[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

Please could someone post an optimal flask setup for this build, many thanks in advance. Also, the guide says we roflstomp at 50. What exactly makes this such a milestone turning point?
IGN : Drahmin (Legion SC League)
Timezone : GMT(+2:00) South African Standard Time
Legion Crafting Service thread : https://www.pathofexile.com/forum/view-thread/2568765
Standard Crafting Thread (For Vouches) : https://www.pathofexile.com/forum/view-thread/2207913/page/1
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bluea wrote:
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Naforce wrote:

As an addition, don't waste GCP on upgrading gems early on. GCP are very valueable and +1% quality on a gem isn't that big of a deal until really really late in the game!



thx a lot.
when u say late in game, do u mean gems i gonna use at end game?
i'm leveling this build, is worth it use the GCP on my ice spear or spell totem gem?

(sry for my english)


No, I mean the value of a GCP is way more than the 1% quality it gives you on a gem. For 1 GCP (1% quality on a gem of your choice) you could probably buy 3 decent rares instead which is a way bigger upgrade. Only when upgrades in gear are so expensive that a GCP is cheap in comparison should one consider upgrading gems, and those gems should probably be of some quality already (you can loot quality gems). Chances are you will purchase/loot gems with more quality cheaper anyway!
IGN: Naforce
Last edited by Naforce#4681 on Feb 8, 2013, 2:56:57 PM
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Daegon wrote:
Please could someone post an optimal flask setup for this build, many thanks in advance. Also, the guide says we roflstomp at 50. What exactly makes this such a milestone turning point?


+1
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nyash wrote:
i'll just leave it here

LMP lvl 17, quality lvl 20:
3 projectiles
0.5% * 20 = 10% ICS
-30% DPS
+30% lvling gem bonuse

GMP lvl 17, quality lvl 20:
5 projectiles
0.35 * 20 = 7% ICS
-50% DPS
+30% lvling gem bonuse

If IceSpear deals 100dmg per 1 second:

LMP dmg per spear = (100 - 30%) + 30% = 91
LMP cast time = 1 / (1 + 20%) = 0.83 sec
LMP DPS = 91 / 0.83 = 109.64 per spear, or 328.91 total

GMP dmg per spear = (100 - 50%) + 30% = 65
GMP cast time = 1 / (1 + 7%) = 0.93 sec
GMP DPS = 65 / 0.93 = 69.89 per spear, or 349.46 total

as our build is focused on long-range attacks (to reach second form of IS), u can't hit single target with more than 2-3 spears per cast, so it's a 329dps vs 210 dps. but yeah, if there is a lot of mobs (monkeys in a2?)) GMP probably would give u more chances to survive


Nyash, your math is wrong.


First of all, the gem affects the flat skill damage rather than damage per second.

100 - 30%) + 30% = 91 <------- This equation you wrote is mathematically wrong. +30%? It doesn't even make sense.

GMP dmg per spear = (100 - 50%) + 30% = 65 <-------- Same with this equation.

Once those two equations are wrong, the rest of the stuff you wrote is wrong as well.

LMP cast time = 1 / (1 + 20%) = 0.83 sec <------ Here you wrote 20% for LMP when it should be 10%.

The biggest flaw what all young people seem to misunderstand is you cannot calculate the gem bonuses on the basis of a variable of damage per second. It is not even equated that way.

You cannot use 100 damage per second.

But you can use 100 damage per projectile of ice spear as a theoretical constant.

LVL 19 GMP = [ 100 - (50%x100) ]*130% = 65.0

LVL 19 LMP = [ 100 - (30%x100) ]*132% = 92.4


So it's:

GMP at 65.0 DMG per Projectile without Attack Speed

LMP at 92.4 DMG per Projectile without Attack Speed

With speed calculation:

GMP = [65*107%]/100 = 69.55 Dmg per second on base value of 100% atk speed

LMP = [92.4*110%]/100 = 101.64 Dmg per second on base value of 100% atk speed

Both gems are level 19.
100 spell damage is used as a theoretical constant for example basis.


Theoretically, one should worry about how much each projectile does when it hits an enemy more than the "Damage Per Second" which is a false understanding of damage.
Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180

IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing
Last edited by Kech#7530 on Feb 8, 2013, 3:23:43 PM
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Kech wrote:
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Zastrow wrote:

you sir are very wrong :/
the way calculations are being made is not from the spell's base damage or tooltip damage, say you do 100 damage with GmP on the spear. after the reduce, it is now 50 damage
100 - 50% = 50
now we have a base of 50 damage and adds for fun 50% to that,
50 + 50% = 75 damage. so even if you even out the loss you will never reach the unreduced damage :)
btw this is confirmed by chris on several occasions
just clearing that up!!
-Martin


Ok Martin, what you are saying is not making any sense. Have you even done any research? Do you not understand that the damage reduction is reduced per level of the gem that you level up? I dont know where you are getting spell base damage or tool tip damage from. I clearly stated what the differences between LMP and GMP were:

The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3% per projectile.GMP also multiplies your total mana cost by 2 while LMP multiples your total mana cost by 1.5.

The 100 is a number plugged into the equation to give readers an understanding of the damage difference.

Is it because you don't understand where I got 102 and 80 from? Do I need to explain more clearly?

Number Craft used as an example for constant value of 100.

100 x 102% = 102 with 10% faster cast speed

100 x 80% = 80 with 7% faster cast speed

I thought I could of omit those simple equations because they were simple to understand? Guess not for everyone.


Honestly, I think you need to either: a. read clearer or b. do more research. Perhaps you don't understand my number crafts? I have an Actuary PHD from Harvard. Really don't understand where you are getting your concepts from. 50% is GMP at level 1. Where did you get your second 50% from? 100 - 50% = 50? This math is wrong already. Do you mean 100 - 50%x100 = 50? Then you got another 50% from no where in this equation 50 + 50% = 75, which doesn't make sense mathematically. Maybe I just don't understand your explanation? Feel free to clear up my confusion.


Pulling out a harvard degree while having such poor reading comprehension is just hilarious. It's clearly stated in the post you replied to that the damage bonus applies after the reduction.

For LMP
Your version: 100 dps * (0.7 + 0.32) * 3 = 306
Correct version: 100 dps * 0.7 * 1.32 * 3 = 277.2

For GMP

Your version: 100 dps * (0.5 + 0.30) * 5 = 400
Correct version: 100 dps * 0.5 * 1.30 * 5 = 325

Along with your poor comprehension and retarded behaviour you also act like the shit which you are clearly not.
ign: Zathroth - HC
ign: RylaiTheStormcaller - 1Month
"
Keatro wrote:
"
Kech wrote:
"
Zastrow wrote:

you sir are very wrong :/
the way calculations are being made is not from the spell's base damage or tooltip damage, say you do 100 damage with GmP on the spear. after the reduce, it is now 50 damage
100 - 50% = 50
now we have a base of 50 damage and adds for fun 50% to that,
50 + 50% = 75 damage. so even if you even out the loss you will never reach the unreduced damage :)
btw this is confirmed by chris on several occasions
just clearing that up!!
-Martin


Ok Martin, what you are saying is not making any sense. Have you even done any research? Do you not understand that the damage reduction is reduced per level of the gem that you level up? I dont know where you are getting spell base damage or tool tip damage from. I clearly stated what the differences between LMP and GMP were:

The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3% per projectile.GMP also multiplies your total mana cost by 2 while LMP multiples your total mana cost by 1.5.

The 100 is a number plugged into the equation to give readers an understanding of the damage difference.

Is it because you don't understand where I got 102 and 80 from? Do I need to explain more clearly?

Number Craft used as an example for constant value of 100.

100 x 102% = 102 with 10% faster cast speed

100 x 80% = 80 with 7% faster cast speed

I thought I could of omit those simple equations because they were simple to understand? Guess not for everyone.


Honestly, I think you need to either: a. read clearer or b. do more research. Perhaps you don't understand my number crafts? I have an Actuary PHD from Harvard. Really don't understand where you are getting your concepts from. 50% is GMP at level 1. Where did you get your second 50% from? 100 - 50% = 50? This math is wrong already. Do you mean 100 - 50%x100 = 50? Then you got another 50% from no where in this equation 50 + 50% = 75, which doesn't make sense mathematically. Maybe I just don't understand your explanation? Feel free to clear up my confusion.


Pulling out a harvard degree while having such poor reading comprehension is just hilarious. It's clearly stated in the post you replied to that the damage bonus applies after the reduction.

For LMP
Your version: 100 dps * (0.7 + 0.32) * 3 = 306
Correct version: 100 dps * 0.7 * 1.32 * 3 = 277.2

For GMP

Your version: 100 dps * (0.5 + 0.30) * 5 = 400
Correct version: 100 dps * 0.5 * 1.30 * 5 = 325

Along with your poor comprehension and retarded behaviour you also act like the shit which you are clearly not.



Hey genius, try reading the rest of my post instead of just cutting stuff out.



The biggest flaw what some players seem to misunderstand is you cannot calculate the gem bonuses on the basis of a variable of damage per second. It is not even equated that way.

You cannot use 100 damage per second.

But you can use 100 damage per projectile of ice spear as a theoretical constant.

LVL 19 GMP = [ 100 - (50%x100) ]*130% = 65.0

LVL 19 LMP = [ 100 - (30%x100) ]*132% = 92.4


So it's:

GMP at 65.0 DMG per Projectile without Attack Speed

LMP at 92.4 DMG per Projectile without Attack Speed

With speed calculation:

GMP = [65*107%]/100 = 69.55 Dmg per second on base value of 100% atk speed

LMP = [92.4*110%]/100 = 101.64 Dmg per second on base value of 100% atk speed

Both gems are level 19.
100 spell damage is used as a theoretical constant for example basis.
Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180

IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing
Last edited by Kech#7530 on Feb 8, 2013, 4:17:57 PM
"
mcurtis wrote:
"
Daegon wrote:
Please could someone post an optimal flask setup for this build, many thanks in advance. Also, the guide says we roflstomp at 50. What exactly makes this such a milestone turning point?


+1
'

"optimal flask setup" is very subjective to your gear. I like running 2 granite, 1 mana, 2 quicksilver. Why? If things get scary, i use granite + quicksilver and get out of there! It's also essential to have dispel freeze and so on them..
IGN: Naforce
Also Keatro, you cannot times the result of the equation by 3 or 5 just because you shoot out 3 or 5 projectiles. Not 1 monster will get hit by all the projectiles at once. It is possible they only get hit by 1 out of the 3 or 1 out of the 5 projectile.

I don't understand why you are calculating DPS. Damage per second was a flawed term in Diablo 3 and is also a flawed concept here. It is Damage per projectile.


Speed is a variable factor that you cannot include into constant equation basis.


To make it short and simple:


LMP is far superior than GMP if you hit the monsters by only 1 (still better than GMP), 2 (even better), or 3 (max profit) projectiles. Also it costs LESS mana and it attacks slightly faster (3%).

GMP is much better if you hit the monster with 4 or more projectiles. Whenever you are not hitting monsters by 4 or more projectiles, you are less superior than LMP and losing out.
Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180

IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing
Last edited by Kech#7530 on Feb 8, 2013, 4:19:03 PM
everything is flawed except for trial and error and accumulated game play experience.

...which is the foundation of this build and why it works out for a lot of the people despite whatever theory/numbers/calculations anyone can do.
IGN: hyperculler (torment)
How strong is the damage of these builds compared to those of the LA ranger and EK shadows? Are they on par with map speed clearance or will this build fall behind by a large margin?

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