana and defensives.... would going wand be better? How about getting a shield with high spell dmg?
IGN: fSoul
"
jaymovez wrote:
Quick question on #2 tanky eldrich build:

I'm currently 65 at HC doing very good, I was wondering if I should go dual wand like you suggested. The shield gives me some spell dmg and a lot of mana and defensives.... would going wand be better? How about getting a shield with high spell dmg?


i dont suggest 2 wands. i just do it for myself because i need it. u might not need it.
IGN: hyperculler (torment)
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Zastrow wrote:
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Kech wrote:
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Cragnous wrote:
Ok here's my take on this GMP vs LMP issue.

LMP does x3 projectiles at -30% damage.
GMP does x5 projectiles at -50% damage.

Now let's see what that does if we do a nice round 100 damage.

LMP: 100 -30% -> 70 *3 = 210 damage.
GMP: 100 -50% -> 50 *5 = 250 damage.


GMP does in fact more damage. However it does so at a greater AOE. What i mean is that if you are facing a mob, GMP will surely be better because it does more damage to the mob but if you are facing a Unique then it's likely that not all of your projectiles will hit. If you are using GMP and only 3 projectiles are hitting the enemy, then LMP would of been better but if 4 or 5 are hitting him, then GMP is better.

Based on that i can say that GMP is better for mobs but LMP is better for 1v1. Taking care of mobs is essential in solo and therefore GMP would be safer and thus better. For multiplayer, i think the more concentrated attack of LMP might be better.


How is it possible that you guys can overlook the biggest factors here.

At level 19 LMP evens out to giving a bonus of 2% extra dmg.

At level 19 GMP decreases dmg by 20%

The damage difference is 22%.

This is without upgrading the quality.

With Quality at 20%:

LMP at 20% 20x.5 = 10% extra cast speed

GMP at 20% 20x.35 = 7% extra cast speed

Cast speed difference is 3%.

The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3% per projectile.

For a base spell dmg of 100:

LMP 102 dmg per projectile 10% extra cast speed.

GMP 80 dmg per projectile 7% extra cast speed.

You cannot factor in x 3 or x 5 projectiles because monsters might only get hit by 1 projectile. Basically, you can say that you can attack more and have a wider spread with GMP with 5 targets and LMP with 3. GMP also multiplies your total mana cost by 2 while LMP multiples your total mana cost by 1.5.


you sir are very wrong :/
the way calculations are being made is not from the spell's base damage or tooltip damage, say you do 100 damage with GmP on the spear. after the reduce, it is now 50 damage
100 - 50% = 50
now we have a base of 50 damage and adds for fun 50% to that,
50 + 50% = 75 damage. so even if you even out the loss you will never reach the unreduced damage :)
btw this is confirmed by chris on several occasions
just clearing that up!!
-Martin


Ok Martin, what you are saying is not making any sense. Have you even done any research? Do you not understand that the damage reduction is reduced per level of the gem that you level up? I dont know where you are getting spell base damage or tool tip damage from. I clearly stated what the differences between LMP and GMP were:

The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3% per projectile.GMP also multiplies your total mana cost by 2 while LMP multiples your total mana cost by 1.5.

The 100 is a number plugged into the equation to give readers an understanding of the damage difference.

Is it because you don't understand where I got 102 and 80 from? Do I need to explain more clearly?

Number Craft used as an example for constant value of 100.

100 x 102% = 102 with 10% faster cast speed

100 x 80% = 80 with 7% faster cast speed

I thought I could of omit those simple equations because they were simple to understand? Guess not for everyone.


Honestly, I think you need to either: a. read clearer or b. do more research. Perhaps you don't understand my number crafts? I have an Actuary PHD from Harvard. Really don't understand where you are getting your concepts from. 50% is GMP at level 1. Where did you get your second 50% from? 100 - 50% = 50? This math is wrong already. Do you mean 100 - 50%x100 = 50? Then you got another 50% from no where in this equation 50 + 50% = 75, which doesn't make sense mathematically. Maybe I just don't understand your explanation? Feel free to clear up my confusion.

Do you mean GMP = [ 100 - (50%x100) ]*130% ? In that case, it makes more sense. The answer to that equation is 65.

Or for LMP = [ 100 - (30%x100) ]*32% ? That would make it = 92.4


So it's:

GMP at 65 DMG per Projectile without Attack Speed

LMP at 92.4 DMG per Projectile without Attack Speed

With speed calculation:

GMP = [65*107%]/100 = 69.55 Dmg per second on base value of 100% atk speed

LMP = [92.4*110%]/100 = 101.64 Dmg per second on base value of 100% atk speed

Both gems are level 19.
100 spell damage is used as a theoretical constant for example basis.


Theoretically, one should worry about how much each projectile does when it hits an enemy more than the "Damage Per Second" which is a false understanding of damage.
Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180

IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing
Last edited by Kech#7530 on Feb 8, 2013, 3:13:44 PM

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