[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps
Please could someone post an optimal flask setup for this build, many thanks in advance. Also, the guide says we roflstomp at 50. What exactly makes this such a milestone turning point?
IGN : Drahmin (Legion SC League)
Timezone : GMT(+2:00) South African Standard Time Legion Crafting Service thread : https://www.pathofexile.com/forum/view-thread/2568765 Standard Crafting Thread (For Vouches) : https://www.pathofexile.com/forum/view-thread/2207913/page/1 |
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" No, I mean the value of a GCP is way more than the 1% quality it gives you on a gem. For 1 GCP (1% quality on a gem of your choice) you could probably buy 3 decent rares instead which is a way bigger upgrade. Only when upgrades in gear are so expensive that a GCP is cheap in comparison should one consider upgrading gems, and those gems should probably be of some quality already (you can loot quality gems). Chances are you will purchase/loot gems with more quality cheaper anyway! IGN: Naforce Last edited by Naforce#4681 on Feb 8, 2013, 2:56:57 PM
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" Nyash, your math is wrong. First of all, the gem affects the flat skill damage rather than damage per second. 100 - 30%) + 30% = 91 <------- This equation you wrote is mathematically wrong. +30%? It doesn't even make sense. GMP dmg per spear = (100 - 50%) + 30% = 65 <-------- Same with this equation. Once those two equations are wrong, the rest of the stuff you wrote is wrong as well. LMP cast time = 1 / (1 + 20%) = 0.83 sec <------ Here you wrote 20% for LMP when it should be 10%. The biggest flaw what all young people seem to misunderstand is you cannot calculate the gem bonuses on the basis of a variable of damage per second. It is not even equated that way. You cannot use 100 damage per second. But you can use 100 damage per projectile of ice spear as a theoretical constant. LVL 19 GMP = [ 100 - (50%x100) ]*130% = 65.0 LVL 19 LMP = [ 100 - (30%x100) ]*132% = 92.4 So it's: GMP at 65.0 DMG per Projectile without Attack Speed LMP at 92.4 DMG per Projectile without Attack Speed With speed calculation: GMP = [65*107%]/100 = 69.55 Dmg per second on base value of 100% atk speed LMP = [92.4*110%]/100 = 101.64 Dmg per second on base value of 100% atk speed Both gems are level 19. 100 spell damage is used as a theoretical constant for example basis. Theoretically, one should worry about how much each projectile does when it hits an enemy more than the "Damage Per Second" which is a false understanding of damage. Guide to What to Take for Bandit Rewards and Why https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180 IGN: Kech 1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing Last edited by Kech#7530 on Feb 8, 2013, 3:23:43 PM
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" Pulling out a harvard degree while having such poor reading comprehension is just hilarious. It's clearly stated in the post you replied to that the damage bonus applies after the reduction. For LMP Your version: 100 dps * (0.7 + 0.32) * 3 = 306 Correct version: 100 dps * 0.7 * 1.32 * 3 = 277.2 For GMP Your version: 100 dps * (0.5 + 0.30) * 5 = 400 Correct version: 100 dps * 0.5 * 1.30 * 5 = 325 Along with your poor comprehension and retarded behaviour you also act like the shit which you are clearly not. ign: Zathroth - HC
ign: RylaiTheStormcaller - 1Month |
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" Hey genius, try reading the rest of my post instead of just cutting stuff out. The biggest flaw what some players seem to misunderstand is you cannot calculate the gem bonuses on the basis of a variable of damage per second. It is not even equated that way. You cannot use 100 damage per second. But you can use 100 damage per projectile of ice spear as a theoretical constant. LVL 19 GMP = [ 100 - (50%x100) ]*130% = 65.0 LVL 19 LMP = [ 100 - (30%x100) ]*132% = 92.4 So it's: GMP at 65.0 DMG per Projectile without Attack Speed LMP at 92.4 DMG per Projectile without Attack Speed With speed calculation: GMP = [65*107%]/100 = 69.55 Dmg per second on base value of 100% atk speed LMP = [92.4*110%]/100 = 101.64 Dmg per second on base value of 100% atk speed Both gems are level 19. 100 spell damage is used as a theoretical constant for example basis. Guide to What to Take for Bandit Rewards and Why https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180 IGN: Kech 1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing Last edited by Kech#7530 on Feb 8, 2013, 4:17:57 PM
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"' "optimal flask setup" is very subjective to your gear. I like running 2 granite, 1 mana, 2 quicksilver. Why? If things get scary, i use granite + quicksilver and get out of there! It's also essential to have dispel freeze and so on them.. IGN: Naforce
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Also Keatro, you cannot times the result of the equation by 3 or 5 just because you shoot out 3 or 5 projectiles. Not 1 monster will get hit by all the projectiles at once. It is possible they only get hit by 1 out of the 3 or 1 out of the 5 projectile.
I don't understand why you are calculating DPS. Damage per second was a flawed term in Diablo 3 and is also a flawed concept here. It is Damage per projectile. Speed is a variable factor that you cannot include into constant equation basis. To make it short and simple: LMP is far superior than GMP if you hit the monsters by only 1 (still better than GMP), 2 (even better), or 3 (max profit) projectiles. Also it costs LESS mana and it attacks slightly faster (3%). GMP is much better if you hit the monster with 4 or more projectiles. Whenever you are not hitting monsters by 4 or more projectiles, you are less superior than LMP and losing out. Guide to What to Take for Bandit Rewards and Why https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180 IGN: Kech 1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing Last edited by Kech#7530 on Feb 8, 2013, 4:19:03 PM
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everything is flawed except for trial and error and accumulated game play experience.
...which is the foundation of this build and why it works out for a lot of the people despite whatever theory/numbers/calculations anyone can do. IGN: hyperculler (torment)
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How strong is the damage of these builds compared to those of the LA ranger and EK shadows? Are they on par with map speed clearance or will this build fall behind by a large margin?
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