Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
Only 1 hit from each fireball will be aoe, the other hits will be unaffected by aoe passives concentrated effect and have 50% less damage on top of that.
Not only are main burns reduced about 50% by chain, but secondary burns are reduced to (1-0.5)*(100/169) = 29.59% of original burn potential. And as you say it has very high mana cost, and will cause less casts when using a 6L or with regular gear when using only a 5L. EDIT: If i understand it right, the piercing fireballs will also be the ones that will not explode, which gives you less control over the your burn centres. It may be slightly more straightforward to roll with chain but it will be outperformed by well placed single fireballs, not to mention you have reduced single target damage which will cause you to end up spending much time fighting high inate fire resistance monsters in small passages and such. Overall a less powerful package i think, though it may be worth it you if you have only a 4l but plenty of mana regeneration, yet i think then lmp/gmp would be better for hitting many at once, they also explode each hit which chain does not. All of this is in addition to removing one gem to make space for chain, where the weakest in the set is critical damage since faster casting gives more crit stability and faster clearing speed, which in turns means you do even less than the 50% on main burns and about 30% on secondary burns.. those numbers become around 33.76% and 19.98% after accounting for the lost gem. Even if all 3 burns stacked you would do 26% less burn dps than the pure fireball. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 21, 2013, 2:50:40 AM
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" Life leech works of PHYSICAL DAMAGE of which you have none :P Life on hit does not give you life for targets affected by Elemental Proliferation as that effect is NOT the result of you hitting anything with it, but rather the effect of an effect sort of speak :) Edit OOPS :D This is the wiki info on the GEM Life Leech " If you want to use the gem, than i guess you could use that, but i haven't tested it yet Last edited by vandaall#6078 on Apr 20, 2013, 8:10:22 PM
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A bit more info on Life Leech:
If you do 10000 damage and have 1000 life you will receive 200 hp per second for as long as it takes for the 10000 damage to be consumed or until you reach maximum life, when the leech effect ends and the life you haven't received from the original damage is discarded. Therefore the 20% is not a cap in the strict sense but rather the rate at witch you can receive life leeched. Yes there is no "cap" for how much life you can leeched with attacks, it can be 100 or 100k, you get the FULL damage you do through hits (you get nothing from burning or similar effects that do not hit the targets), so in theory, if you do a ton of damage with hits (and Fireball does, whether singe or multiprojectile) you should be able to not only pay for the costs of your skills, but also heal yourself. It all depends of how much life you have, since you only get a maximum 20% of that as leeching, how many casts you do per second, how much you skills cost and how much damage you get from any source. I haven't tested the viability of Life leech for this build, so I would appreciate if you could post your findings in this thread! |
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I think the key thing here is fireball (single) + fire proliferation. Fire proliferation basically provides your aoe damage from the crit burn.
Thanks for posting this build OP. I'm currently doing a burn (fire trap) build with a searing torch, via templar and will continue to trug along with the build. I'm using a fireball gem and just curious if I'll be able to get close to the damage you describe (I'd be happy with 50% of the damage output shown in your videos, at the price of survivability) in this thread. Does Concentrated Effect affect burn damage? Thanks, GGG listens to its fans!!! Thank you!
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These fire trap builds appear to be very popular, we must try to do something to outshine them... :D
I guess you could create one mother-blast with a trap using burning damage instead of faster casting, or just imagine what would happen if you did that with a molten shell. I think it could oneshot pretty much all bosses with a crit. Concentrated effect will affect all burn damage that is caused by area of effect components of a skill, so it should very much apply to your trap, or fireball, (while also making its area smaller). I was wondering, how do all you trappers set up your skills? Do you have 1 main trap using a 6L chest/staff or are you mostly using like 4 linked traps, and do you ever have downtime? I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 21, 2013, 3:18:38 AM
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Hey!
I was wondering, since this build is meant to rely on crit (at least thats what im thinking)... How would this build fare if it was made not as a witch, but a Shadow instead? Following on the footsteps of like famous builds like cold-crits. Would it be possible? It'll probably suffer from common early-game problems like mana and what not, but since the shadow tree is packed with crit nodes, it would seem/look like it would have the potential of putting out more damage, but probably even less Survivability. Thoughts? P.S. I've been really looking for a fire caster-ish build for a long while now and have always wondered why no one played one. I probably should have experimented on making one, but like everyone else that started POE, we went straight for a cookie cutter build. Hence i'd love to try this build out, once i get my question answered. :D |
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Hrm..I'm curious.
Fireball: http://en.pathofexilewiki.com/wiki/Fireball Keywords: Fire, Projectile, Spell, AoE Core Crit: 6% Level 20 Damage AvG: 371.5 20% Quality Effect: 25% chance to ignite Fire Trap: http://en.pathofexilewiki.com/wiki/Fire_Trap Keywords: Fire, Trap, Spell, Duration, AoE Core Crit: 5% Level 20 Damage AvG: 1015 Added Damage (Ground): 563.8 per second 20% Quality Effect: 25% increased burning damage. Not sure if this just applies to the ground DoT or burns caused from the initial hit. So ..wow the damage difference here (about 600 core) is pretty significant. It seems to out shadow the 1% crit rate. The quality might be significantly better, and the added ground damage is nothing to laugh at either, even if much does not amplify it. Considerations to needing some dex, but ..it SEEMS this would be an very ideal if traps were not limited in use. Your build touches on some nice passives for traps (10% increased aoe and 1 additional trap) but not sure if its really needed. part of me thinks if you were super rich you would have two staffs, one with traps in it to throw down then quick swap to a fireball staff to mow things down. Actually the limit on traps may be the main limiting factor here. You can spam fireballs, where after the three traps (say none crit for some reason) you are running around kiting loosing effective dps. |
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" It will definitely be possible to go with shadow if you prefer to play that one. I think the witch starting position is much stronger due to being able to get damage and aoe early game, but later on shadow will catch up. You will need some extra wasted passive points to close the gab between the two starting points of the which, which are currently only connected by actually picking witch at the moment. All in all, yes you can do it and it will make a minor difference once you are late game, but i would say it will be slightly weaker. " You have a very good point there. I was originally thinking about using the offhand for some lasthit IIQ/IIR combo, but you are quite right, having a 6L firetrap here with insane damage would be optimal. It will help out a lot in narrow passages, for example in vaal pyramid maps, where the chokepoints(doors) are some of the most likely spots for this build to die if you don't have patience. My hotkeys are changed to Q, E, R, F and G, I am using W for swap in D2 style. I made those hotkeys to be able to use combat swapping with good hotkeys efficiently, and I think it would match very well with this build. EDIT: I would still be running 6l fireball chest because wand + spirit shield is still better , but for swapping in an extra 6L that staff is perfect. I will definitely update the guide with this at some point. :) I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 21, 2013, 5:31:56 AM
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Doom cast?
IGN Asdfninja
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yea late endgame somewhere around 88-91 i would say
EDIT: You can just get it anytime you want, its not like this build requires you to place points in a very specific order I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 21, 2013, 7:21:09 AM
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